generated from amasson/UnrealEngineProject
Player controller class
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5
Source/Wailing/Private/Player/WLPlayerController.cpp
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5
Source/Wailing/Private/Player/WLPlayerController.cpp
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@@ -0,0 +1,5 @@
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// Copyright by amasson
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#include "Player/WLPlayerController.h"
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17
Source/Wailing/Public/Player/WLPlayerController.h
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17
Source/Wailing/Public/Player/WLPlayerController.h
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// Copyright by amasson
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#pragma once
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#include "CoreMinimal.h"
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#include "Player/GRPlayerController.h"
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#include "WLPlayerController.generated.h"
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/**
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*
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*/
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UCLASS()
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class WAILING_API AWLPlayerController : public AGRPlayerController
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{
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GENERATED_BODY()
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};
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@@ -12,8 +12,11 @@ public class Wailing : ModuleRules
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PrivateDependencyModuleNames.AddRange(new string[] {
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"AIModule",
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"EnhancedInput",
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"FactionSystem",
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"GasRpg",
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"NavigationSystem",
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"InteractionSystem",
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});
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// Uncomment if you are using Slate UI
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