diff --git a/Content/Wailing/Blueprints/Player/PC_Wailing.uasset b/Content/Wailing/Blueprints/Player/PC_Wailing.uasset index 5d71b24..9bfd4b2 100644 --- a/Content/Wailing/Blueprints/Player/PC_Wailing.uasset +++ b/Content/Wailing/Blueprints/Player/PC_Wailing.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:5d6635567fba66c8aaad8478329a61d9a6772cd808af7ea9e0dd2655b5f92f99 -size 20094 +oid sha256:a0454a073f7cfa1b8c9b1dac657593ab002d03ee57ee46c3841f8832dbea59f4 +size 21960 diff --git a/Source/Wailing/Private/Player/WLPlayerController.cpp b/Source/Wailing/Private/Player/WLPlayerController.cpp new file mode 100644 index 0000000..d568b0f --- /dev/null +++ b/Source/Wailing/Private/Player/WLPlayerController.cpp @@ -0,0 +1,5 @@ +// Copyright by amasson + + +#include "Player/WLPlayerController.h" + diff --git a/Source/Wailing/Public/Player/WLPlayerController.h b/Source/Wailing/Public/Player/WLPlayerController.h new file mode 100644 index 0000000..5e00b4e --- /dev/null +++ b/Source/Wailing/Public/Player/WLPlayerController.h @@ -0,0 +1,17 @@ +// Copyright by amasson + +#pragma once + +#include "CoreMinimal.h" +#include "Player/GRPlayerController.h" +#include "WLPlayerController.generated.h" + +/** + * + */ +UCLASS() +class WAILING_API AWLPlayerController : public AGRPlayerController +{ + GENERATED_BODY() + +}; diff --git a/Source/Wailing/Wailing.Build.cs b/Source/Wailing/Wailing.Build.cs index 89de0c0..30a37ac 100644 --- a/Source/Wailing/Wailing.Build.cs +++ b/Source/Wailing/Wailing.Build.cs @@ -12,8 +12,11 @@ public class Wailing : ModuleRules PrivateDependencyModuleNames.AddRange(new string[] { "AIModule", + "EnhancedInput", "FactionSystem", "GasRpg", + "NavigationSystem", + "InteractionSystem", }); // Uncomment if you are using Slate UI