Files
Wailing/Source/Wailing/Wailing.Build.cs
2024-08-24 15:42:32 +02:00

31 lines
905 B
C#

// Fill out your copyright notice in the Description page of Project Settings.
using UnrealBuildTool;
public class Wailing : ModuleRules
{
public Wailing(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore" });
PrivateDependencyModuleNames.AddRange(new string[] {
"AIModule",
"EnhancedInput",
"FactionSystem",
"GasRpg",
"NavigationSystem",
"InteractionSystem",
});
// Uncomment if you are using Slate UI
// PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" });
// Uncomment if you are using online features
// PrivateDependencyModuleNames.Add("OnlineSubsystem");
// To include OnlineSubsystemSteam, add it to the plugins section in your uproject file with the Enabled attribute set to true
}
}