Migration
This commit is contained in:
13
.gitattributes
vendored
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13
.gitattributes
vendored
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# UE file types
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*.uasset filter=lfs diff=lfs merge=lfs -text
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*.umap filter=lfs diff=lfs merge=lfs -text
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# Raw Content types
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*.fbx filter=lfs diff=lfs merge=lfs -text
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*.3ds filter=lfs diff=lfs merge=lfs -text
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*.psd filter=lfs diff=lfs merge=lfs -text
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*.png filter=lfs diff=lfs merge=lfs -text
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*.mp3 filter=lfs diff=lfs merge=lfs -text
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*.wav filter=lfs diff=lfs merge=lfs -text
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*.xcf filter=lfs diff=lfs merge=lfs -text
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*.jpg filter=lfs diff=lfs merge=lfs -text
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88
.gitignore
vendored
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88
.gitignore
vendored
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# MacOS cache file
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.DS_Store
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# Visual Studio user specific files
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.vs/
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.vscode/
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.vsconfig
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# Compiled Object files
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*.slo
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*.lo
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*.o
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*.obj
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# Precompiled Headers
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*.gch
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*.pch
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# Compiled Dynamic libraries
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*.so
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*.dylib
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*.dll
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# Fortran module files
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*.mod
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# Compiled Static libraries
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*.lai
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*.la
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*.a
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*.lib
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# Executables
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*.exe
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*.out
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*.app
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*.ipa
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# These project files can be generated by the engine
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*.xcodeproj
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*.xcworkspace
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*.sln
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*.suo
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*.opensdf
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*.sdf
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*.VC.db
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*.VC.opendb
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# Precompiled Assets
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SourceArt/**/*.png
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SourceArt/**/*.tga
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# Binary Files
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Binaries/*
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Plugins/*/Binaries/*
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# Builds
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Build/*
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# Whitelist PakBlacklist-<BuildConfiguration>.txt files
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!Build/*/
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Build/*/**
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!Build/*/PakBlacklist*.txt
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# Don't ignore icon files in Build
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!Build/**/*.ico
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# Built data for maps
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*_BuiltData.uasset
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# Configuration files generated by the Editor
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Saved/*
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# Compiled source files for the engine to use
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Intermediate/*
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Plugins/*/Intermediate/*
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# Cache files for the editor to use
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DerivedDataCache/*
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# Generated Project files
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/Makefile
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*.code-workspace
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# Obsidian documentation markup configuration files
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.obsidian
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!.obsidian/plugins/*
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14
Cmd/regenerate.sh
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14
Cmd/regenerate.sh
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#!/bin/bash
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cd ..
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PROJECT_NAME=`find . -name "*.uproject" -exec basename {} .uproject \;`
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sh Script/remove_binaries.sh
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rm -rf $PROJECT_NAME.code-workspace\
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Makefile\
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Saved\
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.vscode
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GenerateProjectFiles.sh -project="$PWD/$PROJECT_NAME.uproject" -game
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11
Cmd/remove_binaries.sh
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11
Cmd/remove_binaries.sh
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#!/bin/bash
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cd ..
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rm -rf Binaries\
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DerivedDataCache\
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Intermediate
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rm -rf Plugins/*/Binaries\
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Plugins/*/DerivedDataCache\
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Plugins/*/Intermediate
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13
Cmd/resize_images.sh
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13
Cmd/resize_images.sh
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#!/bin/bash
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# example:
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# sh resize_images.sh ./Game "*.PNG" 50%
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IMAGES=$(find $1 -type f -name $2)
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for image in $IMAGES
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do
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echo $image
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magick $image -resize $3 $image
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done
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2
Config/DefaultEditor.ini
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2
Config/DefaultEditor.ini
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[/Script/AdvancedPreviewScene.SharedProfiles]
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159
Config/DefaultEngine.ini
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159
Config/DefaultEngine.ini
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[Audio]
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UseAudioMixer=True
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[/Script/Engine.RendererSettings]
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r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True
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r.GenerateMeshDistanceFields=True
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r.DynamicGlobalIlluminationMethod=1
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r.ReflectionMethod=1
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r.Shadow.Virtual.Enable=1
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[/Script/HardwareTargeting.HardwareTargetingSettings]
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TargetedHardwareClass=Desktop
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AppliedTargetedHardwareClass=Desktop
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DefaultGraphicsPerformance=Maximum
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AppliedDefaultGraphicsPerformance=Maximum
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[/Script/WindowsTargetPlatform.WindowsTargetSettings]
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DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
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-D3D12TargetedShaderFormats=PCD3D_SM5
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+D3D12TargetedShaderFormats=PCD3D_SM5
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-D3D11TargetedShaderFormats=PCD3D_SM5
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+D3D11TargetedShaderFormats=PCD3D_SM5
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+D3D11TargetedShaderFormats=PCD3D_ES31
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+VulkanTargetedShaderFormats=SF_VULKAN_SM5
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Compiler=Default
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AudioSampleRate=48000
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AudioCallbackBufferFrameSize=1024
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AudioNumBuffersToEnqueue=1
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AudioMaxChannels=0
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AudioNumSourceWorkers=4
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SpatializationPlugin=
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SourceDataOverridePlugin=
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ReverbPlugin=
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OcclusionPlugin=
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CompressionOverrides=(bOverrideCompressionTimes=False,DurationThreshold=5.000000,MaxNumRandomBranches=0,SoundCueQualityIndex=0)
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CacheSizeKB=65536
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MaxChunkSizeOverrideKB=0
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bResampleForDevice=False
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MaxSampleRate=48000.000000
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HighSampleRate=32000.000000
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MedSampleRate=24000.000000
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LowSampleRate=12000.000000
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MinSampleRate=8000.000000
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CompressionQualityModifier=1.000000
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AutoStreamingThreshold=0.000000
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SoundCueCookQualityIndex=-1
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[/Script/WorldPartitionEditor.WorldPartitionEditorSettings]
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CommandletClass=Class'/Script/UnrealEd.WorldPartitionConvertCommandlet'
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[/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings]
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bEnablePlugin=True
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bAllowNetworkConnection=True
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SecurityToken=198818514EAD7892F827F389AD68C79D
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bIncludeInShipping=False
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bAllowExternalStartInShipping=False
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bCompileAFSProject=False
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bUseCompression=False
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bLogFiles=False
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bReportStats=False
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ConnectionType=USBOnly
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bUseManualIPAddress=False
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ManualIPAddress=
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[/Script/EngineSettings.GameMapsSettings]
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EditorStartupMap=/Game/Howling/Maps/MainMenu/MainMenu.MainMenu
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GameDefaultMap=/Game/Howling/Maps/MainMenu/MainMenu.MainMenu
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GameInstanceClass=/Game/Howling/Blueprints/HowlingGameInstance.HowlingGameInstance_C
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GlobalDefaultGameMode=/Game/Howling/Blueprints/Game/GM_Howling.GM_Howling_C
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ServerDefaultMap=/Game/Howling/Maps/ArcadeArena/ArcadeArena.ArcadeArena
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TransitionMap=/Engine/Maps/Entry.Entry
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GlobalDefaultServerGameMode=/Game/Howling/Maps/ArcadeArena/GM_ArcaneArena.GM_ArcaneArena_C
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[/Script/Engine.CollisionProfile]
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-Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision",bCanModify=False)
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-Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
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-Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
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-Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
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-Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
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-Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.",bCanModify=False)
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-Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ",bCanModify=False)
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-Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ",bCanModify=False)
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-Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic",Response=ECR_Block),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.",bCanModify=False)
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-Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.",bCanModify=False)
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-Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors",bCanModify=False)
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-Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors",bCanModify=False)
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-Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.",bCanModify=False)
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-Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.",bCanModify=False)
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-Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.",bCanModify=False)
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-Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.",bCanModify=False)
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-Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.",bCanModify=False)
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-Profiles=(Name="UI",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Block),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
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||||
+Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision")
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||||
+Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ")
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||||
+Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ")
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||||
+Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ")
|
||||
+Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ")
|
||||
+Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.")
|
||||
+Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ")
|
||||
+Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ")
|
||||
+Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic"),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.")
|
||||
+Profiles=(Name="CharacterMesh",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.")
|
||||
+Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors")
|
||||
+Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors")
|
||||
+Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.")
|
||||
+Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.")
|
||||
+Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.")
|
||||
+Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.")
|
||||
+Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.")
|
||||
+Profiles=(Name="UI",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility"),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ")
|
||||
+Profiles=(Name="WaterBodyCollision",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="",CustomResponses=((Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="Default Water Collision Profile (Created by Water Plugin)")
|
||||
+Profiles=(Name="Spell",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="Spell",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Spell",Response=ECR_Overlap)),HelpMessage="Spells that are thrown ")
|
||||
+Profiles=(Name="Item",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="Item",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap),(Channel="Spell",Response=ECR_Overlap),(Channel="Item")),HelpMessage="Needs description")
|
||||
+Profiles=(Name="Weapon",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Spell",Response=ECR_Overlap),(Channel="Item",Response=ECR_Ignore)),HelpMessage="Needs description")
|
||||
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel1,DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False,Name="Spell")
|
||||
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel2,DefaultResponse=ECR_Overlap,bTraceType=False,bStaticObject=False,Name="Item")
|
||||
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel3,DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False,Name="Climb")
|
||||
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel4,DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False,Name="Interaction")
|
||||
+EditProfiles=(Name="OverlapAll",CustomResponses=((Channel="Spell",Response=ECR_Overlap),(Channel="Climb",Response=ECR_Overlap),(Channel="Interaction",Response=ECR_Overlap)))
|
||||
+EditProfiles=(Name="OverlapAllDynamic",CustomResponses=((Channel="Spell",Response=ECR_Overlap),(Channel="Climb",Response=ECR_Overlap),(Channel="Interaction",Response=ECR_Overlap)))
|
||||
+EditProfiles=(Name="Spectator",CustomResponses=((Channel="Spell",Response=ECR_Ignore),(Channel="Item",Response=ECR_Ignore)))
|
||||
+EditProfiles=(Name="Pawn",CustomResponses=((Channel="Spell",Response=ECR_Overlap),(Channel="Pawn"),(Channel="GameTraceChannel2"),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Interaction",Response=ECR_Overlap)))
|
||||
+EditProfiles=(Name="Trigger",CustomResponses=((Channel="Spell",Response=ECR_Overlap),(Channel="Interaction",Response=ECR_Overlap)))
|
||||
+EditProfiles=(Name="UI",CustomResponses=((Channel="Spell",Response=ECR_Overlap),(Channel="Climb",Response=ECR_Overlap)))
|
||||
+EditProfiles=(Name="WaterBodyCollision",CustomResponses=((Channel="Spell",Response=ECR_Overlap)))
|
||||
+EditProfiles=(Name="BlockAll",CustomResponses=((Channel="Item"),(Channel="Climb"),(Channel="Interaction")))
|
||||
+EditProfiles=(Name="NoCollision",CustomResponses=((Channel="Item")))
|
||||
+EditProfiles=(Name="BlockAllDynamic",CustomResponses=((Channel="Item"),(Channel="Climb"),(Channel="Interaction")))
|
||||
+EditProfiles=(Name="IgnoreOnlyPawn",CustomResponses=((Channel="Item"),(Channel="Climb"),(Channel="Interaction")))
|
||||
+EditProfiles=(Name="OverlapOnlyPawn",CustomResponses=((Channel="Item"),(Channel="Climb"),(Channel="Interaction")))
|
||||
+EditProfiles=(Name="PhysicsActor",CustomResponses=((Channel="Item"),(Channel="Climb",Response=ECR_Ignore),(Channel="Interaction")))
|
||||
+EditProfiles=(Name="Destructible",CustomResponses=((Channel="Item"),(Channel="Climb"),(Channel="Interaction")))
|
||||
+EditProfiles=(Name="InvisibleWall",CustomResponses=((Channel="Item")))
|
||||
+EditProfiles=(Name="InvisibleWallDynamic",CustomResponses=((Channel="Item")))
|
||||
+EditProfiles=(Name="Ragdoll",CustomResponses=((Channel="Item")))
|
||||
+EditProfiles=(Name="Vehicle",CustomResponses=((Channel="Item"),(Channel="Climb")))
|
||||
+EditProfiles=(Name="CharacterMesh",CustomResponses=((Channel="Pawn"),(Channel="Spell",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Interaction")))
|
||||
-ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
|
||||
-ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
|
||||
-ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")
|
||||
-ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor")
|
||||
-ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic")
|
||||
+ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
|
||||
+ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
|
||||
+ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")
|
||||
+ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor")
|
||||
+ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic")
|
||||
-CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic")
|
||||
-CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic")
|
||||
-CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle")
|
||||
-CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn")
|
||||
+CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic")
|
||||
+CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic")
|
||||
+CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle")
|
||||
+CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn")
|
||||
|
||||
[/Script/NavigationSystem.RecastNavMesh]
|
||||
RuntimeGeneration=Dynamic
|
||||
|
||||
107
Config/DefaultGame.ini
Normal file
107
Config/DefaultGame.ini
Normal file
@@ -0,0 +1,107 @@
|
||||
[/Script/EngineSettings.GeneralProjectSettings]
|
||||
ProjectID=92FB107A419C4F0137192C8A7E9BEDEB
|
||||
|
||||
[/Script/UnrealEd.ProjectPackagingSettings]
|
||||
Build=IfProjectHasCode
|
||||
BuildConfiguration=PPBC_Development
|
||||
BuildTarget=
|
||||
LaunchOnTarget=
|
||||
StagingDirectory=(Path="C:/Users/33646/Downloads")
|
||||
FullRebuild=False
|
||||
ForDistribution=False
|
||||
IncludeDebugFiles=False
|
||||
BlueprintNativizationMethod=Disabled
|
||||
bIncludeNativizedAssetsInProjectGeneration=False
|
||||
bExcludeMonolithicEngineHeadersInNativizedCode=False
|
||||
UsePakFile=True
|
||||
bUseIoStore=True
|
||||
bUseZenStore=False
|
||||
bMakeBinaryConfig=False
|
||||
bGenerateChunks=True
|
||||
bGenerateNoChunks=False
|
||||
bChunkHardReferencesOnly=False
|
||||
bForceOneChunkPerFile=False
|
||||
MaxChunkSize=0
|
||||
bBuildHttpChunkInstallData=False
|
||||
HttpChunkInstallDataDirectory=(Path="")
|
||||
WriteBackMetadataToAssetRegistry=Disabled
|
||||
bCompressed=True
|
||||
PackageCompressionFormat=Oodle
|
||||
bForceUseProjectCompressionFormatIgnoreHardwareOverride=False
|
||||
PackageAdditionalCompressionOptions=
|
||||
PackageCompressionMethod=Kraken
|
||||
PackageCompressionLevel_DebugDevelopment=4
|
||||
PackageCompressionLevel_TestShipping=5
|
||||
PackageCompressionLevel_Distribution=7
|
||||
PackageCompressionMinBytesSaved=1024
|
||||
PackageCompressionMinPercentSaved=5
|
||||
bPackageCompressionEnableDDC=False
|
||||
PackageCompressionMinSizeToConsiderDDC=0
|
||||
HttpChunkInstallDataVersion=
|
||||
IncludePrerequisites=True
|
||||
IncludeAppLocalPrerequisites=False
|
||||
bShareMaterialShaderCode=True
|
||||
bDeterministicShaderCodeOrder=False
|
||||
bSharedMaterialNativeLibraries=True
|
||||
ApplocalPrerequisitesDirectory=(Path="")
|
||||
IncludeCrashReporter=False
|
||||
InternationalizationPreset=English
|
||||
-CulturesToStage=en
|
||||
+CulturesToStage=en
|
||||
LocalizationTargetCatchAllChunkId=0
|
||||
bCookAll=False
|
||||
bCookMapsOnly=False
|
||||
bSkipEditorContent=False
|
||||
bSkipMovies=False
|
||||
-IniKeyDenylist=KeyStorePassword
|
||||
-IniKeyDenylist=KeyPassword
|
||||
-IniKeyDenylist=rsa.privateexp
|
||||
-IniKeyDenylist=rsa.modulus
|
||||
-IniKeyDenylist=rsa.publicexp
|
||||
-IniKeyDenylist=aes.key
|
||||
-IniKeyDenylist=SigningPublicExponent
|
||||
-IniKeyDenylist=SigningModulus
|
||||
-IniKeyDenylist=SigningPrivateExponent
|
||||
-IniKeyDenylist=EncryptionKey
|
||||
-IniKeyDenylist=DevCenterUsername
|
||||
-IniKeyDenylist=DevCenterPassword
|
||||
-IniKeyDenylist=IOSTeamID
|
||||
-IniKeyDenylist=SigningCertificate
|
||||
-IniKeyDenylist=MobileProvision
|
||||
-IniKeyDenylist=IniKeyDenylist
|
||||
-IniKeyDenylist=IniSectionDenylist
|
||||
+IniKeyDenylist=KeyStorePassword
|
||||
+IniKeyDenylist=KeyPassword
|
||||
+IniKeyDenylist=rsa.privateexp
|
||||
+IniKeyDenylist=rsa.modulus
|
||||
+IniKeyDenylist=rsa.publicexp
|
||||
+IniKeyDenylist=aes.key
|
||||
+IniKeyDenylist=SigningPublicExponent
|
||||
+IniKeyDenylist=SigningModulus
|
||||
+IniKeyDenylist=SigningPrivateExponent
|
||||
+IniKeyDenylist=EncryptionKey
|
||||
+IniKeyDenylist=DevCenterUsername
|
||||
+IniKeyDenylist=DevCenterPassword
|
||||
+IniKeyDenylist=IOSTeamID
|
||||
+IniKeyDenylist=SigningCertificate
|
||||
+IniKeyDenylist=MobileProvision
|
||||
+IniKeyDenylist=IniKeyDenylist
|
||||
+IniKeyDenylist=IniSectionDenylist
|
||||
-IniSectionDenylist=HordeStorageServers
|
||||
-IniSectionDenylist=StorageServers
|
||||
+IniSectionDenylist=HordeStorageServers
|
||||
+IniSectionDenylist=StorageServers
|
||||
+MapsToCook=(FilePath="/Game/Howling/Maps/MainMenu/MainMenu")
|
||||
+MapsToCook=(FilePath="/Game/Howling/Maps/Playground/Playground")
|
||||
+MapsToCook=(FilePath="/Game/Howling/Maps/CharacterCreation/CharacterCreationStudio")
|
||||
+MapsToCook=(FilePath="/Game/Howling/Maps/Archipel/Archipel")
|
||||
+MapsToCook=(FilePath="/Game/Howling/Maps/ArcadeArena/ArcadeArena")
|
||||
+DirectoriesToAlwaysCook=(Path="/Interchange/Functions")
|
||||
+DirectoriesToAlwaysCook=(Path="/Interchange/gltf")
|
||||
+DirectoriesToAlwaysCook=(Path="/Interchange/Materials")
|
||||
+DirectoriesToAlwaysCook=(Path="/Interchange/Pipelines")
|
||||
+DirectoriesToAlwaysCook=(Path="/Interchange/Utilities")
|
||||
PerPlatformBuildConfig=()
|
||||
PerPlatformTargetFlavorName=(("Android", "Android_ASTC"))
|
||||
PerPlatformBuildTarget=()
|
||||
|
||||
87
Config/DefaultInput.ini
Normal file
87
Config/DefaultInput.ini
Normal file
@@ -0,0 +1,87 @@
|
||||
[/Script/Engine.InputSettings]
|
||||
-AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
|
||||
-AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
|
||||
-AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
|
||||
-AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
|
||||
-AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
|
||||
-AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
|
||||
-AxisConfig=(AxisKeyName="Mouse2D",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
|
||||
+AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Mouse2D",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MouseWheelAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Gamepad_LeftTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Gamepad_RightTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Gamepad_Special_Left_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Gamepad_Special_Left_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Vive_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Vive_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Vive_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Vive_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Vive_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Vive_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Left_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Right_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Grip_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Touch",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Grip_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
bAltEnterTogglesFullscreen=True
|
||||
bF11TogglesFullscreen=True
|
||||
bUseMouseForTouch=False
|
||||
bEnableMouseSmoothing=True
|
||||
bEnableFOVScaling=True
|
||||
bCaptureMouseOnLaunch=True
|
||||
bEnableLegacyInputScales=True
|
||||
bEnableMotionControls=True
|
||||
bFilterInputByPlatformUser=False
|
||||
bEnableInputDeviceSubsystem=True
|
||||
bShouldFlushPressedKeysOnViewportFocusLost=True
|
||||
bEnableDynamicComponentInputBinding=True
|
||||
bAlwaysShowTouchInterface=False
|
||||
bShowConsoleOnFourFingerTap=True
|
||||
bEnableGestureRecognizer=False
|
||||
bUseAutocorrect=False
|
||||
DefaultViewportMouseCaptureMode=CapturePermanently_IncludingInitialMouseDown
|
||||
DefaultViewportMouseLockMode=LockOnCapture
|
||||
FOVScale=0.011110
|
||||
DoubleClickTime=0.200000
|
||||
DefaultPlayerInputClass=/Script/EnhancedInput.EnhancedPlayerInput
|
||||
DefaultInputComponentClass=/Script/EnhancedInput.EnhancedInputComponent
|
||||
DefaultTouchInterface=/Engine/MobileResources/HUD/DefaultVirtualJoysticks.DefaultVirtualJoysticks
|
||||
-ConsoleKeys=Tilde
|
||||
+ConsoleKeys=Tilde
|
||||
|
||||
31
Config/HoloLens/HoloLensEngine.ini
Normal file
31
Config/HoloLens/HoloLensEngine.ini
Normal file
@@ -0,0 +1,31 @@
|
||||
|
||||
|
||||
[/Script/HoloLensPlatformEditor.HoloLensTargetSettings]
|
||||
bBuildForEmulation=False
|
||||
bBuildForDevice=True
|
||||
bUseNameForLogo=True
|
||||
bBuildForRetailWindowsStore=False
|
||||
bAutoIncrementVersion=False
|
||||
bShouldCreateAppInstaller=False
|
||||
AppInstallerInstallationURL=
|
||||
HoursBetweenUpdateChecks=0
|
||||
bEnablePIXProfiling=False
|
||||
TileBackgroundColor=(B=64,G=0,R=0,A=255)
|
||||
SplashScreenBackgroundColor=(B=64,G=0,R=0,A=255)
|
||||
+PerCultureResources=(CultureId="",Strings=(PackageDisplayName="",PublisherDisplayName="",PackageDescription="",ApplicationDisplayName="",ApplicationDescription=""),Images=())
|
||||
TargetDeviceFamily=Windows.Holographic
|
||||
MinimumPlatformVersion=
|
||||
MaximumPlatformVersionTested=10.0.18362.0
|
||||
MaxTrianglesPerCubicMeter=500.000000
|
||||
SpatialMeshingVolumeSize=20.000000
|
||||
CompilerVersion=Default
|
||||
Windows10SDKVersion=10.0.18362.0
|
||||
+CapabilityList=internetClientServer
|
||||
+CapabilityList=privateNetworkClientServer
|
||||
+Uap2CapabilityList=spatialPerception
|
||||
bSetDefaultCapabilities=False
|
||||
SpatializationPlugin=
|
||||
ReverbPlugin=
|
||||
OcclusionPlugin=
|
||||
SoundCueCookQualityIndex=-1
|
||||
|
||||
BIN
Content/Assets/Character/A_Animals/Foxes/Anim/Action/A_Fox_Action_Digging.uasset
LFS
Normal file
BIN
Content/Assets/Character/A_Animals/Foxes/Anim/Action/A_Fox_Action_Digging.uasset
LFS
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Content/Assets/Character/A_Animals/Foxes/Anim/Action/A_Fox_Action_Drink_D.uasset
LFS
Normal file
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Content/Assets/Character/A_Animals/Foxes/Anim/Action/A_Fox_Action_Drink_D.uasset
LFS
Normal file
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Content/Assets/Character/A_Animals/Foxes/Anim/Action/A_Fox_Action_Drink_U.uasset
LFS
Normal file
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Content/Assets/Character/A_Animals/Foxes/Anim/Action/A_Fox_Action_Drink_U.uasset
LFS
Normal file
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BIN
Content/Assets/Character/A_Animals/Foxes/Anim/Action/A_Fox_Action_Eat_D.uasset
LFS
Normal file
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Content/Assets/Character/A_Animals/Foxes/Anim/Action/A_Fox_Action_Eat_D.uasset
LFS
Normal file
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BIN
Content/Assets/Character/A_Animals/Foxes/Anim/Action/A_Fox_Action_Eat_U.uasset
LFS
Normal file
BIN
Content/Assets/Character/A_Animals/Foxes/Anim/Action/A_Fox_Action_Eat_U.uasset
LFS
Normal file
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BIN
Content/Assets/Character/A_Animals/Foxes/Anim/Action/A_Fox_Action_Shaking.uasset
LFS
Normal file
BIN
Content/Assets/Character/A_Animals/Foxes/Anim/Action/A_Fox_Action_Shaking.uasset
LFS
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BIN
Content/Assets/Character/A_Animals/Foxes/Anim/Action/BS1_Fox_Drink.uasset
LFS
Normal file
BIN
Content/Assets/Character/A_Animals/Foxes/Anim/Action/BS1_Fox_Drink.uasset
LFS
Normal file
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BIN
Content/Assets/Character/A_Animals/Foxes/Anim/Additive/A_Fox_Add_Aim_D.uasset
LFS
Normal file
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Content/Assets/Character/A_Animals/Foxes/Anim/Additive/A_Fox_Add_Aim_D.uasset
LFS
Normal file
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BIN
Content/Assets/Character/A_Animals/Foxes/Anim/Additive/A_Fox_Add_Aim_F.uasset
LFS
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Content/Assets/Character/A_Animals/Foxes/Anim/Additive/A_Fox_Add_Aim_F.uasset
LFS
Normal file
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Content/Assets/Character/A_Animals/Foxes/Anim/Additive/A_Fox_Add_Aim_U.uasset
LFS
Normal file
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Content/Assets/Character/A_Animals/Foxes/Anim/Additive/A_Fox_Add_Aim_U.uasset
LFS
Normal file
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BIN
Content/Assets/Character/A_Animals/Foxes/Anim/Additive/A_Fox_Add_Angry.uasset
LFS
Normal file
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Content/Assets/Character/A_Animals/Foxes/Anim/Additive/A_Fox_Add_Angry.uasset
LFS
Normal file
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BIN
Content/Assets/Character/A_Animals/Foxes/Anim/Additive/A_Fox_Add_Blink.uasset
LFS
Normal file
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Content/Assets/Character/A_Animals/Foxes/Anim/Additive/A_Fox_Add_Blink.uasset
LFS
Normal file
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BIN
Content/Assets/Character/A_Animals/Foxes/Anim/Additive/A_Fox_Add_Breathe.uasset
LFS
Normal file
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Content/Assets/Character/A_Animals/Foxes/Anim/Additive/A_Fox_Add_Breathe.uasset
LFS
Normal file
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Content/Assets/Character/A_Animals/Foxes/Anim/Additive/BS1_Fox_Aim.uasset
LFS
Normal file
BIN
Content/Assets/Character/A_Animals/Foxes/Anim/Additive/BS1_Fox_Aim.uasset
LFS
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BIN
Content/Assets/Character/A_Animals/Foxes/Anim/Combat/A_Fox_Combat_Death_L.uasset
LFS
Normal file
BIN
Content/Assets/Character/A_Animals/Foxes/Anim/Combat/A_Fox_Combat_Death_L.uasset
LFS
Normal file
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BIN
Content/Assets/Character/A_Animals/Foxes/Anim/Combat/A_Fox_Combat_Death_R.uasset
LFS
Normal file
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Content/Assets/Character/A_Animals/Foxes/Anim/Combat/A_Fox_Combat_Death_R.uasset
LFS
Normal file
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BIN
Content/Assets/Character/A_Animals/Foxes/Anim/Crouch/A_Fox_Move_Crouch_F.uasset
LFS
Normal file
BIN
Content/Assets/Character/A_Animals/Foxes/Anim/Crouch/A_Fox_Move_Crouch_F.uasset
LFS
Normal file
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BIN
Content/Assets/Character/A_Animals/Foxes/Anim/Crouch/A_Fox_Move_Crouch_L.uasset
LFS
Normal file
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Content/Assets/Character/A_Animals/Foxes/Anim/Crouch/A_Fox_Move_Crouch_L.uasset
LFS
Normal file
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Content/Assets/Character/A_Animals/Foxes/Anim/Crouch/A_Fox_Move_Crouch_R.uasset
LFS
Normal file
BIN
Content/Assets/Character/A_Animals/Foxes/Anim/Crouch/A_Fox_Move_Crouch_R.uasset
LFS
Normal file
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BIN
Content/Assets/Character/A_Animals/Foxes/Anim/Crouch/BS_Fox_Crouch_FC.uasset
LFS
Normal file
BIN
Content/Assets/Character/A_Animals/Foxes/Anim/Crouch/BS_Fox_Crouch_FC.uasset
LFS
Normal file
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BIN
Content/Assets/Character/A_Animals/Foxes/Anim/Crouch/BS_Fox_Crouch_S.uasset
LFS
Normal file
BIN
Content/Assets/Character/A_Animals/Foxes/Anim/Crouch/BS_Fox_Crouch_S.uasset
LFS
Normal file
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BIN
Content/Assets/Character/A_Animals/Foxes/Anim/Idle/A_Fox_Idle_Base.uasset
LFS
Normal file
BIN
Content/Assets/Character/A_Animals/Foxes/Anim/Idle/A_Fox_Idle_Base.uasset
LFS
Normal file
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BIN
Content/Assets/Character/A_Animals/Foxes/Anim/Idle/A_Fox_Idle_Look.uasset
LFS
Normal file
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Content/Assets/Character/A_Animals/Foxes/Anim/Idle/A_Fox_Idle_Look.uasset
LFS
Normal file
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BIN
Content/Assets/Character/A_Animals/Foxes/Anim/Idle/A_Fox_Idle_LookDown.uasset
LFS
Normal file
BIN
Content/Assets/Character/A_Animals/Foxes/Anim/Idle/A_Fox_Idle_LookDown.uasset
LFS
Normal file
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BIN
Content/Assets/Character/A_Animals/Foxes/Anim/Idle/A_Fox_Idle_LookSite.uasset
LFS
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Content/Assets/Character/A_Animals/Foxes/Anim/Idle/A_Fox_Idle_LookSite.uasset
LFS
Normal file
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BIN
Content/Assets/Character/A_Animals/Foxes/Anim/Idle/A_Fox_Idle_Stretching.uasset
LFS
Normal file
BIN
Content/Assets/Character/A_Animals/Foxes/Anim/Idle/A_Fox_Idle_Stretching.uasset
LFS
Normal file
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BIN
Content/Assets/Character/A_Animals/Foxes/Anim/Idle/A_Fox_Idle_Yaw.uasset
LFS
Normal file
BIN
Content/Assets/Character/A_Animals/Foxes/Anim/Idle/A_Fox_Idle_Yaw.uasset
LFS
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BIN
Content/Assets/Character/A_Animals/Foxes/Anim/Jump/A_Fox_Jump_Fall_high.uasset
LFS
Normal file
BIN
Content/Assets/Character/A_Animals/Foxes/Anim/Jump/A_Fox_Jump_Fall_high.uasset
LFS
Normal file
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Content/Assets/Character/A_Animals/Foxes/Anim/Jump/A_Fox_Jump_Fall_low.uasset
LFS
Normal file
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Content/Assets/Character/A_Animals/Foxes/Anim/Jump/A_Fox_Jump_Fall_low.uasset
LFS
Normal file
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BIN
Content/Assets/Character/A_Animals/Foxes/Anim/Jump/A_Fox_Jump_InPlace.uasset
LFS
Normal file
BIN
Content/Assets/Character/A_Animals/Foxes/Anim/Jump/A_Fox_Jump_InPlace.uasset
LFS
Normal file
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BIN
Content/Assets/Character/A_Animals/Foxes/Anim/Jump/A_Fox_Jump_Land_run.uasset
LFS
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BIN
Content/Assets/Character/A_Animals/Foxes/Anim/Jump/A_Fox_Jump_Land_run.uasset
LFS
Normal file
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BIN
Content/Assets/Character/A_Animals/Foxes/Anim/Jump/A_Fox_Jump_Land_stop.uasset
LFS
Normal file
BIN
Content/Assets/Character/A_Animals/Foxes/Anim/Jump/A_Fox_Jump_Land_stop.uasset
LFS
Normal file
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BIN
Content/Assets/Character/A_Animals/Foxes/Anim/Jump/A_Fox_Jump_Run.uasset
LFS
Normal file
BIN
Content/Assets/Character/A_Animals/Foxes/Anim/Jump/A_Fox_Jump_Run.uasset
LFS
Normal file
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BIN
Content/Assets/Character/A_Animals/Foxes/Anim/Jump/BS1_Fox_Fall.uasset
LFS
Normal file
BIN
Content/Assets/Character/A_Animals/Foxes/Anim/Jump/BS1_Fox_Fall.uasset
LFS
Normal file
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BIN
Content/Assets/Character/A_Animals/Foxes/Anim/Move/A_Fox_Move_Run_F.uasset
LFS
Normal file
BIN
Content/Assets/Character/A_Animals/Foxes/Anim/Move/A_Fox_Move_Run_F.uasset
LFS
Normal file
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BIN
Content/Assets/Character/A_Animals/Foxes/Anim/Move/A_Fox_Move_Run_L.uasset
LFS
Normal file
BIN
Content/Assets/Character/A_Animals/Foxes/Anim/Move/A_Fox_Move_Run_L.uasset
LFS
Normal file
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BIN
Content/Assets/Character/A_Animals/Foxes/Anim/Move/A_Fox_Move_Run_R.uasset
LFS
Normal file
BIN
Content/Assets/Character/A_Animals/Foxes/Anim/Move/A_Fox_Move_Run_R.uasset
LFS
Normal file
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BIN
Content/Assets/Character/A_Animals/Foxes/Anim/Move/A_Fox_Move_Trot_F.uasset
LFS
Normal file
BIN
Content/Assets/Character/A_Animals/Foxes/Anim/Move/A_Fox_Move_Trot_F.uasset
LFS
Normal file
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BIN
Content/Assets/Character/A_Animals/Foxes/Anim/Move/A_Fox_Move_Trot_L.uasset
LFS
Normal file
BIN
Content/Assets/Character/A_Animals/Foxes/Anim/Move/A_Fox_Move_Trot_L.uasset
LFS
Normal file
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BIN
Content/Assets/Character/A_Animals/Foxes/Anim/Move/A_Fox_Move_Trot_R.uasset
LFS
Normal file
BIN
Content/Assets/Character/A_Animals/Foxes/Anim/Move/A_Fox_Move_Trot_R.uasset
LFS
Normal file
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BIN
Content/Assets/Character/A_Animals/Foxes/Anim/Move/A_Fox_Move_Walk_F.uasset
LFS
Normal file
BIN
Content/Assets/Character/A_Animals/Foxes/Anim/Move/A_Fox_Move_Walk_F.uasset
LFS
Normal file
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BIN
Content/Assets/Character/A_Animals/Foxes/Anim/Move/A_Fox_Move_Walk_L.uasset
LFS
Normal file
BIN
Content/Assets/Character/A_Animals/Foxes/Anim/Move/A_Fox_Move_Walk_L.uasset
LFS
Normal file
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BIN
Content/Assets/Character/A_Animals/Foxes/Anim/Move/A_Fox_Move_Walk_R.uasset
LFS
Normal file
BIN
Content/Assets/Character/A_Animals/Foxes/Anim/Move/A_Fox_Move_Walk_R.uasset
LFS
Normal file
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BIN
Content/Assets/Character/A_Animals/Foxes/Anim/Move/BS_Fox_Move_FC.uasset
LFS
Normal file
BIN
Content/Assets/Character/A_Animals/Foxes/Anim/Move/BS_Fox_Move_FC.uasset
LFS
Normal file
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BIN
Content/Assets/Character/A_Animals/Foxes/Anim/Move/BS_Fox_Move_S.uasset
LFS
Normal file
BIN
Content/Assets/Character/A_Animals/Foxes/Anim/Move/BS_Fox_Move_S.uasset
LFS
Normal file
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BIN
Content/Assets/Character/A_Animals/Foxes/Anim/Pose/A_Fox_Pose_ClosedEyes.uasset
LFS
Normal file
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Content/Assets/Character/A_Animals/Foxes/Anim/Pose/A_Fox_Pose_ClosedEyes.uasset
LFS
Normal file
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BIN
Content/Assets/Character/A_Animals/Foxes/Anim/Pose/A_Fox_Pose_Idle.uasset
LFS
Normal file
BIN
Content/Assets/Character/A_Animals/Foxes/Anim/Pose/A_Fox_Pose_Idle.uasset
LFS
Normal file
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BIN
Content/Assets/Character/A_Animals/Foxes/Anim/Pose/A_Fox_Pose_Ref.uasset
LFS
Normal file
BIN
Content/Assets/Character/A_Animals/Foxes/Anim/Pose/A_Fox_Pose_Ref.uasset
LFS
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Content/Assets/Character/A_Animals/Foxes/Anim/Rest/A_Fox_Rest_Edge_from.uasset
LFS
Normal file
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Content/Assets/Character/A_Animals/Foxes/Anim/Rest/A_Fox_Rest_Edge_from.uasset
LFS
Normal file
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BIN
Content/Assets/Character/A_Animals/Foxes/Anim/Rest/A_Fox_Rest_Edge_idle.uasset
LFS
Normal file
BIN
Content/Assets/Character/A_Animals/Foxes/Anim/Rest/A_Fox_Rest_Edge_idle.uasset
LFS
Normal file
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BIN
Content/Assets/Character/A_Animals/Foxes/Anim/Rest/A_Fox_Rest_Edge_to.uasset
LFS
Normal file
BIN
Content/Assets/Character/A_Animals/Foxes/Anim/Rest/A_Fox_Rest_Edge_to.uasset
LFS
Normal file
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BIN
Content/Assets/Character/A_Animals/Foxes/Anim/Rest/A_Fox_Rest_Lie_from.uasset
LFS
Normal file
BIN
Content/Assets/Character/A_Animals/Foxes/Anim/Rest/A_Fox_Rest_Lie_from.uasset
LFS
Normal file
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BIN
Content/Assets/Character/A_Animals/Foxes/Anim/Rest/A_Fox_Rest_Lie_idle.uasset
LFS
Normal file
BIN
Content/Assets/Character/A_Animals/Foxes/Anim/Rest/A_Fox_Rest_Lie_idle.uasset
LFS
Normal file
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BIN
Content/Assets/Character/A_Animals/Foxes/Anim/Rest/A_Fox_Rest_Lie_to.uasset
LFS
Normal file
BIN
Content/Assets/Character/A_Animals/Foxes/Anim/Rest/A_Fox_Rest_Lie_to.uasset
LFS
Normal file
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BIN
Content/Assets/Character/A_Animals/Foxes/Anim/Rest/A_Fox_Rest_Sit-Idle.uasset
LFS
Normal file
BIN
Content/Assets/Character/A_Animals/Foxes/Anim/Rest/A_Fox_Rest_Sit-Idle.uasset
LFS
Normal file
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BIN
Content/Assets/Character/A_Animals/Foxes/Anim/Rest/A_Fox_Rest_Sit-from.uasset
LFS
Normal file
BIN
Content/Assets/Character/A_Animals/Foxes/Anim/Rest/A_Fox_Rest_Sit-from.uasset
LFS
Normal file
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BIN
Content/Assets/Character/A_Animals/Foxes/Anim/Rest/A_Fox_Rest_Sit-to.uasset
LFS
Normal file
BIN
Content/Assets/Character/A_Animals/Foxes/Anim/Rest/A_Fox_Rest_Sit-to.uasset
LFS
Normal file
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BIN
Content/Assets/Character/A_Animals/Foxes/Anim/Rest/A_Fox_Rest_Sleep-from.uasset
LFS
Normal file
BIN
Content/Assets/Character/A_Animals/Foxes/Anim/Rest/A_Fox_Rest_Sleep-from.uasset
LFS
Normal file
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BIN
Content/Assets/Character/A_Animals/Foxes/Anim/Rest/A_Fox_Rest_Sleep-idle.uasset
LFS
Normal file
BIN
Content/Assets/Character/A_Animals/Foxes/Anim/Rest/A_Fox_Rest_Sleep-idle.uasset
LFS
Normal file
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BIN
Content/Assets/Character/A_Animals/Foxes/Anim/Rest/A_Fox_Rest_Sleep-to.uasset
LFS
Normal file
BIN
Content/Assets/Character/A_Animals/Foxes/Anim/Rest/A_Fox_Rest_Sleep-to.uasset
LFS
Normal file
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BIN
Content/Assets/Character/A_Animals/Foxes/Anim/Swim/A_Fox_Move_Swim_Enter.uasset
LFS
Normal file
BIN
Content/Assets/Character/A_Animals/Foxes/Anim/Swim/A_Fox_Move_Swim_Enter.uasset
LFS
Normal file
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BIN
Content/Assets/Character/A_Animals/Foxes/Anim/Swim/A_Fox_Move_Swim_F.uasset
LFS
Normal file
BIN
Content/Assets/Character/A_Animals/Foxes/Anim/Swim/A_Fox_Move_Swim_F.uasset
LFS
Normal file
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BIN
Content/Assets/Character/A_Animals/Foxes/Anim/Swim/A_Fox_Move_Swim_L.uasset
LFS
Normal file
BIN
Content/Assets/Character/A_Animals/Foxes/Anim/Swim/A_Fox_Move_Swim_L.uasset
LFS
Normal file
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BIN
Content/Assets/Character/A_Animals/Foxes/Anim/Swim/A_Fox_Move_Swim_R.uasset
LFS
Normal file
BIN
Content/Assets/Character/A_Animals/Foxes/Anim/Swim/A_Fox_Move_Swim_R.uasset
LFS
Normal file
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BIN
Content/Assets/Character/A_Animals/Foxes/Anim/Swim/A_Fox_Move_Swim_Turn_L.uasset
LFS
Normal file
BIN
Content/Assets/Character/A_Animals/Foxes/Anim/Swim/A_Fox_Move_Swim_Turn_L.uasset
LFS
Normal file
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BIN
Content/Assets/Character/A_Animals/Foxes/Anim/Swim/A_Fox_Move_Swim_Turn_R.uasset
LFS
Normal file
BIN
Content/Assets/Character/A_Animals/Foxes/Anim/Swim/A_Fox_Move_Swim_Turn_R.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Assets/Character/A_Animals/Foxes/Anim/Swim/A_Fox_Move_Swim_idle.uasset
LFS
Normal file
BIN
Content/Assets/Character/A_Animals/Foxes/Anim/Swim/A_Fox_Move_Swim_idle.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Assets/Character/A_Animals/Foxes/Anim/Swim/BS_Fox_Swim_FC.uasset
LFS
Normal file
BIN
Content/Assets/Character/A_Animals/Foxes/Anim/Swim/BS_Fox_Swim_FC.uasset
LFS
Normal file
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BIN
Content/Assets/Character/A_Animals/Foxes/Anim/Swim/BS_Fox_Swim_S.uasset
LFS
Normal file
BIN
Content/Assets/Character/A_Animals/Foxes/Anim/Swim/BS_Fox_Swim_S.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Assets/Character/A_Animals/Foxes/Anim/Turn/A_Fox_Move_Turn-45_L.uasset
LFS
Normal file
BIN
Content/Assets/Character/A_Animals/Foxes/Anim/Turn/A_Fox_Move_Turn-45_L.uasset
LFS
Normal file
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BIN
Content/Assets/Character/A_Animals/Foxes/Anim/Turn/A_Fox_Move_Turn-45_R.uasset
LFS
Normal file
BIN
Content/Assets/Character/A_Animals/Foxes/Anim/Turn/A_Fox_Move_Turn-45_R.uasset
LFS
Normal file
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BIN
Content/Assets/Character/A_Animals/Foxes/Anim/Turn/A_Fox_Move_Turn-90_L.uasset
LFS
Normal file
BIN
Content/Assets/Character/A_Animals/Foxes/Anim/Turn/A_Fox_Move_Turn-90_L.uasset
LFS
Normal file
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BIN
Content/Assets/Character/A_Animals/Foxes/Anim/Turn/A_Fox_Move_Turn-90_R.uasset
LFS
Normal file
BIN
Content/Assets/Character/A_Animals/Foxes/Anim/Turn/A_Fox_Move_Turn-90_R.uasset
LFS
Normal file
Binary file not shown.
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Reference in New Issue
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