commit ffc6304f6e460e04334bbf342f915c531b894186 Author: amasson42 Date: Thu Mar 21 09:35:29 2024 +0100 Migration diff --git a/.gitattributes b/.gitattributes new file mode 100644 index 0000000..424a82d --- /dev/null +++ b/.gitattributes @@ -0,0 +1,13 @@ +# UE file types +*.uasset filter=lfs diff=lfs merge=lfs -text +*.umap filter=lfs diff=lfs merge=lfs -text +# Raw Content types +*.fbx filter=lfs diff=lfs merge=lfs -text +*.3ds filter=lfs diff=lfs merge=lfs -text +*.psd filter=lfs diff=lfs merge=lfs -text +*.png filter=lfs diff=lfs merge=lfs -text +*.mp3 filter=lfs diff=lfs merge=lfs -text +*.wav filter=lfs diff=lfs merge=lfs -text +*.xcf filter=lfs diff=lfs merge=lfs -text +*.jpg filter=lfs diff=lfs merge=lfs -text + diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..6ca8306 --- /dev/null +++ b/.gitignore @@ -0,0 +1,88 @@ +# MacOS cache file +.DS_Store + +# Visual Studio user specific files +.vs/ +.vscode/ +.vsconfig + +# Compiled Object files +*.slo +*.lo +*.o +*.obj + +# Precompiled Headers +*.gch +*.pch + +# Compiled Dynamic libraries +*.so +*.dylib +*.dll + +# Fortran module files +*.mod + +# Compiled Static libraries +*.lai +*.la +*.a +*.lib + +# Executables +*.exe +*.out +*.app +*.ipa + +# These project files can be generated by the engine +*.xcodeproj +*.xcworkspace +*.sln +*.suo +*.opensdf +*.sdf +*.VC.db +*.VC.opendb + +# Precompiled Assets +SourceArt/**/*.png +SourceArt/**/*.tga + +# Binary Files +Binaries/* +Plugins/*/Binaries/* + +# Builds +Build/* + +# Whitelist PakBlacklist-.txt files +!Build/*/ +Build/*/** +!Build/*/PakBlacklist*.txt + +# Don't ignore icon files in Build +!Build/**/*.ico + +# Built data for maps +*_BuiltData.uasset + +# Configuration files generated by the Editor +Saved/* + +# Compiled source files for the engine to use +Intermediate/* +Plugins/*/Intermediate/* + +# Cache files for the editor to use +DerivedDataCache/* + +# Generated Project files +/Makefile +*.code-workspace + +# Obsidian documentation markup configuration files +.obsidian +!.obsidian/plugins/* + diff --git a/Cmd/regenerate.sh b/Cmd/regenerate.sh new file mode 100755 index 0000000..61d7d7a --- /dev/null +++ b/Cmd/regenerate.sh @@ -0,0 +1,14 @@ +#!/bin/bash + +cd .. + +PROJECT_NAME=`find . -name "*.uproject" -exec basename {} .uproject \;` + +sh Script/remove_binaries.sh + +rm -rf $PROJECT_NAME.code-workspace\ + Makefile\ + Saved\ + .vscode + +GenerateProjectFiles.sh -project="$PWD/$PROJECT_NAME.uproject" -game diff --git a/Cmd/remove_binaries.sh b/Cmd/remove_binaries.sh new file mode 100755 index 0000000..2f9952f --- /dev/null +++ b/Cmd/remove_binaries.sh @@ -0,0 +1,11 @@ +#!/bin/bash + +cd .. + +rm -rf Binaries\ + DerivedDataCache\ + Intermediate + +rm -rf Plugins/*/Binaries\ + Plugins/*/DerivedDataCache\ + Plugins/*/Intermediate diff --git a/Cmd/resize_images.sh b/Cmd/resize_images.sh new file mode 100644 index 0000000..aafc8c1 --- /dev/null +++ b/Cmd/resize_images.sh @@ -0,0 +1,13 @@ +#!/bin/bash + +# example: +# sh resize_images.sh ./Game "*.PNG" 50% + +IMAGES=$(find $1 -type f -name $2) + +for image in $IMAGES +do + echo $image + magick $image -resize $3 $image +done + diff --git a/Config/DefaultEditor.ini b/Config/DefaultEditor.ini new file mode 100644 index 0000000..f38756e --- /dev/null +++ b/Config/DefaultEditor.ini @@ -0,0 +1,2 @@ +[/Script/AdvancedPreviewScene.SharedProfiles] + diff --git a/Config/DefaultEngine.ini b/Config/DefaultEngine.ini new file mode 100644 index 0000000..39673e5 --- /dev/null +++ b/Config/DefaultEngine.ini @@ -0,0 +1,159 @@ +[Audio] +UseAudioMixer=True + +[/Script/Engine.RendererSettings] +r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True +r.GenerateMeshDistanceFields=True +r.DynamicGlobalIlluminationMethod=1 +r.ReflectionMethod=1 +r.Shadow.Virtual.Enable=1 + +[/Script/HardwareTargeting.HardwareTargetingSettings] +TargetedHardwareClass=Desktop +AppliedTargetedHardwareClass=Desktop +DefaultGraphicsPerformance=Maximum +AppliedDefaultGraphicsPerformance=Maximum + +[/Script/WindowsTargetPlatform.WindowsTargetSettings] +DefaultGraphicsRHI=DefaultGraphicsRHI_DX12 +-D3D12TargetedShaderFormats=PCD3D_SM5 ++D3D12TargetedShaderFormats=PCD3D_SM5 +-D3D11TargetedShaderFormats=PCD3D_SM5 ++D3D11TargetedShaderFormats=PCD3D_SM5 ++D3D11TargetedShaderFormats=PCD3D_ES31 ++VulkanTargetedShaderFormats=SF_VULKAN_SM5 +Compiler=Default +AudioSampleRate=48000 +AudioCallbackBufferFrameSize=1024 +AudioNumBuffersToEnqueue=1 +AudioMaxChannels=0 +AudioNumSourceWorkers=4 +SpatializationPlugin= +SourceDataOverridePlugin= +ReverbPlugin= +OcclusionPlugin= +CompressionOverrides=(bOverrideCompressionTimes=False,DurationThreshold=5.000000,MaxNumRandomBranches=0,SoundCueQualityIndex=0) +CacheSizeKB=65536 +MaxChunkSizeOverrideKB=0 +bResampleForDevice=False +MaxSampleRate=48000.000000 +HighSampleRate=32000.000000 +MedSampleRate=24000.000000 +LowSampleRate=12000.000000 +MinSampleRate=8000.000000 +CompressionQualityModifier=1.000000 +AutoStreamingThreshold=0.000000 +SoundCueCookQualityIndex=-1 + +[/Script/WorldPartitionEditor.WorldPartitionEditorSettings] +CommandletClass=Class'/Script/UnrealEd.WorldPartitionConvertCommandlet' + +[/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings] +bEnablePlugin=True +bAllowNetworkConnection=True +SecurityToken=198818514EAD7892F827F389AD68C79D +bIncludeInShipping=False +bAllowExternalStartInShipping=False +bCompileAFSProject=False +bUseCompression=False +bLogFiles=False +bReportStats=False +ConnectionType=USBOnly +bUseManualIPAddress=False +ManualIPAddress= + +[/Script/EngineSettings.GameMapsSettings] +EditorStartupMap=/Game/Howling/Maps/MainMenu/MainMenu.MainMenu +GameDefaultMap=/Game/Howling/Maps/MainMenu/MainMenu.MainMenu +GameInstanceClass=/Game/Howling/Blueprints/HowlingGameInstance.HowlingGameInstance_C +GlobalDefaultGameMode=/Game/Howling/Blueprints/Game/GM_Howling.GM_Howling_C +ServerDefaultMap=/Game/Howling/Maps/ArcadeArena/ArcadeArena.ArcadeArena +TransitionMap=/Engine/Maps/Entry.Entry +GlobalDefaultServerGameMode=/Game/Howling/Maps/ArcadeArena/GM_ArcaneArena.GM_ArcaneArena_C + +[/Script/Engine.CollisionProfile] +-Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision",bCanModify=False) +-Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False) +-Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False) +-Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False) +-Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False) +-Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.",bCanModify=False) +-Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ",bCanModify=False) +-Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ",bCanModify=False) +-Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic",Response=ECR_Block),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.",bCanModify=False) +-Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.",bCanModify=False) +-Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors",bCanModify=False) +-Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors",bCanModify=False) +-Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.",bCanModify=False) +-Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.",bCanModify=False) +-Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.",bCanModify=False) +-Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.",bCanModify=False) +-Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.",bCanModify=False) +-Profiles=(Name="UI",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Block),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False) ++Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision") ++Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ") ++Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ") ++Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ") ++Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ") ++Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.") ++Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ") ++Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ") ++Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic"),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.") ++Profiles=(Name="CharacterMesh",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.") ++Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors") ++Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors") ++Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.") ++Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.") ++Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.") ++Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.") ++Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.") ++Profiles=(Name="UI",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility"),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ") ++Profiles=(Name="WaterBodyCollision",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="",CustomResponses=((Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="Default Water Collision Profile (Created by Water Plugin)") ++Profiles=(Name="Spell",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="Spell",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Spell",Response=ECR_Overlap)),HelpMessage="Spells that are thrown ") ++Profiles=(Name="Item",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="Item",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap),(Channel="Spell",Response=ECR_Overlap),(Channel="Item")),HelpMessage="Needs description") ++Profiles=(Name="Weapon",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Spell",Response=ECR_Overlap),(Channel="Item",Response=ECR_Ignore)),HelpMessage="Needs description") ++DefaultChannelResponses=(Channel=ECC_GameTraceChannel1,DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False,Name="Spell") ++DefaultChannelResponses=(Channel=ECC_GameTraceChannel2,DefaultResponse=ECR_Overlap,bTraceType=False,bStaticObject=False,Name="Item") ++DefaultChannelResponses=(Channel=ECC_GameTraceChannel3,DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False,Name="Climb") ++DefaultChannelResponses=(Channel=ECC_GameTraceChannel4,DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False,Name="Interaction") ++EditProfiles=(Name="OverlapAll",CustomResponses=((Channel="Spell",Response=ECR_Overlap),(Channel="Climb",Response=ECR_Overlap),(Channel="Interaction",Response=ECR_Overlap))) ++EditProfiles=(Name="OverlapAllDynamic",CustomResponses=((Channel="Spell",Response=ECR_Overlap),(Channel="Climb",Response=ECR_Overlap),(Channel="Interaction",Response=ECR_Overlap))) ++EditProfiles=(Name="Spectator",CustomResponses=((Channel="Spell",Response=ECR_Ignore),(Channel="Item",Response=ECR_Ignore))) ++EditProfiles=(Name="Pawn",CustomResponses=((Channel="Spell",Response=ECR_Overlap),(Channel="Pawn"),(Channel="GameTraceChannel2"),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Interaction",Response=ECR_Overlap))) ++EditProfiles=(Name="Trigger",CustomResponses=((Channel="Spell",Response=ECR_Overlap),(Channel="Interaction",Response=ECR_Overlap))) ++EditProfiles=(Name="UI",CustomResponses=((Channel="Spell",Response=ECR_Overlap),(Channel="Climb",Response=ECR_Overlap))) ++EditProfiles=(Name="WaterBodyCollision",CustomResponses=((Channel="Spell",Response=ECR_Overlap))) ++EditProfiles=(Name="BlockAll",CustomResponses=((Channel="Item"),(Channel="Climb"),(Channel="Interaction"))) ++EditProfiles=(Name="NoCollision",CustomResponses=((Channel="Item"))) ++EditProfiles=(Name="BlockAllDynamic",CustomResponses=((Channel="Item"),(Channel="Climb"),(Channel="Interaction"))) ++EditProfiles=(Name="IgnoreOnlyPawn",CustomResponses=((Channel="Item"),(Channel="Climb"),(Channel="Interaction"))) ++EditProfiles=(Name="OverlapOnlyPawn",CustomResponses=((Channel="Item"),(Channel="Climb"),(Channel="Interaction"))) ++EditProfiles=(Name="PhysicsActor",CustomResponses=((Channel="Item"),(Channel="Climb",Response=ECR_Ignore),(Channel="Interaction"))) ++EditProfiles=(Name="Destructible",CustomResponses=((Channel="Item"),(Channel="Climb"),(Channel="Interaction"))) ++EditProfiles=(Name="InvisibleWall",CustomResponses=((Channel="Item"))) ++EditProfiles=(Name="InvisibleWallDynamic",CustomResponses=((Channel="Item"))) ++EditProfiles=(Name="Ragdoll",CustomResponses=((Channel="Item"))) ++EditProfiles=(Name="Vehicle",CustomResponses=((Channel="Item"),(Channel="Climb"))) ++EditProfiles=(Name="CharacterMesh",CustomResponses=((Channel="Pawn"),(Channel="Spell",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Interaction"))) +-ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall") +-ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn") +-ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic") +-ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor") +-ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic") ++ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall") ++ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn") ++ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic") ++ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor") ++ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic") +-CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic") +-CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic") +-CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle") +-CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn") ++CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic") ++CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic") ++CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle") ++CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn") + +[/Script/NavigationSystem.RecastNavMesh] +RuntimeGeneration=Dynamic + diff --git a/Config/DefaultGame.ini b/Config/DefaultGame.ini new file mode 100644 index 0000000..93e2389 --- /dev/null +++ b/Config/DefaultGame.ini @@ -0,0 +1,107 @@ +[/Script/EngineSettings.GeneralProjectSettings] +ProjectID=92FB107A419C4F0137192C8A7E9BEDEB + +[/Script/UnrealEd.ProjectPackagingSettings] +Build=IfProjectHasCode +BuildConfiguration=PPBC_Development +BuildTarget= +LaunchOnTarget= +StagingDirectory=(Path="C:/Users/33646/Downloads") +FullRebuild=False +ForDistribution=False +IncludeDebugFiles=False +BlueprintNativizationMethod=Disabled +bIncludeNativizedAssetsInProjectGeneration=False +bExcludeMonolithicEngineHeadersInNativizedCode=False +UsePakFile=True +bUseIoStore=True +bUseZenStore=False +bMakeBinaryConfig=False +bGenerateChunks=True +bGenerateNoChunks=False +bChunkHardReferencesOnly=False +bForceOneChunkPerFile=False +MaxChunkSize=0 +bBuildHttpChunkInstallData=False +HttpChunkInstallDataDirectory=(Path="") +WriteBackMetadataToAssetRegistry=Disabled +bCompressed=True +PackageCompressionFormat=Oodle +bForceUseProjectCompressionFormatIgnoreHardwareOverride=False +PackageAdditionalCompressionOptions= +PackageCompressionMethod=Kraken +PackageCompressionLevel_DebugDevelopment=4 +PackageCompressionLevel_TestShipping=5 +PackageCompressionLevel_Distribution=7 +PackageCompressionMinBytesSaved=1024 +PackageCompressionMinPercentSaved=5 +bPackageCompressionEnableDDC=False +PackageCompressionMinSizeToConsiderDDC=0 +HttpChunkInstallDataVersion= +IncludePrerequisites=True +IncludeAppLocalPrerequisites=False +bShareMaterialShaderCode=True +bDeterministicShaderCodeOrder=False +bSharedMaterialNativeLibraries=True +ApplocalPrerequisitesDirectory=(Path="") +IncludeCrashReporter=False +InternationalizationPreset=English +-CulturesToStage=en ++CulturesToStage=en +LocalizationTargetCatchAllChunkId=0 +bCookAll=False +bCookMapsOnly=False +bSkipEditorContent=False +bSkipMovies=False +-IniKeyDenylist=KeyStorePassword +-IniKeyDenylist=KeyPassword +-IniKeyDenylist=rsa.privateexp +-IniKeyDenylist=rsa.modulus +-IniKeyDenylist=rsa.publicexp +-IniKeyDenylist=aes.key +-IniKeyDenylist=SigningPublicExponent +-IniKeyDenylist=SigningModulus +-IniKeyDenylist=SigningPrivateExponent +-IniKeyDenylist=EncryptionKey +-IniKeyDenylist=DevCenterUsername +-IniKeyDenylist=DevCenterPassword +-IniKeyDenylist=IOSTeamID +-IniKeyDenylist=SigningCertificate +-IniKeyDenylist=MobileProvision +-IniKeyDenylist=IniKeyDenylist +-IniKeyDenylist=IniSectionDenylist ++IniKeyDenylist=KeyStorePassword ++IniKeyDenylist=KeyPassword ++IniKeyDenylist=rsa.privateexp ++IniKeyDenylist=rsa.modulus ++IniKeyDenylist=rsa.publicexp ++IniKeyDenylist=aes.key ++IniKeyDenylist=SigningPublicExponent ++IniKeyDenylist=SigningModulus ++IniKeyDenylist=SigningPrivateExponent ++IniKeyDenylist=EncryptionKey ++IniKeyDenylist=DevCenterUsername ++IniKeyDenylist=DevCenterPassword ++IniKeyDenylist=IOSTeamID ++IniKeyDenylist=SigningCertificate ++IniKeyDenylist=MobileProvision ++IniKeyDenylist=IniKeyDenylist ++IniKeyDenylist=IniSectionDenylist +-IniSectionDenylist=HordeStorageServers +-IniSectionDenylist=StorageServers ++IniSectionDenylist=HordeStorageServers ++IniSectionDenylist=StorageServers ++MapsToCook=(FilePath="/Game/Howling/Maps/MainMenu/MainMenu") ++MapsToCook=(FilePath="/Game/Howling/Maps/Playground/Playground") ++MapsToCook=(FilePath="/Game/Howling/Maps/CharacterCreation/CharacterCreationStudio") ++MapsToCook=(FilePath="/Game/Howling/Maps/Archipel/Archipel") ++MapsToCook=(FilePath="/Game/Howling/Maps/ArcadeArena/ArcadeArena") ++DirectoriesToAlwaysCook=(Path="/Interchange/Functions") ++DirectoriesToAlwaysCook=(Path="/Interchange/gltf") ++DirectoriesToAlwaysCook=(Path="/Interchange/Materials") ++DirectoriesToAlwaysCook=(Path="/Interchange/Pipelines") ++DirectoriesToAlwaysCook=(Path="/Interchange/Utilities") +PerPlatformBuildConfig=() +PerPlatformTargetFlavorName=(("Android", "Android_ASTC")) +PerPlatformBuildTarget=() + diff --git a/Config/DefaultInput.ini b/Config/DefaultInput.ini new file mode 100644 index 0000000..ec3836a --- /dev/null +++ b/Config/DefaultInput.ini @@ -0,0 +1,87 @@ +[/Script/Engine.InputSettings] +-AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f)) +-AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f)) +-AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f)) +-AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f)) +-AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f)) +-AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f)) +-AxisConfig=(AxisKeyName="Mouse2D",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f)) ++AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="Mouse2D",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="MouseWheelAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="Gamepad_LeftTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="Gamepad_RightTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="Gamepad_Special_Left_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="Gamepad_Special_Left_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="Vive_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="Vive_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="Vive_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="Vive_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="Vive_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="Vive_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="MixedReality_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="MixedReality_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="MixedReality_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="MixedReality_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="MixedReality_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="MixedReality_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="MixedReality_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="MixedReality_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="MixedReality_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="MixedReality_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="OculusTouch_Left_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="OculusTouch_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="OculusTouch_Right_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="OculusTouch_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="ValveIndex_Left_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="ValveIndex_Left_Grip_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="ValveIndex_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="ValveIndex_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="ValveIndex_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Touch",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="ValveIndex_Right_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="ValveIndex_Right_Grip_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="ValveIndex_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="ValveIndex_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="ValveIndex_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +bAltEnterTogglesFullscreen=True +bF11TogglesFullscreen=True +bUseMouseForTouch=False +bEnableMouseSmoothing=True +bEnableFOVScaling=True +bCaptureMouseOnLaunch=True +bEnableLegacyInputScales=True +bEnableMotionControls=True +bFilterInputByPlatformUser=False +bEnableInputDeviceSubsystem=True +bShouldFlushPressedKeysOnViewportFocusLost=True +bEnableDynamicComponentInputBinding=True +bAlwaysShowTouchInterface=False +bShowConsoleOnFourFingerTap=True +bEnableGestureRecognizer=False +bUseAutocorrect=False +DefaultViewportMouseCaptureMode=CapturePermanently_IncludingInitialMouseDown +DefaultViewportMouseLockMode=LockOnCapture +FOVScale=0.011110 +DoubleClickTime=0.200000 +DefaultPlayerInputClass=/Script/EnhancedInput.EnhancedPlayerInput +DefaultInputComponentClass=/Script/EnhancedInput.EnhancedInputComponent +DefaultTouchInterface=/Engine/MobileResources/HUD/DefaultVirtualJoysticks.DefaultVirtualJoysticks +-ConsoleKeys=Tilde ++ConsoleKeys=Tilde + diff --git a/Config/HoloLens/HoloLensEngine.ini b/Config/HoloLens/HoloLensEngine.ini new file mode 100644 index 0000000..7b8b53f --- /dev/null +++ b/Config/HoloLens/HoloLensEngine.ini @@ -0,0 +1,31 @@ + + +[/Script/HoloLensPlatformEditor.HoloLensTargetSettings] +bBuildForEmulation=False +bBuildForDevice=True +bUseNameForLogo=True +bBuildForRetailWindowsStore=False +bAutoIncrementVersion=False +bShouldCreateAppInstaller=False +AppInstallerInstallationURL= +HoursBetweenUpdateChecks=0 +bEnablePIXProfiling=False +TileBackgroundColor=(B=64,G=0,R=0,A=255) +SplashScreenBackgroundColor=(B=64,G=0,R=0,A=255) ++PerCultureResources=(CultureId="",Strings=(PackageDisplayName="",PublisherDisplayName="",PackageDescription="",ApplicationDisplayName="",ApplicationDescription=""),Images=()) +TargetDeviceFamily=Windows.Holographic +MinimumPlatformVersion= +MaximumPlatformVersionTested=10.0.18362.0 +MaxTrianglesPerCubicMeter=500.000000 +SpatialMeshingVolumeSize=20.000000 +CompilerVersion=Default +Windows10SDKVersion=10.0.18362.0 ++CapabilityList=internetClientServer ++CapabilityList=privateNetworkClientServer ++Uap2CapabilityList=spatialPerception +bSetDefaultCapabilities=False +SpatializationPlugin= +ReverbPlugin= +OcclusionPlugin= +SoundCueCookQualityIndex=-1 + diff --git a/Content/Assets/Character/A_Animals/Foxes/Anim/Action/A_Fox_Action_Digging.uasset b/Content/Assets/Character/A_Animals/Foxes/Anim/Action/A_Fox_Action_Digging.uasset new file mode 100644 index 0000000..eb699ab --- /dev/null +++ b/Content/Assets/Character/A_Animals/Foxes/Anim/Action/A_Fox_Action_Digging.uasset @@ -0,0 +1,3 @@ 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https://git-lfs.github.com/spec/v1 +oid sha256:3d4af83144fa131b61047a43c5887651e6d856897950b70822038bd6be77feda +size 2112 diff --git a/Content/__ExternalObjects__/Howling/Maps/Archipel/Archipel/E/HC/8ZE7PKT5S4QMBGBPL1XIB9.uasset b/Content/__ExternalObjects__/Howling/Maps/Archipel/Archipel/E/HC/8ZE7PKT5S4QMBGBPL1XIB9.uasset new file mode 100644 index 0000000..922e7df --- /dev/null +++ b/Content/__ExternalObjects__/Howling/Maps/Archipel/Archipel/E/HC/8ZE7PKT5S4QMBGBPL1XIB9.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:fa0f389a888db785fa9e58415e9c32413a8a333b858bfb04bc57da99022952af +size 2331 diff --git a/Docs/Scenario/Chapitre-1/DialogueLines.csv b/Docs/Scenario/Chapitre-1/DialogueLines.csv new file mode 100644 index 0000000..3fec2b5 --- /dev/null +++ b/Docs/Scenario/Chapitre-1/DialogueLines.csv @@ -0,0 +1,6 @@ +Key,SourceString +"dialogue-001-mageleader","On m\'a vendu les mérites de la souplesse et la furtivitée de votre methode de transport maritime et son originalitee." +"dialogue-002-lucy","J\'ai mes habitudes, oui... Qu'est-ce que vous voulez dire par original ?" +"dialogue-003-mageleader","Je pense que vous serez tout a fait a la hauteur de cette mission..." +"dialogue-004-mageleader","Nous avons recu plusieurs rapports de nos corsaires a propos d\'activites autour d'une archipel dont personne ne s'etait approches depuis plusieurs siecles." +"dialogue-005-mageleader","" diff --git a/Docs/Scenario/Chapitre-1/dialogue-chapitre-1.pdf b/Docs/Scenario/Chapitre-1/dialogue-chapitre-1.pdf new file mode 100644 index 0000000..2075b40 Binary files /dev/null and b/Docs/Scenario/Chapitre-1/dialogue-chapitre-1.pdf differ diff --git a/Howling.png b/Howling.png new file mode 100644 index 0000000..6f927b3 --- /dev/null +++ b/Howling.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:985d99a9a71278d2f3dfc26408dcb0bc584b1eff48a09fe5feb3413e6550ea13 +size 48448 diff --git a/Howling.uproject b/Howling.uproject new file mode 100644 index 0000000..8cc353f --- /dev/null +++ b/Howling.uproject @@ -0,0 +1,38 @@ +{ + "FileVersion": 3, + "EngineAssociation": "5.2", + "Category": "", + "Description": "", + "Modules": [ + { + "Name": "Howling", + "Type": "Runtime", + "LoadingPhase": "Default", + "AdditionalDependencies": [ + "Engine", + "CoreUObject" + ] + } + ], + "Plugins": [ + { + "Name": "ModelingToolsEditorMode", + "Enabled": true, + "TargetAllowList": [ + "Editor" + ] + }, + { + "Name": "Landmass", + "Enabled": true + }, + { + "Name": "Water", + "Enabled": true + }, + { + "Name": "CascadeToNiagaraConverter", + "Enabled": true + } + ] +} \ No newline at end of file diff --git a/LauncherSource/.gitignore b/LauncherSource/.gitignore new file mode 100644 index 0000000..b630a4c --- /dev/null +++ b/LauncherSource/.gitignore @@ -0,0 +1,14 @@ +# Generated by Cargo +# will have compiled files and executables +debug/ +target/ + +# Remove Cargo.lock from gitignore if creating an executable, leave it for libraries +# More information here https://doc.rust-lang.org/cargo/guide/cargo-toml-vs-cargo-lock.html +# Cargo.lock + +# These are backup files generated by rustfmt +**/*.rs.bk + +# MSVC Windows builds of rustc generate these, which store debugging information +*.pdb diff --git a/LauncherSource/Cargo.toml b/LauncherSource/Cargo.toml new file mode 100644 index 0000000..13c7a7a --- /dev/null +++ b/LauncherSource/Cargo.toml @@ -0,0 +1,10 @@ +[workspace] + +members = [ + "launcher_shared", + "launcher_client_egui", + "launcher_client_iced", + "launcher_server", +] + +resolver = "2" \ No newline at end of file diff --git a/LauncherSource/launcher_client_egui/Cargo.toml b/LauncherSource/launcher_client_egui/Cargo.toml new file mode 100644 index 0000000..a050c4a --- /dev/null +++ b/LauncherSource/launcher_client_egui/Cargo.toml @@ -0,0 +1,16 @@ +[package] +name = "launcher_client_egui" +version = "0.1.0" +edition = "2021" + +# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html + +[dependencies] +launcher_shared = { path = "../launcher_shared" } + +eframe = "0.21" +egui-winit = "0.21" +reqwest = { version = "0.11", features = ["stream"] } +ehttp = "0.2" +poll-promise = "0.2" +directories = "4.0" diff --git a/LauncherSource/launcher_client_egui/src/custom_window_frame.rs b/LauncherSource/launcher_client_egui/src/custom_window_frame.rs new file mode 100644 index 0000000..80a1881 --- /dev/null +++ b/LauncherSource/launcher_client_egui/src/custom_window_frame.rs @@ -0,0 +1,120 @@ +use eframe::egui; + +pub fn custom_window_frame( + ctx: &egui::Context, + frame: &mut eframe::Frame, + title: &str, + add_contents: impl FnOnce(&mut egui::Ui), +) { + use egui::*; + + let panel_frame = egui::Frame { + fill: ctx.style().visuals.window_fill(), + rounding: 10.0.into(), + stroke: ctx.style().visuals.widgets.noninteractive.fg_stroke, + outer_margin: 0.5.into(), + ..Default::default() + }; + + CentralPanel::default().frame(panel_frame).show(ctx, |ui| { + let app_rect = ui.max_rect(); + + let title_bar_height = 32.0; + let title_bar_rect = { + let mut rect = app_rect; + rect.max.y = rect.min.y + title_bar_height; + rect + }; + title_bar_ui(ui, frame, title_bar_rect, title); + + let content_rect = { + let mut rect = app_rect; + rect.min.y = title_bar_rect.max.y; + rect + } + .shrink(4.0); + let mut content_ui = ui.child_ui(content_rect, *ui.layout()); + add_contents(&mut content_ui); + }); +} + +fn title_bar_ui( + ui: &mut egui::Ui, + frame: &mut eframe::Frame, + title_bar_rect: eframe::epaint::Rect, + title: &str, +) { + use egui::*; + + let painter = ui.painter(); + + let title_bar_response = ui.interact(title_bar_rect, Id::new("title_bar"), Sense::click()); + + painter.text( + title_bar_rect.center(), + Align2::CENTER_CENTER, + title, + FontId::proportional(20.0), + ui.style().visuals.text_color(), + ); + + painter.line_segment( + [ + title_bar_rect.left_bottom() + vec2(1.0, 0.0), + title_bar_rect.right_bottom() + vec2(-1.0, 0.0), + ], + ui.visuals().widgets.noninteractive.bg_stroke, + ); + + if title_bar_response.double_clicked() { + frame.set_maximized(!frame.info().window_info.maximized); + } else if title_bar_response.is_pointer_button_down_on() { + frame.drag_window(); + } + + ui.allocate_ui_at_rect(title_bar_rect, |ui| { + ui.with_layout(egui::Layout::right_to_left(egui::Align::Center), |ui| { + ui.spacing_mut().item_spacing.x = 0.0; + ui.visuals_mut().button_frame = false; + ui.add_space(8.0); + close_maximise_minimize(ui, frame); + }); + }); +} + +fn close_maximise_minimize(ui: &mut egui::Ui, frame: &mut eframe::Frame) { + use egui::{Button, RichText}; + + let button_height = 12.0; + + let close_response = ui + .add(Button::new(RichText::new("X").size(button_height))) + .on_hover_text("Close the window"); + if close_response.clicked() { + frame.close(); + } + + if frame.info().window_info.maximized { + let maximized_response = ui + .add(Button::new(RichText::new("-").size(button_height))) + .on_hover_text("Restore window"); + + if maximized_response.clicked() { + frame.set_maximized(false); + } + } else { + let maximized_response = ui + .add(Button::new(RichText::new("-").size(button_height))) + .on_hover_text("Maximize window"); + if maximized_response.clicked() { + frame.set_maximized(true); + } + } + + let minimized_response = ui + .add(Button::new(RichText::new("_").size(button_height))) + .on_hover_text("Minimize the window"); + if minimized_response.clicked() { + frame.set_minimized(true); + } +} diff --git a/LauncherSource/launcher_client_egui/src/download_file.rs b/LauncherSource/launcher_client_egui/src/download_file.rs new file mode 100644 index 0000000..777dcb8 --- /dev/null +++ b/LauncherSource/launcher_client_egui/src/download_file.rs @@ -0,0 +1,54 @@ +use std::{fs::File, io::Cursor}; + +type FetchResult = std::result::Result>; + +#[allow(dead_code)] +async fn fetch_url(url: String, file_name: String) -> FetchResult<()> { + let response = reqwest::get(url).await?; + let mut file = File::create(file_name)?; + let mut content = Cursor::new(response.bytes().await?); + std::io::copy(&mut content, &mut file)?; + Ok(()) +} + +// use reqwest::{header::CONTENT_LENGTH, Client}; +// use std::{path::Path, io::Write}; + +// #[allow(dead_code)] +// async fn download_file_with_progress(url: &str, file_path: &Path) -> Result<(), reqwest::Error> { +// let client = Client::new(); + +// let response = client.head(url).send().await?; +// let content_length = response.headers() +// .get(CONTENT_LENGTH) +// .and_then(|v| v.to_str().ok()).and_then(|v| v.parse::().ok()); + +// if let Some(content_length) = content_length { +// println!("Downloading {} bytes from {}", content_length, url); +// } else { +// println!("Downloading from {}", url); +// } + +// let mut response = client.get(url).send().await?; + +// let mut file = File::create(file_path)?; + +// let mut bytes_written = 0; +// while let Some(chunk) = response.chunk().await? { +// file.write_all(&chunk)?; +// bytes_written += chunk.len(); + +// if let Some(content_length) = content_length { +// let progress = (bytes_written as f64 / content_length as f64) * 100.0; +// print!("\rDownloading {:.2}% ({} of {} bytes)", progress, bytes_written, content_length); +// } +// } + +// if let Some(content_length) = content_length { +// println!("\rDownload complete ({} bytes)", content_length); +// } else { +// println!("\rDownload complete"); +// } + +// Ok(()) +// } diff --git a/LauncherSource/launcher_client_egui/src/launcher.rs b/LauncherSource/launcher_client_egui/src/launcher.rs new file mode 100644 index 0000000..4aa6278 --- /dev/null +++ b/LauncherSource/launcher_client_egui/src/launcher.rs @@ -0,0 +1,119 @@ +#![cfg_attr(not(debug_assertions), windows_subsystem = "windows")] + +use eframe::{ + egui::{widgets, CentralPanel, Context}, + App, +}; +use poll_promise::Promise; + +use crate::custom_window_frame; + +pub struct Launcher { + latest_version: String, + update_available: bool, + download_promise: Option>>, + server_url: String, + server_root_uri: String, + dirtreecontent: Option, +} + +// { +// "version": "0.1.0", +// "files": [ +// { +// "path": "/MyFile", +// "hash": "bighashofdoom" +// } +// ] +// } + +impl Launcher { + pub fn new(_cc: &eframe::CreationContext<'_>) -> Self { + Launcher { + latest_version: "0.1.0".to_string(), + update_available: true, + download_promise: None, + server_url: "https://ginger.amasson.eu:6886".into(), + server_root_uri: format!("/Howling/{}", std::env::consts::OS), + dirtreecontent: None, + } + } + + pub fn dirtree_path(&self) -> String { + format!("{}{}/dirtree.json", self.server_url, self.server_root_uri) + } +} + +impl App for Launcher { + fn clear_color(&self, _visuals: &eframe::egui::Visuals) -> [f32; 4] { + eframe::egui::Rgba::TRANSPARENT.to_array() + } + + fn update(&mut self, ctx: &Context, frame: &mut eframe::Frame) { + let dirtreepath = self.dirtree_path(); + + custom_window_frame::custom_window_frame(ctx, frame, "egui with custom frame", |ui| { + let promise = self.download_promise.get_or_insert_with(|| { + let ctx = ctx.clone(); + let (sender, promise) = Promise::new(); + let request = ehttp::Request::get(&dirtreepath); + + println!("Downloading from {}", &dirtreepath); + ehttp::fetch(request, move |response| { + let dirtreefile = response.and_then(|res| { + let bytes = res.bytes; + Ok(String::from_utf8(bytes).unwrap()) + }); + sender.send(dirtreefile); + ctx.request_repaint(); + }); + promise + }); + + ui.heading("Howling Launcher"); + + if self.update_available { + if ui.button("Download Update").clicked() { + println!("download update clicked !"); + + CentralPanel::default().show(ctx, |ui| match promise.ready() { + None => { + ui.spinner(); + println!("Downloading..."); + } + Some(Err(err)) => { + println!("Error downloading {}", err); + ui.colored_label(ui.visuals().error_fg_color, err); + } + Some(Ok(text)) => { + println!("Finished downloading"); + self.dirtreecontent = Some(text.clone()); + } + }); + + self.update_available = false; + } + } else { + if let Some(text) = self.dirtreecontent.clone() { + ui.label(format!("dirtree:\n{}\n", text)); + } + + ui.label(format!( + "version: {} - You're up to date !", + self.latest_version + )); + } + + if ui.button("Play").clicked() { + println!("play clicked !"); + } + + ui.add_space(ui.available_size_before_wrap().y / 2.0); + + ui.horizontal(|ui| { + ui.label("egui theme:"); + widgets::global_dark_light_mode_buttons(ui); + }); + }); + } +} diff --git a/LauncherSource/launcher_client_egui/src/main.rs b/LauncherSource/launcher_client_egui/src/main.rs new file mode 100755 index 0000000..4737a84 --- /dev/null +++ b/LauncherSource/launcher_client_egui/src/main.rs @@ -0,0 +1,20 @@ +mod custom_window_frame; +mod download_file; +mod launcher; + +use eframe::{epaint::Vec2, run_native, NativeOptions}; +use launcher::Launcher; + +fn main() { + _ = run_native( + "Howling Launcher", + NativeOptions { + decorated: false, + transparent: true, + resizable: false, + initial_window_size: Some(Vec2 { x: 500.0, y: 350.0 }), + ..Default::default() + }, + Box::new(|cc| Box::new(Launcher::new(cc))), + ); +} diff --git a/LauncherSource/launcher_client_iced/Cargo.toml b/LauncherSource/launcher_client_iced/Cargo.toml new file mode 100644 index 0000000..d2859d4 --- /dev/null +++ b/LauncherSource/launcher_client_iced/Cargo.toml @@ -0,0 +1,13 @@ +[package] +name = "launcher_client_iced" +version = "0.1.0" +edition = "2021" + +# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html + +[dependencies] +iced = { version = "0.8", features = ["tokio"] } +iced_futures = "0.6" +iced_native = "0.9" +reqwest = { version = "0.11", features = ["rustls-tls"] } +directories = "4.0" diff --git a/LauncherSource/launcher_client_iced/src/download.rs b/LauncherSource/launcher_client_iced/src/download.rs new file mode 100644 index 0000000..39dd843 --- /dev/null +++ b/LauncherSource/launcher_client_iced/src/download.rs @@ -0,0 +1,94 @@ +use iced_native::subscription; + +use std::hash::Hash; + +// Just a little utility function +pub fn file( + id: I, + url: T, +) -> iced::Subscription<(I, Progress)> { + subscription::unfold(id, State::Ready(url.to_string()), move |state| { + download(id, state) + }) +} + +#[derive(Debug, Hash, Clone)] +pub struct Download { + id: I, + url: String, +} + +async fn download( + id: I, + state: State, +) -> (Option<(I, Progress)>, State) { + match state { + State::Ready(url) => { + let response = reqwest::get(&url).await; + + match response { + Ok(response) => { + if let Some(total) = response.content_length() { + ( + Some((id, Progress::Started)), + State::Downloading { + response, + total, + downloaded: 0, + }, + ) + } else { + (Some((id, Progress::Errored)), State::Finished) + } + } + Err(_) => (Some((id, Progress::Errored)), State::Finished), + } + } + State::Downloading { + mut response, + total, + downloaded, + } => match response.chunk().await { + Ok(Some(chunk)) => { + let downloaded = downloaded + chunk.len() as u64; + + let percentage = (downloaded as f32 / total as f32) * 100.0; + + ( + Some((id, Progress::Advanced(percentage))), + State::Downloading { + response, + total, + downloaded, + }, + ) + } + Ok(None) => (Some((id, Progress::Finished)), State::Finished), + Err(_) => (Some((id, Progress::Errored)), State::Finished), + }, + State::Finished => { + // We do not let the stream die, as it would start a + // new download repeatedly if the user is not careful + // in case of errors. + iced::futures::future::pending().await + } + } +} + +#[derive(Debug, Clone)] +pub enum Progress { + Started, + Advanced(f32), + Finished, + Errored, +} + +pub enum State { + Ready(String), + Downloading { + response: reqwest::Response, + total: u64, + downloaded: u64, + }, + Finished, +} diff --git a/LauncherSource/launcher_client_iced/src/main.rs b/LauncherSource/launcher_client_iced/src/main.rs new file mode 100644 index 0000000..001a1f8 --- /dev/null +++ b/LauncherSource/launcher_client_iced/src/main.rs @@ -0,0 +1,199 @@ +use iced::executor; +use iced::widget::{button, column, container, progress_bar, text, Column}; +use iced::{ + Alignment, Application, Command, Element, Length, Settings, Subscription, + Theme, +}; + +mod download; + +pub fn main() -> iced::Result { + Example::run(Settings::default()) +} + +#[derive(Debug)] +struct Example { + downloads: Vec, + last_id: usize, +} + +#[derive(Debug, Clone)] +pub enum Message { + Add, + Download(usize), + DownloadProgressed((usize, download::Progress)), +} + +impl Application for Example { + type Message = Message; + type Theme = Theme; + type Executor = executor::Default; + type Flags = (); + + fn new(_flags: ()) -> (Example, Command) { + ( + Example { + downloads: vec![Download::new(0)], + last_id: 0, + }, + Command::none(), + ) + } + + fn title(&self) -> String { + String::from("Download progress - Iced") + } + + fn update(&mut self, message: Message) -> Command { + match message { + Message::Add => { + self.last_id += 1; + + self.downloads.push(Download::new(self.last_id)); + } + Message::Download(index) => { + if let Some(download) = self.downloads.get_mut(index) { + download.start(); + } + } + Message::DownloadProgressed((id, progress)) => { + if let Some(download) = + self.downloads.iter_mut().find(|download| download.id == id) + { + download.progress(progress); + } + } + }; + + Command::none() + } + + fn subscription(&self) -> Subscription { + Subscription::batch(self.downloads.iter().map(Download::subscription)) + } + + fn view(&self) -> Element { + let downloads = Column::with_children( + self.downloads.iter().map(Download::view).collect(), + ) + .push( + button("Add another download") + .on_press(Message::Add) + .padding(10), + ) + .spacing(20) + .align_items(Alignment::End); + + container(downloads) + .width(Length::Fill) + .height(Length::Fill) + .center_x() + .center_y() + .padding(20) + .into() + } +} + +#[derive(Debug)] +struct Download { + id: usize, + state: State, +} + +#[derive(Debug)] +enum State { + Idle, + Downloading { progress: f32 }, + Finished, + Errored, +} + +impl Download { + pub fn new(id: usize) -> Self { + Download { + id, + state: State::Idle, + } + } + + pub fn start(&mut self) { + match self.state { + State::Idle { .. } + | State::Finished { .. } + | State::Errored { .. } => { + self.state = State::Downloading { progress: 0.0 }; + } + _ => {} + } + } + + pub fn progress(&mut self, new_progress: download::Progress) { + if let State::Downloading { progress } = &mut self.state { + match new_progress { + download::Progress::Started => { + *progress = 0.0; + } + download::Progress::Advanced(percentage) => { + *progress = percentage; + } + download::Progress::Finished => { + self.state = State::Finished; + } + download::Progress::Errored => { + self.state = State::Errored; + } + } + } + } + + pub fn subscription(&self) -> Subscription { + match self.state { + State::Downloading { .. } => { + download::file(self.id, "https://speed.hetzner.de/100MB.bin?") + .map(Message::DownloadProgressed) + } + _ => Subscription::none(), + } + } + + pub fn view(&self) -> Element { + let current_progress = match &self.state { + State::Idle { .. } => 0.0, + State::Downloading { progress } => *progress, + State::Finished { .. } => 100.0, + State::Errored { .. } => 0.0, + }; + + let progress_bar = progress_bar(0.0..=100.0, current_progress); + + let control: Element<_> = match &self.state { + State::Idle => button("Start the download!") + .on_press(Message::Download(self.id)) + .into(), + State::Finished => { + column!["Download finished!", button("Start again")] + .spacing(10) + .align_items(Alignment::Center) + .into() + } + State::Downloading { .. } => { + text(format!("Downloading... {current_progress:.2}%")).into() + } + State::Errored => column![ + "Something went wrong :(", + button("Try again").on_press(Message::Download(self.id)), + ] + .spacing(10) + .align_items(Alignment::Center) + .into(), + }; + + Column::new() + .spacing(10) + .padding(10) + .align_items(Alignment::Center) + .push(progress_bar) + .push(control) + .into() + } +} diff --git a/LauncherSource/launcher_server/Cargo.toml b/LauncherSource/launcher_server/Cargo.toml new file mode 100644 index 0000000..0a1d6aa --- /dev/null +++ b/LauncherSource/launcher_server/Cargo.toml @@ -0,0 +1,8 @@ +[package] +name = "launcher_server" +version = "0.1.0" +edition = "2021" + +# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html + +[dependencies] diff --git a/LauncherSource/launcher_server/src/main.rs b/LauncherSource/launcher_server/src/main.rs new file mode 100644 index 0000000..e7a11a9 --- /dev/null +++ b/LauncherSource/launcher_server/src/main.rs @@ -0,0 +1,3 @@ +fn main() { + println!("Hello, world!"); +} diff --git a/LauncherSource/launcher_shared/Cargo.toml b/LauncherSource/launcher_shared/Cargo.toml new file mode 100644 index 0000000..2b61a09 --- /dev/null +++ b/LauncherSource/launcher_shared/Cargo.toml @@ -0,0 +1,9 @@ +[package] +name = "launcher_shared" +version = "0.1.0" +edition = "2021" + +# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html + +[dependencies] +sha2 = "0.10" diff --git a/LauncherSource/launcher_shared/src/lib.rs b/LauncherSource/launcher_shared/src/lib.rs new file mode 100644 index 0000000..bd31009 --- /dev/null +++ b/LauncherSource/launcher_shared/src/lib.rs @@ -0,0 +1,23 @@ +use sha2::{Digest, Sha256}; +use std::{fs::File, io}; + +pub fn file_hash(filename: &str) -> Result { + let mut file = File::open(filename)?; + let mut hasher = Sha256::new(); + io::copy(&mut file, &mut hasher)?; + Ok(format!("{:x}", hasher.finalize())) +} + +#[cfg(test)] +mod tests { + use super::*; + + #[test] + fn it_works() { + let hash = file_hash("Cargo.toml").unwrap(); + assert_eq!( + hash, + "02272c4c973d0bf266b571bf596797f46602ae6796d33df4b4057a170483d8f8" + ); + } +} diff --git a/Source/Howling.Target.cs b/Source/Howling.Target.cs new file mode 100644 index 0000000..58ea032 --- /dev/null +++ b/Source/Howling.Target.cs @@ -0,0 +1,15 @@ +// Fill out your copyright notice in the Description page of Project Settings. + +using UnrealBuildTool; +using System.Collections.Generic; + +public class HowlingTarget : TargetRules +{ + public HowlingTarget(TargetInfo Target) : base(Target) + { + Type = TargetType.Game; + DefaultBuildSettings = BuildSettingsVersion.V2; + + ExtraModuleNames.AddRange( new string[] { "Howling" } ); + } +} diff --git a/Source/Howling/Howling.Build.cs b/Source/Howling/Howling.Build.cs new file mode 100644 index 0000000..e9632e5 --- /dev/null +++ b/Source/Howling/Howling.Build.cs @@ -0,0 +1,23 @@ +// Fill out your copyright notice in the Description page of Project Settings. + +using UnrealBuildTool; + +public class Howling : ModuleRules +{ + public Howling(ReadOnlyTargetRules Target) : base(Target) + { + PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs; + + PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore" }); + + PrivateDependencyModuleNames.AddRange(new string[] { }); + + // Uncomment if you are using Slate UI + // PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" }); + + // Uncomment if you are using online features + // PrivateDependencyModuleNames.Add("OnlineSubsystem"); + + // To include OnlineSubsystemSteam, add it to the plugins section in your uproject file with the Enabled attribute set to true + } +} diff --git a/Source/Howling/Howling.cpp b/Source/Howling/Howling.cpp new file mode 100644 index 0000000..2257c0c --- /dev/null +++ b/Source/Howling/Howling.cpp @@ -0,0 +1,6 @@ +// Fill out your copyright notice in the Description page of Project Settings. + +#include "Howling.h" +#include "Modules/ModuleManager.h" + +IMPLEMENT_PRIMARY_GAME_MODULE( FDefaultGameModuleImpl, Howling, "Howling" ); diff --git a/Source/Howling/Howling.h b/Source/Howling/Howling.h new file mode 100644 index 0000000..73407dd --- /dev/null +++ b/Source/Howling/Howling.h @@ -0,0 +1,5 @@ +// Fill out your copyright notice in the Description page of Project Settings. + +#pragma once + +#include "CoreMinimal.h" diff --git a/Source/Howling/MyBlueprintFunctionLibrary.cpp b/Source/Howling/MyBlueprintFunctionLibrary.cpp new file mode 100644 index 0000000..0ea4d54 --- /dev/null +++ b/Source/Howling/MyBlueprintFunctionLibrary.cpp @@ -0,0 +1,31 @@ +// Fill out your copyright notice in the Description page of Project Settings. + + +#include "MyBlueprintFunctionLibrary.h" + +void UMyBlueprintFunctionLibrary::UnregisterComponentFromOwner(UActorComponent* Component) +{ + if (Component) + { + Component->UnregisterComponent(); + Component->DestroyComponent(); + } +} + +void UMyBlueprintFunctionLibrary::ClientTravel(APlayerController* PlayerController, FString LevelName, ETravelType TravelType) +{ + if (PlayerController) + { + PlayerController->ClientTravel(LevelName, TravelType); + } +} + +bool UMyBlueprintFunctionLibrary::IsActorOwnedByActor(AActor* Actor, AActor* OwningActor) +{ + if (Actor && OwningActor) + { + return Actor->IsOwnedBy(OwningActor); + } + return false; +} + diff --git a/Source/Howling/MyBlueprintFunctionLibrary.h b/Source/Howling/MyBlueprintFunctionLibrary.h new file mode 100644 index 0000000..f08f631 --- /dev/null +++ b/Source/Howling/MyBlueprintFunctionLibrary.h @@ -0,0 +1,28 @@ +// Fill out your copyright notice in the Description page of Project Settings. + +#pragma once + +#include "CoreMinimal.h" +#include "Kismet/BlueprintFunctionLibrary.h" +#include "MyBlueprintFunctionLibrary.generated.h" + +/** + * + */ +UCLASS() +class HOWLING_API UMyBlueprintFunctionLibrary : public UBlueprintFunctionLibrary +{ + GENERATED_BODY() + +public: + + UFUNCTION(BlueprintCallable, DisplayName = "Unregister Component From Owner", Category = "Components") + static void UnregisterComponentFromOwner(UActorComponent* Component); + + UFUNCTION(BlueprintCallable) + static void ClientTravel(APlayerController* PlayerController, FString LevelName, ETravelType TravelType); + + UFUNCTION(BlueprintPure, Category = "Actor") + static bool IsActorOwnedByActor(AActor* Actor, AActor* OwningActor); + +}; diff --git a/Source/Howling/Private/Animation/HumanoidAnimInstance.cpp b/Source/Howling/Private/Animation/HumanoidAnimInstance.cpp new file mode 100644 index 0000000..c91f04e --- /dev/null +++ b/Source/Howling/Private/Animation/HumanoidAnimInstance.cpp @@ -0,0 +1,55 @@ +// Fill out your copyright notice in the Description page of Project Settings. + + +#include "Animation/HumanoidAnimInstance.h" +#include "Kismet/KismetMathLibrary.h" +#include "GameFramework/CharacterMovementComponent.h" + +void UHumanoidAnimInstance::NativeInitializeAnimation() +{ + Super::NativeInitializeAnimation(); + + if (APawn* Owner = TryGetPawnOwner()) { + CharacterMovementComponent = Owner->GetComponentByClass(); + _PreviousYaw = Owner->GetActorRotation().Yaw; + } +} + +void UHumanoidAnimInstance::NativeUpdateAnimation(float DeltaTime) +{ + Super::NativeUpdateAnimation(DeltaTime); + + if (APawn* Owner = TryGetPawnOwner()) + { + FRotator Rotation = Owner->GetActorRotation(); + TurnVelocity = (Rotation.Yaw - _PreviousYaw) / DeltaTime; + + if (CharacterMovementComponent) + { + bFalling = CharacterMovementComponent->IsFalling(); + bCrouching = CharacterMovementComponent->IsCrouching(); + bSwimming = CharacterMovementComponent->IsSwimming(); + + LocalVelocity = Rotation.UnrotateVector(CharacterMovementComponent->Velocity); + LocalVelocityAngle = LocalVelocity.IsNearlyZero() ? 0 : FMath::RadiansToDegrees(FMath::Atan2(LocalVelocity.Y, LocalVelocity.X)); + + } + + _PreviousYaw = Rotation.Yaw; + } +} + +bool UHumanoidAnimInstance::IsPawnMoving() const +{ + return LocalVelocity.SquaredLength() > 10; +} + +bool UHumanoidAnimInstance::IsJumpingUp() const +{ + return LocalVelocity.Z > 0 && bFalling; +} + +bool UHumanoidAnimInstance::IsFallingDown() const +{ + return LocalVelocity.Z <= 0 && bFalling; +} diff --git a/Source/Howling/Private/Characters/CharacterBase.cpp b/Source/Howling/Private/Characters/CharacterBase.cpp new file mode 100644 index 0000000..d3f397d --- /dev/null +++ b/Source/Howling/Private/Characters/CharacterBase.cpp @@ -0,0 +1,34 @@ +// Fill out your copyright notice in the Description page of Project Settings. + + +#include "Characters/CharacterBase.h" + +// Sets default values +ACharacterBase::ACharacterBase() +{ + // Set this character to call Tick() every frame. You can turn this off to improve performance if you don't need it. + PrimaryActorTick.bCanEverTick = true; + +} + +// Called when the game starts or when spawned +void ACharacterBase::BeginPlay() +{ + Super::BeginPlay(); + +} + +// Called every frame +void ACharacterBase::Tick(float DeltaTime) +{ + Super::Tick(DeltaTime); + +} + +// Called to bind functionality to input +void ACharacterBase::SetupPlayerInputComponent(UInputComponent* PlayerInputComponent) +{ + Super::SetupPlayerInputComponent(PlayerInputComponent); + +} + diff --git a/Source/Howling/Private/Components/BoxSceneComponent.cpp b/Source/Howling/Private/Components/BoxSceneComponent.cpp new file mode 100644 index 0000000..aa9d439 --- /dev/null +++ b/Source/Howling/Private/Components/BoxSceneComponent.cpp @@ -0,0 +1,34 @@ +// Fill out your copyright notice in the Description page of Project Settings. + + +#include "Components/BoxSceneComponent.h" + +// Sets default values for this component's properties +UBoxSceneComponent::UBoxSceneComponent() +{ + // Set this component to be initialized when the game starts, and to be ticked every frame. You can turn these features + // off to improve performance if you don't need them. + PrimaryComponentTick.bCanEverTick = true; + + // ... +} + + +// Called when the game starts +void UBoxSceneComponent::BeginPlay() +{ + Super::BeginPlay(); + + // ... + +} + + +// Called every frame +void UBoxSceneComponent::TickComponent(float DeltaTime, ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction) +{ + Super::TickComponent(DeltaTime, TickType, ThisTickFunction); + + // ... +} + diff --git a/Source/Howling/Private/InteractionSystem/InteractableInterface.cpp b/Source/Howling/Private/InteractionSystem/InteractableInterface.cpp new file mode 100644 index 0000000..1c630e1 --- /dev/null +++ b/Source/Howling/Private/InteractionSystem/InteractableInterface.cpp @@ -0,0 +1,23 @@ +// Fill out your copyright notice in the Description page of Project Settings. + + +#include "InteractionSystem/InteractableInterface.h" + +// Add default functionality here for any IInteractableInterface functions that are not pure virtual. + +FInteractionInfos IInteractableInterface::GetInteractionInfos_Implementation() const +{ + FInteractionInfos Infos; + + Infos.ActionName = FText::FromString("Use"); + if (const AActor* SelfActor = Cast(this)) + { + Infos.WorldLocation = SelfActor->GetActorLocation(); + SelfActor->GetComponents(Infos.OutlineComponents); + } + else if (const USceneComponent* SelfComponent = Cast(this)) + { + Infos.WorldLocation = SelfComponent->GetComponentLocation(); + } + return Infos; +} diff --git a/Source/Howling/Private/InteractionSystem/InteractiveBoxComponent.cpp b/Source/Howling/Private/InteractionSystem/InteractiveBoxComponent.cpp new file mode 100644 index 0000000..45ed136 --- /dev/null +++ b/Source/Howling/Private/InteractionSystem/InteractiveBoxComponent.cpp @@ -0,0 +1,22 @@ +// Fill out your copyright notice in the Description page of Project Settings. + + +#include "InteractionSystem/InteractiveBoxComponent.h" + +UInteractiveBoxComponent::UInteractiveBoxComponent() +{ + PrimaryComponentTick.bCanEverTick = true; + PrimaryComponentTick.TickInterval = 0.25; +} + +void UInteractiveBoxComponent::BeginPlay() +{ + Super::BeginPlay(); + +} + +void UInteractiveBoxComponent::TickComponent(float DeltaTime, ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction) +{ + Super::TickComponent(DeltaTime, TickType, ThisTickFunction); + +} diff --git a/Source/Howling/Private/InteractionSystem/TriggerableInterface.cpp b/Source/Howling/Private/InteractionSystem/TriggerableInterface.cpp new file mode 100644 index 0000000..222de30 --- /dev/null +++ b/Source/Howling/Private/InteractionSystem/TriggerableInterface.cpp @@ -0,0 +1,6 @@ +// Fill out your copyright notice in the Description page of Project Settings. + + +#include "InteractionSystem/TriggerableInterface.h" + +// Add default functionality here for any ITriggerableInterface functions that are not pure virtual. diff --git a/Source/Howling/Public/Animation/HumanoidAnimInstance.h b/Source/Howling/Public/Animation/HumanoidAnimInstance.h new file mode 100644 index 0000000..5b8f843 --- /dev/null +++ b/Source/Howling/Public/Animation/HumanoidAnimInstance.h @@ -0,0 +1,54 @@ +// Fill out your copyright notice in the Description page of Project Settings. + +#pragma once + +#include "CoreMinimal.h" +#include "Animation/AnimInstance.h" +#include "HumanoidAnimInstance.generated.h" + +/** + * + */ +UCLASS() +class HOWLING_API UHumanoidAnimInstance : public UAnimInstance +{ + GENERATED_BODY() + + float _PreviousYaw = 0; + +public: + + virtual void NativeInitializeAnimation() override; + virtual void NativeUpdateAnimation(float DeltaTime) override; + + UPROPERTY(BlueprintReadOnly, Category = Movement) + class UCharacterMovementComponent* CharacterMovementComponent; + + UPROPERTY(BlueprintReadWrite, Category = Movement) + FVector LocalVelocity; + + UFUNCTION(BlueprintCallable, meta = (BlueprintThreadSafe), Category = Movement) + bool IsPawnMoving() const; + + UPROPERTY(BlueprintReadWrite, Category = Movement) + float LocalVelocityAngle = 0; + + UPROPERTY(BlueprintReadWrite, Category = Movement) + float TurnVelocity = 0; + + UPROPERTY(BlueprintReadWrite, Category = Movement) + bool bFalling = false; + + UFUNCTION(BlueprintCallable, meta = (BlueprintThreadSafe), Category = Movement) + bool IsJumpingUp() const; + + UFUNCTION(BlueprintCallable, meta = (BlueprintThreadSafe), Category = Movement) + bool IsFallingDown() const; + + UPROPERTY(BlueprintReadWrite, Category = Movement) + bool bCrouching = false; + + UPROPERTY(BlueprintReadWrite, Category = Movement) + bool bSwimming = false; + +}; diff --git a/Source/Howling/Public/Characters/CharacterBase.h b/Source/Howling/Public/Characters/CharacterBase.h new file mode 100644 index 0000000..f44c102 --- /dev/null +++ b/Source/Howling/Public/Characters/CharacterBase.h @@ -0,0 +1,29 @@ +// Fill out your copyright notice in the Description page of Project Settings. + +#pragma once + +#include "CoreMinimal.h" +#include "GameFramework/Character.h" +#include "CharacterBase.generated.h" + +UCLASS() +class HOWLING_API ACharacterBase : public ACharacter +{ + GENERATED_BODY() + +public: + // Sets default values for this character's properties + ACharacterBase(); + +protected: + // Called when the game starts or when spawned + virtual void BeginPlay() override; + +public: + // Called every frame + virtual void Tick(float DeltaTime) override; + + // Called to bind functionality to input + virtual void SetupPlayerInputComponent(class UInputComponent* PlayerInputComponent) override; + +}; diff --git a/Source/Howling/Public/Components/BoxSceneComponent.h b/Source/Howling/Public/Components/BoxSceneComponent.h new file mode 100644 index 0000000..438d765 --- /dev/null +++ b/Source/Howling/Public/Components/BoxSceneComponent.h @@ -0,0 +1,27 @@ +// Fill out your copyright notice in the Description page of Project Settings. + +#pragma once + +#include "CoreMinimal.h" +#include "Components/BoxComponent.h" +#include "BoxSceneComponent.generated.h" + + +UCLASS( ClassGroup=(Custom), meta=(BlueprintSpawnableComponent), Blueprintable ) +class HOWLING_API UBoxSceneComponent : public UBoxComponent +{ + GENERATED_BODY() + +public: + // Sets default values for this component's properties + UBoxSceneComponent(); + +protected: + // Called when the game starts + virtual void BeginPlay() override; + +public: + // Called every frame + virtual void TickComponent(float DeltaTime, ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction) override; + +}; diff --git a/Source/Howling/Public/InteractionSystem/InteractableInterface.h b/Source/Howling/Public/InteractionSystem/InteractableInterface.h new file mode 100644 index 0000000..bbf6a71 --- /dev/null +++ b/Source/Howling/Public/InteractionSystem/InteractableInterface.h @@ -0,0 +1,49 @@ +// Fill out your copyright notice in the Description page of Project Settings. + +#pragma once + +#include "CoreMinimal.h" +#include "UObject/Interface.h" +#include "TriggerableInterface.h" +#include "InteractableInterface.generated.h" + +USTRUCT(BlueprintType) +struct FInteractionInfos +{ + GENERATED_BODY() + + UPROPERTY(EditAnywhere, BlueprintReadWrite) + FVector WorldLocation; + + UPROPERTY(EditAnywhere, BlueprintReadWrite) + FText ActionName; + + UPROPERTY(EditAnywhere, BlueprintReadWrite) + TArray OutlineComponents; +}; + +// This class does not need to be modified. +UINTERFACE(MinimalAPI) +class UInteractableInterface : public UInterface +{ + GENERATED_BODY() +}; + +/** + * + */ +class HOWLING_API IInteractableInterface +{ + GENERATED_BODY() + + // Add interface functions to this class. This is the class that will be inherited to implement this interface. +public: + + UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = Interaction) + void GetTriggerable(TScriptInterface& Triggerable) const; + + UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = Interaction) + FInteractionInfos GetInteractionInfos() const; + virtual FInteractionInfos GetInteractionInfos_Implementation() const; + +}; diff --git a/Source/Howling/Public/InteractionSystem/InteractiveBoxComponent.h b/Source/Howling/Public/InteractionSystem/InteractiveBoxComponent.h new file mode 100644 index 0000000..ce20740 --- /dev/null +++ b/Source/Howling/Public/InteractionSystem/InteractiveBoxComponent.h @@ -0,0 +1,28 @@ +// Fill out your copyright notice in the Description page of Project Settings. + +#pragma once + +#include "CoreMinimal.h" +#include "Components/BoxComponent.h" +#include "InteractiveBoxComponent.generated.h" + +/** + * + */ +UCLASS( ClassGroup=(Custom), meta=(BlueprintSpawnableComponent), Blueprintable ) +class HOWLING_API UInteractiveBoxComponent : public UBoxComponent +{ + GENERATED_BODY() + +public: + UInteractiveBoxComponent(); + +protected: + // Called when the game starts + virtual void BeginPlay() override; + +public: + // Called every frame + virtual void TickComponent(float DeltaTime, ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction) override; + +}; diff --git a/Source/Howling/Public/InteractionSystem/TriggerableInterface.h b/Source/Howling/Public/InteractionSystem/TriggerableInterface.h new file mode 100644 index 0000000..518c022 --- /dev/null +++ b/Source/Howling/Public/InteractionSystem/TriggerableInterface.h @@ -0,0 +1,53 @@ +// Fill out your copyright notice in the Description page of Project Settings. + +#pragma once + +#include "CoreMinimal.h" +#include "UObject/Interface.h" +#include "TriggerableInterface.generated.h" + +UENUM(BlueprintType) +enum class ETriggerMode : uint8 { + Server UMETA(DisplayName = "Server Only"), + Client UMETA(DisplayName = "Triggering Client"), + Multicast UMETA(DisplayName = "Multicast From Server"), +}; + +USTRUCT(BlueprintType) +struct FTriggerActionData +{ + GENERATED_BODY() + + UPROPERTY(EditAnywhere, BlueprintReadWrite) + UObject *TriggeringObject; + + UPROPERTY(EditAnywhere, BlueprintReadWrite) + TSet Tags; +}; + +// This class does not need to be modified. +UINTERFACE(MinimalApi, BlueprintType) +// UCLASS(Blueprintable, BlueprintType) +class UTriggerableInterface : public UInterface +{ + GENERATED_BODY() +}; + +/** + * + */ +class HOWLING_API ITriggerableInterface +{ + GENERATED_BODY() + +public: + + UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = Trigger) + void Trigger(FTriggerActionData Action); + + UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = Trigger) + void TriggerRelease(FTriggerActionData Action); + + UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = Trigger) + ETriggerMode GetTriggerMode() const; +}; diff --git a/Source/HowlingEditor.Target.cs b/Source/HowlingEditor.Target.cs new file mode 100644 index 0000000..8111af9 --- /dev/null +++ b/Source/HowlingEditor.Target.cs @@ -0,0 +1,15 @@ +// Fill out your copyright notice in the Description page of Project Settings. + +using UnrealBuildTool; +using System.Collections.Generic; + +public class HowlingEditorTarget : TargetRules +{ + public HowlingEditorTarget(TargetInfo Target) : base(Target) + { + Type = TargetType.Editor; + DefaultBuildSettings = BuildSettingsVersion.V2; + + ExtraModuleNames.AddRange( new string[] { "Howling" } ); + } +} diff --git a/Source/HowlingServer.Target.cs b/Source/HowlingServer.Target.cs new file mode 100644 index 0000000..2bdac13 --- /dev/null +++ b/Source/HowlingServer.Target.cs @@ -0,0 +1,15 @@ +// Fill out your copyright notice in the Description page of Project Settings. + +using UnrealBuildTool; +using System.Collections.Generic; + +public class HowlingServerTarget : TargetRules +{ + public HowlingServerTarget(TargetInfo Target) : base(Target) + { + Type = TargetType.Server; + DefaultBuildSettings = BuildSettingsVersion.V2; + + ExtraModuleNames.AddRange( new string[] { "Howling" } ); + } +}