generated from amasson/UnrealEngineProject
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6edcd72294
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Content/Wailing/Blueprints/Animations/ABP_Aura.uasset
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Content/Wailing/Blueprints/Animations/ABP_Aura.uasset
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Content/Wailing/Blueprints/Animations/ABP_GoblinSlingshot.uasset
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Content/Wailing/Blueprints/Animations/ABP_GoblinSlingshot.uasset
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Content/Wailing/Blueprints/Animations/ABP_GoblinSpear.uasset
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Content/Wailing/Blueprints/Animations/ABP_GoblinSpear.uasset
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Content/Wailing/Blueprints/Animations/ABP_TopDownCharacterTemplate.uasset
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Content/Wailing/Blueprints/Animations/ABP_TopDownCharacterTemplate.uasset
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Content/Wailing/Blueprints/Character/BP_WLCharacterBaseComponent.uasset
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Content/Wailing/Blueprints/Character/BP_WLCharacterBaseComponent.uasset
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Content/Wailing/Blueprints/Character/NPC/BP_NpcCharacterBase.uasset
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Content/Wailing/Blueprints/Character/NPC/BP_NpcCharacterBase.uasset
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Content/Wailing/Blueprints/Character/Player/BP_Aura.uasset
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Content/Wailing/Blueprints/Character/Player/BP_Aura.uasset
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Content/Wailing/Blueprints/Character/Player/BP_PlayerCharacterBase.uasset
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Content/Wailing/Blueprints/Character/Player/BP_PlayerCharacterBase.uasset
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Content/Wailing/Blueprints/Game/GM_Wailing.uasset
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Content/Wailing/Blueprints/Game/GM_Wailing.uasset
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Content/Wailing/Blueprints/Game/GS_Wailing.uasset
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Content/Wailing/Blueprints/Game/GS_Wailing.uasset
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Content/Wailing/Blueprints/Player/HUD_Wailing.uasset
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Content/Wailing/Blueprints/Player/HUD_Wailing.uasset
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Content/Wailing/Blueprints/Player/PC_Wailing.uasset
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Content/Wailing/Blueprints/Player/PC_Wailing.uasset
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Content/Wailing/Blueprints/Player/PS_Wailing.uasset
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Content/Wailing/Blueprints/Player/PS_Wailing.uasset
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Content/Wailing/Data/Character/Kits/DT_CharacterKit_Base.uasset
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Content/Wailing/Data/Character/Kits/DT_CharacterKit_Base.uasset
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Submodule Plugins/FactionSystem updated: 691169eda5...8e997faa0e
Submodule Plugins/GasRpg updated: 8347ac37b6...f313afb1fc
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Source/Wailing/Private/Data/WLCharacterKit.cpp
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Source/Wailing/Private/Data/WLCharacterKit.cpp
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// Copyright by amasson
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#include "Data/WLCharacterKit.h"
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Source/Wailing/Private/Player/WLPlayerController.cpp
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Source/Wailing/Private/Player/WLPlayerController.cpp
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// Copyright by amasson
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#include "Player/WLPlayerController.h"
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Source/Wailing/Public/Data/WLCharacterKit.h
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Source/Wailing/Public/Data/WLCharacterKit.h
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// Copyright by amasson
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#pragma once
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#include "CoreMinimal.h"
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#include "Data/GRCharacterKit.h"
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#include "WLCharacterKit.generated.h"
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/**
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*
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*/
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UCLASS()
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class WAILING_API UWLCharacterKit : public UGRCharacterKit
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{
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GENERATED_BODY()
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};
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Source/Wailing/Public/Player/WLPlayerController.h
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Source/Wailing/Public/Player/WLPlayerController.h
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// Copyright by amasson
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#pragma once
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#include "CoreMinimal.h"
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#include "Player/GRPlayerController.h"
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#include "WLPlayerController.generated.h"
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/**
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*
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*/
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UCLASS()
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class WAILING_API AWLPlayerController : public AGRPlayerController
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{
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GENERATED_BODY()
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};
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@@ -10,7 +10,14 @@ public class Wailing : ModuleRules
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PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore" });
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PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore" });
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PrivateDependencyModuleNames.AddRange(new string[] { });
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PrivateDependencyModuleNames.AddRange(new string[] {
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"AIModule",
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"EnhancedInput",
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"FactionSystem",
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"GasRpg",
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"NavigationSystem",
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"InteractionSystem",
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});
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// Uncomment if you are using Slate UI
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// Uncomment if you are using Slate UI
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// PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" });
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// PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" });
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@@ -7,7 +7,10 @@
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{
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{
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"Name": "Wailing",
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"Name": "Wailing",
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"Type": "Runtime",
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"Type": "Runtime",
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"LoadingPhase": "Default"
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"LoadingPhase": "Default",
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"AdditionalDependencies": [
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"GasRpg"
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]
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}
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}
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],
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],
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"Plugins": [
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"Plugins": [
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@@ -19,4 +22,4 @@
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]
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]
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}
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}
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]
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]
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}
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}
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