Files
UnrealEngineProject/.gitea/workflows/release-windows.yml

63 lines
2.0 KiB
YAML

name: release-windows
on:
push:
branches:
- dev
- main
tags:
- '*'
jobs:
build-and-release-win:
runs-on: windows-latest
steps:
- name: Checkout repository
uses: actions/checkout@v4
- name: Set build config
id: config
run: |
echo "PLATFORM=Win64" >> $env:GITHUB_ENV
echo "CONFIGURATION=Shipping" >> $env:GITHUB_ENV
echo "PROJECT_FILE=MyProject\MyProject.uproject" >> $env:GITHUB_ENV
echo "OUTPUT_DIR=${{ github.workspace }}\output" >> $env:GITHUB_ENV
echo "UE_PATH=C:\\Path\\To\\UnrealEngine" >> $env:GITHUB_ENV
- name: Build Unreal Project (Windows)
uses: ./.gitea/actions/build-ue-project-win
with:
platform: ${{ env.PLATFORM }}
ue_path: ${{ env.UE_PATH }}
project_file: ${{ env.PROJECT_FILE }}
configuration: ${{ env.CONFIGURATION }}
output: ${{ env.OUTPUT_DIR }}
- name: Upload package artifact
uses: actions/upload-artifact@v4
with:
name: ue-build-win-${{ github.ref_name }}
path: ${{ env.OUTPUT_DIR }}
- name: Create Release on Tag
if: startsWith(github.ref, 'refs/tags/')
uses: actions/create-release@v1
env:
GITHUB_TOKEN: ${{ secrets.GITEA_TOKEN }}
with:
tag_name: ${{ github.ref_name }}
release_name: "Unreal Build Windows ${{ github.ref_name }}"
body: "Automatically built from tag ${{ github.ref_name }}."
draft: false
prerelease: false
- name: Upload Release Asset (Windows)
if: startsWith(github.ref, 'refs/tags/')
uses: actions/upload-release-asset@v1
env:
GITHUB_TOKEN: ${{ secrets.GITEA_TOKEN }}
with:
upload_url: ${{ steps.create-release.outputs.upload_url }}
asset_path: ${{ env.OUTPUT_DIR }}
asset_name: ue-package-win-${{ github.ref_name }}.zip
asset_content_type: application/zip