Files
BigMarbleWorld/Source/BigMarbleWorldEditor.Target.cs
T

16 lines
425 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.Collections.Generic;
public class BigMarbleWorldEditorTarget : TargetRules
{
public BigMarbleWorldEditorTarget( TargetInfo Target) : base(Target)
{
Type = TargetType.Editor;
DefaultBuildSettings = BuildSettingsVersion.V7;
IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_8;
ExtraModuleNames.Add("BigMarbleWorld");
}
}