Files
Aura/Source/Aura/Public/AbilitySystem/Components/PerkPointsComponent.h
2024-03-20 16:21:19 +01:00

63 lines
2.0 KiB
C++

// Amasson
#pragma once
#include "CoreMinimal.h"
#include "Components/ActorComponent.h"
#include "PerkPointsComponent.generated.h"
DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FOnPointChangedSignature, int32, NewPoints);
UCLASS( ClassGroup=(Custom), meta=(BlueprintSpawnableComponent) )
class AURA_API UPerkPointsComponent : public UActorComponent
{
GENERATED_BODY()
public:
// Sets default values for this component's properties
UPerkPointsComponent();
virtual void GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const override;
/** Attribute Points */
FORCEINLINE int32 GetAttributePoints() const { return AttributePoints; }
UFUNCTION(BlueprintCallable, Category = "Attributes")
void AddToAttributePoints(int32 AddingPoints);
UFUNCTION(BlueprintCallable, Category = "Attributes")
int32 SpendAttributePoints(int32 Count);
UFUNCTION(BlueprintCallable, Category = "Attributes")
void SetAttributePoints(int32 NewPoints);
UPROPERTY(BlueprintAssignable, Category = "Attributes")
FOnPointChangedSignature OnAttributePointsChangedDelegate;
/** Ability Points */
FORCEINLINE int32 GetAbilityPoints() const { return AbilityPoints; }
UFUNCTION(BlueprintCallable, Category = "Abilities")
void AddToAbilityPoints(int32 AddingPoints);
UFUNCTION(BlueprintCallable, Category = "Abilities")
int32 SpendAbilityPoints(int32 Count);
UFUNCTION(BlueprintCallable, Category = "Abilities")
void SetAbilityPoints(int32 NewPoints);
UPROPERTY(BlueprintAssignable, Category = "Abilities")
FOnPointChangedSignature OnAbilityPointsChangedDelegate;
protected:
/** Attribute Points */
UPROPERTY(BlueprintReadOnly, ReplicatedUsing = OnRep_AttributePoints, Category = "Attributes")
int32 AttributePoints = 0;
UFUNCTION() void OnRep_AttributePoints(int32 OldAttributePoints) const;
/** Ability Points */
UPROPERTY(BlueprintReadOnly, ReplicatedUsing = OnRep_AbilityPoints, Category = "Abilitys")
int32 AbilityPoints = 0;
UFUNCTION() void OnRep_AbilityPoints(int32 OldAbilityPoints) const;
};