Migration
This commit is contained in:
13
.gitattributes
vendored
Normal file
13
.gitattributes
vendored
Normal file
@@ -0,0 +1,13 @@
|
||||
# UE file types
|
||||
*.uasset filter=lfs diff=lfs merge=lfs -text
|
||||
*.umap filter=lfs diff=lfs merge=lfs -text
|
||||
# Raw Content types
|
||||
*.fbx filter=lfs diff=lfs merge=lfs -text
|
||||
*.3ds filter=lfs diff=lfs merge=lfs -text
|
||||
*.psd filter=lfs diff=lfs merge=lfs -text
|
||||
*.png filter=lfs diff=lfs merge=lfs -text
|
||||
*.mp3 filter=lfs diff=lfs merge=lfs -text
|
||||
*.wav filter=lfs diff=lfs merge=lfs -text
|
||||
*.xcf filter=lfs diff=lfs merge=lfs -text
|
||||
*.jpg filter=lfs diff=lfs merge=lfs -text
|
||||
|
||||
88
.gitignore
vendored
Normal file
88
.gitignore
vendored
Normal file
@@ -0,0 +1,88 @@
|
||||
# Visual Studio 2015 user specific files
|
||||
.vs/
|
||||
.vsconfig
|
||||
|
||||
# Compiled Object files
|
||||
*.slo
|
||||
*.lo
|
||||
*.o
|
||||
*.obj
|
||||
|
||||
# Precompiled Headers
|
||||
*.gch
|
||||
*.pch
|
||||
|
||||
# Compiled Dynamic libraries
|
||||
*.so
|
||||
*.dylib
|
||||
*.dll
|
||||
|
||||
# Fortran module files
|
||||
*.mod
|
||||
|
||||
# Compiled Static libraries
|
||||
*.lai
|
||||
*.la
|
||||
*.a
|
||||
*.lib
|
||||
|
||||
# Executables
|
||||
*.exe
|
||||
*.out
|
||||
*.app
|
||||
*.ipa
|
||||
|
||||
# These project files can be generated by the engine
|
||||
*.xcodeproj
|
||||
*.xcworkspace
|
||||
*.sln
|
||||
*.suo
|
||||
*.opensdf
|
||||
*.sdf
|
||||
*.VC.db
|
||||
*.VC.opendb
|
||||
*.code-workspace
|
||||
/Makefile
|
||||
.vscode
|
||||
|
||||
# Precompiled Assets
|
||||
SourceArt/**/*.png
|
||||
SourceArt/**/*.tga
|
||||
|
||||
# Binary Files
|
||||
Binaries/*
|
||||
Plugins/*/Binaries/*
|
||||
|
||||
# Builds
|
||||
Build/*
|
||||
|
||||
# Whitelist PakBlacklist-<BuildConfiguration>.txt files
|
||||
!Build/*/
|
||||
Build/*/**
|
||||
!Build/*/PakBlacklist*.txt
|
||||
|
||||
# Don't ignore icon files in Build
|
||||
!Build/**/*.ico
|
||||
|
||||
# Built data for maps
|
||||
*_BuiltData.uasset
|
||||
|
||||
# Configuration files generated by the Editor
|
||||
Saved/*
|
||||
|
||||
# Compiled source files for the engine to use
|
||||
Intermediate/*
|
||||
Plugins/*/Intermediate/*
|
||||
|
||||
# Cache files for the editor to use
|
||||
DerivedDataCache/*
|
||||
|
||||
# OS utility files
|
||||
.DS_Store
|
||||
|
||||
|
||||
# Generation of project always modify it
|
||||
.ignore
|
||||
|
||||
.obsidian
|
||||
|
||||
59
Aura.uproject
Normal file
59
Aura.uproject
Normal file
@@ -0,0 +1,59 @@
|
||||
{
|
||||
"FileVersion": 3,
|
||||
"EngineAssociation": "5.2",
|
||||
"Category": "",
|
||||
"Description": "",
|
||||
"Modules": [
|
||||
{
|
||||
"Name": "Aura",
|
||||
"Type": "Runtime",
|
||||
"LoadingPhase": "Default",
|
||||
"AdditionalDependencies": [
|
||||
"Engine",
|
||||
"GameplayAbilities",
|
||||
"UMG",
|
||||
"CoreUObject",
|
||||
"EnhancedInput",
|
||||
"AIModule",
|
||||
"InteractionSystem",
|
||||
"SlotBasedInventorySystem",
|
||||
"LibAmasson"
|
||||
]
|
||||
}
|
||||
],
|
||||
"Plugins": [
|
||||
{
|
||||
"Name": "ModelingToolsEditorMode",
|
||||
"Enabled": true,
|
||||
"TargetAllowList": [
|
||||
"Editor"
|
||||
]
|
||||
},
|
||||
{
|
||||
"Name": "GameplayAbilities",
|
||||
"Enabled": true
|
||||
},
|
||||
{
|
||||
"Name": "MotionWarping",
|
||||
"Enabled": true
|
||||
},
|
||||
{
|
||||
"Name": "MassCrowd",
|
||||
"Enabled": true
|
||||
},
|
||||
{
|
||||
"Name": "FunctionalTestingEditor",
|
||||
"Enabled": true
|
||||
},
|
||||
{
|
||||
"Name": "RestartEditor",
|
||||
"Enabled": true,
|
||||
"MarketplaceURL": "com.epicgames.launcher://ue/marketplace/product/a00eb1e478ae4a8fb655aa22f9125b07"
|
||||
},
|
||||
{
|
||||
"Name": "BlueprintAssist",
|
||||
"Enabled": true,
|
||||
"MarketplaceURL": "com.epicgames.launcher://ue/marketplace/content/9e895371fa3a471c87337860d6f341ff"
|
||||
}
|
||||
]
|
||||
}
|
||||
14
Cmd/regenerate.sh
Executable file
14
Cmd/regenerate.sh
Executable file
@@ -0,0 +1,14 @@
|
||||
#!/bin/bash
|
||||
|
||||
cd ..
|
||||
|
||||
PROJECT_NAME=`find . -name "*.uproject" -exec basename {} .uproject \;`
|
||||
|
||||
sh Script/remove_binaries.sh
|
||||
|
||||
rm -rf $PROJECT_NAME.code-workspace\
|
||||
Makefile\
|
||||
Saved\
|
||||
.vscode
|
||||
|
||||
GenerateProjectFiles.sh -project="$PWD/$PROJECT_NAME.uproject" -game
|
||||
11
Cmd/remove_binaries.sh
Executable file
11
Cmd/remove_binaries.sh
Executable file
@@ -0,0 +1,11 @@
|
||||
#!/bin/bash
|
||||
|
||||
cd ..
|
||||
|
||||
rm -rf Binaries\
|
||||
DerivedDataCache\
|
||||
Intermediate
|
||||
|
||||
rm -rf Plugins/*/Binaries\
|
||||
Plugins/*/DerivedDataCache\
|
||||
Plugins/*/Intermediate
|
||||
13
Cmd/resize_images.sh
Normal file
13
Cmd/resize_images.sh
Normal file
@@ -0,0 +1,13 @@
|
||||
#!/bin/bash
|
||||
|
||||
# example:
|
||||
# sh resize_images.sh ./Game "*.PNG" 50%
|
||||
|
||||
IMAGES=$(find $1 -type f -name $2)
|
||||
|
||||
for image in $IMAGES
|
||||
do
|
||||
echo $image
|
||||
magick $image -resize $3 $image
|
||||
done
|
||||
|
||||
2
Config/DefaultEditor.ini
Normal file
2
Config/DefaultEditor.ini
Normal file
@@ -0,0 +1,2 @@
|
||||
[/Script/AdvancedPreviewScene.SharedProfiles]
|
||||
|
||||
156
Config/DefaultEngine.ini
Normal file
156
Config/DefaultEngine.ini
Normal file
@@ -0,0 +1,156 @@
|
||||
[ConsoleVariables]
|
||||
net.MaxRPCPerNetUpdate = 10
|
||||
|
||||
[/Script/EngineSettings.GameMapsSettings]
|
||||
GameDefaultMap=/Game/Maps/MainMenu/MainMenu.MainMenu
|
||||
EditorStartupMap=/Game/Maps/Playground/Playground.Playground
|
||||
bUseSplitscreen=True
|
||||
|
||||
[/Script/WindowsTargetPlatform.WindowsTargetSettings]
|
||||
DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
|
||||
-D3D12TargetedShaderFormats=PCD3D_SM5
|
||||
+D3D12TargetedShaderFormats=PCD3D_SM6
|
||||
-D3D11TargetedShaderFormats=PCD3D_SM5
|
||||
+D3D11TargetedShaderFormats=PCD3D_SM5
|
||||
Compiler=Default
|
||||
AudioSampleRate=48000
|
||||
AudioCallbackBufferFrameSize=1024
|
||||
AudioNumBuffersToEnqueue=1
|
||||
AudioMaxChannels=0
|
||||
AudioNumSourceWorkers=4
|
||||
SpatializationPlugin=
|
||||
SourceDataOverridePlugin=
|
||||
ReverbPlugin=
|
||||
OcclusionPlugin=
|
||||
CompressionOverrides=(bOverrideCompressionTimes=False,DurationThreshold=5.000000,MaxNumRandomBranches=0,SoundCueQualityIndex=0)
|
||||
CacheSizeKB=65536
|
||||
MaxChunkSizeOverrideKB=0
|
||||
bResampleForDevice=False
|
||||
MaxSampleRate=48000.000000
|
||||
HighSampleRate=32000.000000
|
||||
MedSampleRate=24000.000000
|
||||
LowSampleRate=12000.000000
|
||||
MinSampleRate=8000.000000
|
||||
CompressionQualityModifier=1.000000
|
||||
AutoStreamingThreshold=0.000000
|
||||
SoundCueCookQualityIndex=-1
|
||||
|
||||
|
||||
[/Script/HardwareTargeting.HardwareTargetingSettings]
|
||||
TargetedHardwareClass=Desktop
|
||||
AppliedTargetedHardwareClass=Desktop
|
||||
DefaultGraphicsPerformance=Maximum
|
||||
AppliedDefaultGraphicsPerformance=Maximum
|
||||
|
||||
[/Script/Engine.RendererSettings]
|
||||
r.GenerateMeshDistanceFields=True
|
||||
r.DynamicGlobalIlluminationMethod=1
|
||||
r.ReflectionMethod=1
|
||||
r.Shadow.Virtual.Enable=1
|
||||
r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True
|
||||
r.CustomDepth=3
|
||||
|
||||
[/Script/WorldPartitionEditor.WorldPartitionEditorSettings]
|
||||
CommandletClass=Class'/Script/UnrealEd.WorldPartitionConvertCommandlet'
|
||||
|
||||
[/Script/Engine.UserInterfaceSettings]
|
||||
bAuthorizeAutomaticWidgetVariableCreation=False
|
||||
|
||||
[/Script/Engine.Engine]
|
||||
+ActiveGameNameRedirects=(OldGameName="TP_BlankBP",NewGameName="/Script/Aura")
|
||||
+ActiveGameNameRedirects=(OldGameName="/Script/TP_BlankBP",NewGameName="/Script/Aura")
|
||||
AssetManagerClassName=/Script/Aura.AuraAssetManager
|
||||
|
||||
[/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings]
|
||||
bEnablePlugin=True
|
||||
bAllowNetworkConnection=True
|
||||
SecurityToken=163520794CA3B087E7F313ABA4A5D7AB
|
||||
bIncludeInShipping=False
|
||||
bAllowExternalStartInShipping=False
|
||||
bCompileAFSProject=False
|
||||
bUseCompression=False
|
||||
bLogFiles=False
|
||||
bReportStats=False
|
||||
ConnectionType=USBOnly
|
||||
bUseManualIPAddress=False
|
||||
ManualIPAddress=
|
||||
|
||||
[/Script/Engine.CollisionProfile]
|
||||
-Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision",bCanModify=False)
|
||||
-Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
|
||||
-Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
|
||||
-Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
|
||||
-Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
|
||||
-Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.",bCanModify=False)
|
||||
-Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ",bCanModify=False)
|
||||
-Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ",bCanModify=False)
|
||||
-Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic",Response=ECR_Block),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.",bCanModify=False)
|
||||
-Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.",bCanModify=False)
|
||||
-Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors",bCanModify=False)
|
||||
-Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors",bCanModify=False)
|
||||
-Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.",bCanModify=False)
|
||||
-Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.",bCanModify=False)
|
||||
-Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.",bCanModify=False)
|
||||
-Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.",bCanModify=False)
|
||||
-Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.",bCanModify=False)
|
||||
-Profiles=(Name="UI",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Block),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
|
||||
+Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision")
|
||||
+Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Projectile")),HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ")
|
||||
+Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap),(Channel="Projectile",Response=ECR_Overlap),(Channel="CursorHit",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ")
|
||||
+Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Projectile")),HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ")
|
||||
+Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap),(Channel="Projectile",Response=ECR_Overlap),(Channel="CursorHit",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ")
|
||||
+Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Projectile")),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.")
|
||||
+Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Projectile")),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ")
|
||||
+Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Overlap)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ")
|
||||
+Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.")
|
||||
+Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.")
|
||||
+Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors")
|
||||
+Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Destructible",CustomResponses=((Channel="Projectile",Response=ECR_Overlap)),HelpMessage="Destructible actors")
|
||||
+Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Projectile")),HelpMessage="WorldStatic object that is invisible.")
|
||||
+Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Projectile")),HelpMessage="WorldDynamic object that is invisible.")
|
||||
+Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.")
|
||||
+Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.")
|
||||
+Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Vehicle",CustomResponses=((Channel="Projectile",Response=ECR_Overlap)),HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.")
|
||||
+Profiles=(Name="UI",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap),(Channel="CursorHit",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ")
|
||||
+Profiles=(Name="Ground",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="",CustomResponses=((Channel="Projectile"),(Channel="CursorHit")),HelpMessage="WorldStatic objects that blocks all actors by default and is a walkable ground")
|
||||
+Profiles=(Name="Projectile",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="Projectile",CustomResponses=((Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="Projectile are blocked by world static, ignore camera and overlap everything else")
|
||||
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel1,DefaultResponse=ECR_Ignore,bTraceType=False,bStaticObject=False,Name="Projectile")
|
||||
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel2,DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False,Name="CursorHit")
|
||||
+EditProfiles=(Name="CharacterMesh",CustomResponses=((Channel="Visibility"),(Channel="CursorHit")))
|
||||
+EditProfiles=(Name="Pawn",CustomResponses=((Channel="Projectile",Response=ECR_Overlap),(Channel="CursorHit",Response=ECR_Ignore)))
|
||||
+EditProfiles=(Name="Destructible",CustomResponses=((Channel="Projectile",Response=ECR_Overlap),(Channel="CursorHit",Response=ECR_Ignore),(Channel="Pawn"),(Channel="Camera",Response=ECR_Ignore)))
|
||||
+EditProfiles=(Name="Vehicle",CustomResponses=((Channel="Projectile",Response=ECR_Overlap),(Channel="CursorHit",Response=ECR_Ignore)))
|
||||
+EditProfiles=(Name="BlockAll",CustomResponses=((Channel="Projectile"),(Channel="CursorHit",Response=ECR_Ignore)))
|
||||
+EditProfiles=(Name="OverlapAll",CustomResponses=((Channel="Projectile",Response=ECR_Overlap),(Channel="CursorHit",Response=ECR_Overlap)))
|
||||
+EditProfiles=(Name="BlockAllDynamic",CustomResponses=((Channel="Projectile"),(Channel="CursorHit",Response=ECR_Ignore)))
|
||||
+EditProfiles=(Name="OverlapAllDynamic",CustomResponses=((Channel="Projectile",Response=ECR_Overlap),(Channel="CursorHit",Response=ECR_Overlap)))
|
||||
+EditProfiles=(Name="IgnoreOnlyPawn",CustomResponses=((Channel="Projectile"),(Channel="CursorHit",Response=ECR_Ignore)))
|
||||
+EditProfiles=(Name="OverlapOnlyPawn",CustomResponses=((Channel="Projectile"),(Channel="CursorHit",Response=ECR_Ignore)))
|
||||
+EditProfiles=(Name="InvisibleWall",CustomResponses=((Channel="Projectile"),(Channel="CursorHit",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)))
|
||||
+EditProfiles=(Name="InvisibleWallDynamic",CustomResponses=((Channel="Projectile"),(Channel="CursorHit",Response=ECR_Ignore)))
|
||||
+EditProfiles=(Name="UI",CustomResponses=((Channel="CursorHit",Response=ECR_Overlap)))
|
||||
-ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
|
||||
-ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
|
||||
-ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")
|
||||
-ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor")
|
||||
-ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic")
|
||||
+ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
|
||||
+ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
|
||||
+ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")
|
||||
+ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor")
|
||||
+ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic")
|
||||
-CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic")
|
||||
-CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic")
|
||||
-CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle")
|
||||
-CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn")
|
||||
+CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic")
|
||||
+CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic")
|
||||
+CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle")
|
||||
+CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn")
|
||||
|
||||
[/Script/NavigationSystem.NavigationSystemV1]
|
||||
bAllowClientSideNavigation=True
|
||||
|
||||
[/Script/NavigationSystem.RecastNavMesh]
|
||||
RuntimeGeneration=DynamicModifiersOnly
|
||||
|
||||
22
Config/DefaultGame.ini
Normal file
22
Config/DefaultGame.ini
Normal file
@@ -0,0 +1,22 @@
|
||||
|
||||
|
||||
[/Script/EngineSettings.GeneralProjectSettings]
|
||||
ProjectID=70BA0A3B40E2B9899612678C078FC24A
|
||||
ProjectName=Aura
|
||||
CopyrightNotice=Amasson
|
||||
PrivacyPolicy=
|
||||
ProjectDisplayedTitle=NSLOCTEXT("[/Script/EngineSettings]", "940B61A29A724E64AA4BDC9685925A54", "Aura")
|
||||
CompanyName=Amasson
|
||||
|
||||
[/Script/GameplayAbilitiesEditor.GameplayEffectCreationMenu]
|
||||
+Definitions=(MenuPath="GameplayEffect",BaseName="Gameplay Effect",ParentGameplayEffect=/Script/CoreUObject.Class'"/Script/GameplayAbilities.GameplayEffect"')
|
||||
|
||||
[/Script/GameplayAbilities.AbilitySystemGlobals]
|
||||
AbilitySystemGlobalsClassName="/Script/Aura.AuraAbilitySystemGlobals"
|
||||
+GameplayCueNotifyPaths="/Game/Blueprints/AbilitySystem/GameplayCues"
|
||||
|
||||
[/Script/UnrealEd.ProjectPackagingSettings]
|
||||
BuildConfiguration=PPBC_Shipping
|
||||
ForDistribution=True
|
||||
FullRebuild=True
|
||||
|
||||
72
Config/DefaultGameplayTags.ini
Normal file
72
Config/DefaultGameplayTags.ini
Normal file
@@ -0,0 +1,72 @@
|
||||
[/Script/GameplayTags.GameplayTagsSettings]
|
||||
ImportTagsFromConfig=True
|
||||
WarnOnInvalidTags=True
|
||||
ClearInvalidTags=False
|
||||
AllowEditorTagUnloading=True
|
||||
AllowGameTagUnloading=False
|
||||
FastReplication=False
|
||||
InvalidTagCharacters="\"\',"
|
||||
+GameplayTagTableList=/Game/Blueprints/AbilitySystem/GameplayTags/DT_PrimaryAttributes.DT_PrimaryAttributes
|
||||
NumBitsForContainerSize=6
|
||||
NetIndexFirstBitSegment=16
|
||||
+GameplayTagList=(Tag="Ability.AI.Summon",DevComment="")
|
||||
+GameplayTagList=(Tag="Ability.Cooldown.Arcane.Blink",DevComment="")
|
||||
+GameplayTagList=(Tag="Ability.Cooldown.Arcane.CrystalWall",DevComment="")
|
||||
+GameplayTagList=(Tag="Ability.Cooldown.Fake",DevComment="")
|
||||
+GameplayTagList=(Tag="Ability.Cooldown.Fake.KillOverTime",DevComment="")
|
||||
+GameplayTagList=(Tag="Ability.Cooldown.Fire.Firebolt",DevComment="")
|
||||
+GameplayTagList=(Tag="Ability.Cooldown.Fury.Swing",DevComment="")
|
||||
+GameplayTagList=(Tag="Ability.Cooldown.Grace.Dodge",DevComment="")
|
||||
+GameplayTagList=(Tag="Ability.Cooldown.Shock.Electrocute",DevComment="")
|
||||
+GameplayTagList=(Tag="Ability.ID.Arcane.Blink",DevComment="")
|
||||
+GameplayTagList=(Tag="Ability.ID.Arcane.CrystalWall",DevComment="")
|
||||
+GameplayTagList=(Tag="Ability.ID.Fake.Five",DevComment="")
|
||||
+GameplayTagList=(Tag="Ability.ID.Fake.Four",DevComment="")
|
||||
+GameplayTagList=(Tag="Ability.ID.Fake.KillOverTime",DevComment="")
|
||||
+GameplayTagList=(Tag="Ability.ID.Fake.One",DevComment="")
|
||||
+GameplayTagList=(Tag="Ability.ID.Fake.Six",DevComment="")
|
||||
+GameplayTagList=(Tag="Ability.ID.Fake.SomeDamages",DevComment="")
|
||||
+GameplayTagList=(Tag="Ability.ID.Fake.Three",DevComment="")
|
||||
+GameplayTagList=(Tag="Ability.ID.Fake.Two",DevComment="")
|
||||
+GameplayTagList=(Tag="Ability.ID.Fire.Firebolt",DevComment="")
|
||||
+GameplayTagList=(Tag="Ability.ID.Fire.FireboltDot",DevComment="")
|
||||
+GameplayTagList=(Tag="Ability.ID.Fury",DevComment="")
|
||||
+GameplayTagList=(Tag="Ability.ID.Fury.Swing",DevComment="")
|
||||
+GameplayTagList=(Tag="Ability.ID.Grace",DevComment="")
|
||||
+GameplayTagList=(Tag="Ability.ID.Grace.Dodge",DevComment="")
|
||||
+GameplayTagList=(Tag="Ability.ID.Shock.Electrocute",DevComment="")
|
||||
+GameplayTagList=(Tag="CharacterClass.Elementalist",DevComment="")
|
||||
+GameplayTagList=(Tag="CharacterClass.Ranger",DevComment="")
|
||||
+GameplayTagList=(Tag="CharacterClass.Warrior",DevComment="")
|
||||
+GameplayTagList=(Tag="CombatMontage.Attack.Mellee",DevComment="")
|
||||
+GameplayTagList=(Tag="CombatMontage.Attack.Mellee.Reverse",DevComment="")
|
||||
+GameplayTagList=(Tag="CombatMontage.Attack.Ranged",DevComment="")
|
||||
+GameplayTagList=(Tag="CombatMontage.Attack.Spell",DevComment="")
|
||||
+GameplayTagList=(Tag="CombatMontage.Attack.Spell.Channel",DevComment="")
|
||||
+GameplayTagList=(Tag="CombatMontage.Attack.Spell.Incant",DevComment="")
|
||||
+GameplayTagList=(Tag="CombatMontage.Attack.Spell.Throw",DevComment="")
|
||||
+GameplayTagList=(Tag="CombatMontage.HitReact",DevComment="")
|
||||
+GameplayTagList=(Tag="CombatSocket.Body",DevComment="")
|
||||
+GameplayTagList=(Tag="CombatSocket.LeftHand",DevComment="")
|
||||
+GameplayTagList=(Tag="CombatSocket.RightHand",DevComment="")
|
||||
+GameplayTagList=(Tag="CombatSocket.Weapon",DevComment="")
|
||||
+GameplayTagList=(Tag="Effects.Duration",DevComment="")
|
||||
+GameplayTagList=(Tag="Effects.Type",DevComment="")
|
||||
+GameplayTagList=(Tag="Effects.Type.Mellee",DevComment="")
|
||||
+GameplayTagList=(Tag="Event.Montage.Channel",DevComment="")
|
||||
+GameplayTagList=(Tag="Event.Montage.End",DevComment="")
|
||||
+GameplayTagList=(Tag="Event.Montage.Hit",DevComment="")
|
||||
+GameplayTagList=(Tag="Event.Montage.Incant",DevComment="")
|
||||
+GameplayTagList=(Tag="Event.Montage.Throw",DevComment="")
|
||||
+GameplayTagList=(Tag="GameplayCue.Fake.KillOverTime",DevComment="")
|
||||
+GameplayTagList=(Tag="GameplayCue.Impact.FlyingRock",DevComment="")
|
||||
+GameplayTagList=(Tag="GameplayCue.Impact.Punch",DevComment="")
|
||||
+GameplayTagList=(Tag="GameplayCue.Impact.Spear",DevComment="")
|
||||
+GameplayTagList=(Tag="GameplayCue.Impact.Sword",DevComment="")
|
||||
+GameplayTagList=(Tag="GameplayCue.Shock.Burst",DevComment="")
|
||||
+GameplayTagList=(Tag="GameplayCue.Shock.Loop",DevComment="")
|
||||
+GameplayTagList=(Tag="Message.Burning",DevComment="")
|
||||
+GameplayTagList=(Tag="Message.HurtEffect",DevComment="")
|
||||
+GameplayTagList=(Tag="Message.Potion.Health",DevComment="")
|
||||
+GameplayTagList=(Tag="Message.Potion.Mana",DevComment="")
|
||||
|
||||
85
Config/DefaultInput.ini
Normal file
85
Config/DefaultInput.ini
Normal file
@@ -0,0 +1,85 @@
|
||||
[/Script/Engine.InputSettings]
|
||||
-AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
|
||||
-AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
|
||||
-AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
|
||||
-AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
|
||||
-AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
|
||||
-AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
|
||||
-AxisConfig=(AxisKeyName="Mouse2D",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
|
||||
+AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Mouse2D",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MouseWheelAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Gamepad_LeftTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Gamepad_RightTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Gamepad_Special_Left_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Gamepad_Special_Left_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Vive_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Vive_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Vive_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Vive_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Vive_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Vive_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Left_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Right_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Grip_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Grip_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
bAltEnterTogglesFullscreen=True
|
||||
bF11TogglesFullscreen=True
|
||||
bUseMouseForTouch=False
|
||||
bEnableMouseSmoothing=True
|
||||
bEnableFOVScaling=True
|
||||
bCaptureMouseOnLaunch=True
|
||||
bEnableLegacyInputScales=True
|
||||
bEnableMotionControls=True
|
||||
bFilterInputByPlatformUser=False
|
||||
bShouldFlushPressedKeysOnViewportFocusLost=True
|
||||
bAlwaysShowTouchInterface=False
|
||||
bShowConsoleOnFourFingerTap=True
|
||||
bEnableGestureRecognizer=False
|
||||
bUseAutocorrect=False
|
||||
DefaultViewportMouseCaptureMode=CapturePermanently_IncludingInitialMouseDown
|
||||
DefaultViewportMouseLockMode=LockOnCapture
|
||||
FOVScale=0.011110
|
||||
DoubleClickTime=0.200000
|
||||
DefaultPlayerInputClass=/Script/EnhancedInput.EnhancedPlayerInput
|
||||
DefaultInputComponentClass=/Script/Aura.AuraInputComponent
|
||||
DefaultTouchInterface=/Engine/MobileResources/HUD/DefaultVirtualJoysticks.DefaultVirtualJoysticks
|
||||
-ConsoleKeys=Tilde
|
||||
+ConsoleKeys=Tilde
|
||||
+ConsoleKeys=Caret
|
||||
|
||||
BIN
Content/AssetPacks/EasyBuildingSystem/Effects/PS_CampFire.uasset
LFS
Normal file
BIN
Content/AssetPacks/EasyBuildingSystem/Effects/PS_CampFire.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/AssetPacks/EasyBuildingSystem/Effects/PS_Dummy_Campfire.uasset
LFS
Normal file
BIN
Content/AssetPacks/EasyBuildingSystem/Effects/PS_Dummy_Campfire.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/AssetPacks/EasyBuildingSystem/Effects/PS_Dummy_Torch.uasset
LFS
Normal file
BIN
Content/AssetPacks/EasyBuildingSystem/Effects/PS_Dummy_Torch.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/AssetPacks/EasyBuildingSystem/Effects/PS_Dust.uasset
LFS
Normal file
BIN
Content/AssetPacks/EasyBuildingSystem/Effects/PS_Dust.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/AssetPacks/EasyBuildingSystem/Effects/PS_TorchFire.uasset
LFS
Normal file
BIN
Content/AssetPacks/EasyBuildingSystem/Effects/PS_TorchFire.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/AssetPacks/EasyBuildingSystem/Effects/PS_Wind.uasset
LFS
Normal file
BIN
Content/AssetPacks/EasyBuildingSystem/Effects/PS_Wind.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/AssetPacks/EasyBuildingSystem/Effects/VF_Noise.uasset
LFS
Normal file
BIN
Content/AssetPacks/EasyBuildingSystem/Effects/VF_Noise.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/AssetPacks/EasyBuildingSystem/FoliageType/Stylized/FT_Cliff_001.uasset
LFS
Normal file
BIN
Content/AssetPacks/EasyBuildingSystem/FoliageType/Stylized/FT_Cliff_001.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/AssetPacks/EasyBuildingSystem/FoliageType/Stylized/FT_Cliff_002.uasset
LFS
Normal file
BIN
Content/AssetPacks/EasyBuildingSystem/FoliageType/Stylized/FT_Cliff_002.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/AssetPacks/EasyBuildingSystem/FoliageType/Stylized/FT_Cliff_003.uasset
LFS
Normal file
BIN
Content/AssetPacks/EasyBuildingSystem/FoliageType/Stylized/FT_Cliff_003.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/AssetPacks/EasyBuildingSystem/FoliageType/Stylized/FT_Cliff_004.uasset
LFS
Normal file
BIN
Content/AssetPacks/EasyBuildingSystem/FoliageType/Stylized/FT_Cliff_004.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/AssetPacks/EasyBuildingSystem/FoliageType/Stylized/FT_Fern_001.uasset
LFS
Normal file
BIN
Content/AssetPacks/EasyBuildingSystem/FoliageType/Stylized/FT_Fern_001.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/AssetPacks/EasyBuildingSystem/FoliageType/Stylized/FT_Flowers_001.uasset
LFS
Normal file
BIN
Content/AssetPacks/EasyBuildingSystem/FoliageType/Stylized/FT_Flowers_001.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/AssetPacks/EasyBuildingSystem/FoliageType/Stylized/FT_Flowers_002.uasset
LFS
Normal file
BIN
Content/AssetPacks/EasyBuildingSystem/FoliageType/Stylized/FT_Flowers_002.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/AssetPacks/EasyBuildingSystem/FoliageType/Stylized/FT_Grass_001.uasset
LFS
Normal file
BIN
Content/AssetPacks/EasyBuildingSystem/FoliageType/Stylized/FT_Grass_001.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/AssetPacks/EasyBuildingSystem/FoliageType/Stylized/FT_Grass_002.uasset
LFS
Normal file
BIN
Content/AssetPacks/EasyBuildingSystem/FoliageType/Stylized/FT_Grass_002.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/AssetPacks/EasyBuildingSystem/FoliageType/Stylized/FT_Grass_003.uasset
LFS
Normal file
BIN
Content/AssetPacks/EasyBuildingSystem/FoliageType/Stylized/FT_Grass_003.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/AssetPacks/EasyBuildingSystem/FoliageType/Stylized/FT_Roots_001.uasset
LFS
Normal file
BIN
Content/AssetPacks/EasyBuildingSystem/FoliageType/Stylized/FT_Roots_001.uasset
LFS
Normal file
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
BIN
Content/AssetPacks/EasyBuildingSystem/FoliageType/Stylized/FT_Tree_001.uasset
LFS
Normal file
BIN
Content/AssetPacks/EasyBuildingSystem/FoliageType/Stylized/FT_Tree_001.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/AssetPacks/EasyBuildingSystem/FoliageType/Stylized/FT_Tree_002.uasset
LFS
Normal file
BIN
Content/AssetPacks/EasyBuildingSystem/FoliageType/Stylized/FT_Tree_002.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/AssetPacks/EasyBuildingSystem/FoliageType/Stylized/FT_Tree_003.uasset
LFS
Normal file
BIN
Content/AssetPacks/EasyBuildingSystem/FoliageType/Stylized/FT_Tree_003.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/AssetPacks/EasyBuildingSystem/FoliageType/Stylized/FT_Tree_004.uasset
LFS
Normal file
BIN
Content/AssetPacks/EasyBuildingSystem/FoliageType/Stylized/FT_Tree_004.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/AssetPacks/EasyBuildingSystem/FoliageType/Stylized/LG_Grass_001.uasset
LFS
Normal file
BIN
Content/AssetPacks/EasyBuildingSystem/FoliageType/Stylized/LG_Grass_001.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/AssetPacks/EasyBuildingSystem/Materials/Collections/MPC_Wind.uasset
LFS
Normal file
BIN
Content/AssetPacks/EasyBuildingSystem/Materials/Collections/MPC_Wind.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/AssetPacks/EasyBuildingSystem/Materials/Functions/MF_Distance.uasset
LFS
Normal file
BIN
Content/AssetPacks/EasyBuildingSystem/Materials/Functions/MF_Distance.uasset
LFS
Normal file
Binary file not shown.
Binary file not shown.
BIN
Content/AssetPacks/EasyBuildingSystem/Materials/Functions/MF_Dithering.uasset
LFS
Normal file
BIN
Content/AssetPacks/EasyBuildingSystem/Materials/Functions/MF_Dithering.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/AssetPacks/EasyBuildingSystem/Materials/Functions/MF_Grass_Cover.uasset
LFS
Normal file
BIN
Content/AssetPacks/EasyBuildingSystem/Materials/Functions/MF_Grass_Cover.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/AssetPacks/EasyBuildingSystem/Materials/Functions/MF_L1_Slope.uasset
LFS
Normal file
BIN
Content/AssetPacks/EasyBuildingSystem/Materials/Functions/MF_L1_Slope.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/AssetPacks/EasyBuildingSystem/Materials/Functions/MF_L2_Grass.uasset
LFS
Normal file
BIN
Content/AssetPacks/EasyBuildingSystem/Materials/Functions/MF_L2_Grass.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/AssetPacks/EasyBuildingSystem/Materials/Functions/MF_L3_Dirt.uasset
LFS
Normal file
BIN
Content/AssetPacks/EasyBuildingSystem/Materials/Functions/MF_L3_Dirt.uasset
LFS
Normal file
Binary file not shown.
Binary file not shown.
BIN
Content/AssetPacks/EasyBuildingSystem/Materials/Functions/MF_Moss_Cover.uasset
LFS
Normal file
BIN
Content/AssetPacks/EasyBuildingSystem/Materials/Functions/MF_Moss_Cover.uasset
LFS
Normal file
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
BIN
Content/AssetPacks/EasyBuildingSystem/Materials/Functions/MF_Specular.uasset
LFS
Normal file
BIN
Content/AssetPacks/EasyBuildingSystem/Materials/Functions/MF_Specular.uasset
LFS
Normal file
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
BIN
Content/AssetPacks/EasyBuildingSystem/Materials/Masters/Dummy/MM_Dust.uasset
LFS
Normal file
BIN
Content/AssetPacks/EasyBuildingSystem/Materials/Masters/Dummy/MM_Dust.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/AssetPacks/EasyBuildingSystem/Materials/Masters/Dummy/MM_Wind.uasset
LFS
Normal file
BIN
Content/AssetPacks/EasyBuildingSystem/Materials/Masters/Dummy/MM_Wind.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/AssetPacks/EasyBuildingSystem/Materials/Masters/Effects/MM_Fire.uasset
LFS
Normal file
BIN
Content/AssetPacks/EasyBuildingSystem/Materials/Masters/Effects/MM_Fire.uasset
LFS
Normal file
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user