This commit is contained in:
2025-11-30 18:34:34 +01:00
9 changed files with 25 additions and 49 deletions

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@@ -1,4 +1,4 @@
// Fill out your copyright notice in the Description page of Project Settings.
// Copyright Amasson, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.Collections.Generic;
@@ -8,8 +8,8 @@ public class AuraTarget : TargetRules
public AuraTarget(TargetInfo Target) : base(Target)
{
Type = TargetType.Game;
DefaultBuildSettings = BuildSettingsVersion.V2;
ExtraModuleNames.AddRange( new string[] { "Aura" } );
DefaultBuildSettings = BuildSettingsVersion.V5;
IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_4;
ExtraModuleNames.Add("Aura");
}
}

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@@ -1,4 +1,4 @@
// Fill out your copyright notice in the Description page of Project Settings.
// Copyright Amasson, Inc. All Rights Reserved.
using UnrealBuildTool;

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@@ -1,4 +1,4 @@
// Fill out your copyright notice in the Description page of Project Settings.
// Copyright Amasson, Inc. All Rights Reserved.
#include "Aura.h"
#include "Modules/ModuleManager.h"

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@@ -1,4 +1,4 @@
// Fill out your copyright notice in the Description page of Project Settings.
// Copyright Amasson, Inc. All Rights Reserved.
#pragma once

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@@ -1,17 +1,18 @@
// Fill out your copyright notice in the Description page of Project Settings.
// Copyright Amasson, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.Collections.Generic;
public class AuraEditorTarget : TargetRules
{
public AuraEditorTarget(TargetInfo Target) : base(Target)
public AuraEditorTarget( TargetInfo Target) : base(Target)
{
Type = TargetType.Editor;
DefaultBuildSettings = BuildSettingsVersion.V2;
bOverrideBuildEnvironment = true;
ExtraModuleNames.AddRange( new string[] { "Aura" } );
DefaultBuildSettings = BuildSettingsVersion.V5;
IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_4;
}
}