// Fill out your copyright notice in the Description page of Project Settings. using UnrealBuildTool; using System.Collections.Generic; public class WailingEditorTarget : TargetRules { public WailingEditorTarget(TargetInfo Target) : base(Target) { Type = TargetType.Editor; DefaultBuildSettings = BuildSettingsVersion.V5; IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_4; ExtraModuleNames.Add("Wailing"); } }