Compare commits

...

3 Commits

Author SHA1 Message Date
829ec88126 Split Playground map in one actor per file 2024-08-14 15:12:38 +02:00
dc32b6a1d0 Hightlight postprocess 2024-08-14 15:12:22 +02:00
67c6294ae3 Upgrade to 5.4 2024-08-14 15:11:46 +02:00
20 changed files with 51 additions and 43 deletions

View File

@@ -33,6 +33,9 @@ CompressionQualityModifier=1.000000
AutoStreamingThreshold=0.000000
SoundCueCookQualityIndex=-1
[/Script/LinuxTargetPlatform.LinuxTargetSettings]
-TargetedRHIs=SF_VULKAN_SM5
+TargetedRHIs=SF_VULKAN_SM6
[/Script/HardwareTargeting.HardwareTargetingSettings]
TargetedHardwareClass=Desktop
@@ -41,6 +44,7 @@ DefaultGraphicsPerformance=Maximum
AppliedDefaultGraphicsPerformance=Maximum
[/Script/Engine.RendererSettings]
r.Mobile.EnableNoPrecomputedLightingCSMShader=True
r.GenerateMeshDistanceFields=True
r.DynamicGlobalIlluminationMethod=1
r.ReflectionMethod=1
@@ -48,6 +52,7 @@ r.Shadow.Virtual.Enable=1
r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True
r.DefaultFeature.LocalExposure.HighlightContrastScale=0.8
r.DefaultFeature.LocalExposure.ShadowContrastScale=0.8
r.CustomDepth=3
[/Script/WorldPartitionEditor.WorldPartitionEditorSettings]
CommandletClass=Class'/Script/UnrealEd.WorldPartitionConvertCommandlet'
@@ -58,8 +63,8 @@ FontDPIPreset=Standard
FontDPI=72
[/Script/Engine.Engine]
+ActiveGameNameRedirects=(OldGameName="TP_BlankBP",NewGameName="/Script/Wailing")
+ActiveGameNameRedirects=(OldGameName="/Script/TP_BlankBP",NewGameName="/Script/Wailing")
+ActiveGameNameRedirects=(OldGameName="TP_Blank",NewGameName="/Script/Wailing")
+ActiveGameNameRedirects=(OldGameName="/Script/TP_Blank",NewGameName="/Script/Wailing")
[/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings]
bEnablePlugin=True

View File

@@ -8,8 +8,8 @@ public class WailingTarget : TargetRules
public WailingTarget(TargetInfo Target) : base(Target)
{
Type = TargetType.Game;
DefaultBuildSettings = BuildSettingsVersion.V4;
ExtraModuleNames.AddRange( new string[] { "Wailing" } );
DefaultBuildSettings = BuildSettingsVersion.V5;
IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_4;
ExtraModuleNames.Add("Wailing");
}
}

View File

@@ -1,12 +0,0 @@
// Fill out your copyright notice in the Description page of Project Settings.
#include "MyClass.h"
MyClass::MyClass()
{
}
MyClass::~MyClass()
{
}

View File

@@ -1,15 +0,0 @@
// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
/**
*
*/
class WAILING_API MyClass
{
public:
MyClass();
~MyClass();
};

View File

@@ -8,8 +8,8 @@ public class WailingEditorTarget : TargetRules
public WailingEditorTarget(TargetInfo Target) : base(Target)
{
Type = TargetType.Editor;
DefaultBuildSettings = BuildSettingsVersion.V4;
ExtraModuleNames.AddRange( new string[] { "Wailing" } );
DefaultBuildSettings = BuildSettingsVersion.V5;
IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_4;
ExtraModuleNames.Add("Wailing");
}
}

View File

@@ -1,6 +1,6 @@
{
"FileVersion": 3,
"EngineAssociation": "5.3",
"EngineAssociation": "5.4",
"Category": "",
"Description": "",
"Modules": [