generated from amasson/UnrealEngineProject
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# UE file types
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*.uasset filter=lfs diff=lfs merge=lfs -text
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*.umap filter=lfs diff=lfs merge=lfs -text
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# Raw Content types
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*.fbx filter=lfs diff=lfs merge=lfs -text
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*.3ds filter=lfs diff=lfs merge=lfs -text
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*.psd filter=lfs diff=lfs merge=lfs -text
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*.png filter=lfs diff=lfs merge=lfs -text
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*.mp3 filter=lfs diff=lfs merge=lfs -text
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*.wav filter=lfs diff=lfs merge=lfs -text
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*.xcf filter=lfs diff=lfs merge=lfs -text
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*.jpg filter=lfs diff=lfs merge=lfs -text
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# MacOS cache file
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.DS_Store
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# Visual Studio user specific files
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.vs/
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.vscode/
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.vsconfig
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# Compiled Object files
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*.slo
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*.lo
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*.o
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*.obj
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# Precompiled Headers
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*.gch
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*.pch
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# Compiled Dynamic libraries
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*.so
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*.dylib
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*.dll
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# Fortran module files
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*.mod
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# Compiled Static libraries
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*.lai
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*.la
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*.a
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*.lib
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# Executables
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*.exe
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*.out
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*.app
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*.ipa
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# These project files can be generated by the engine
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*.xcodeproj
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*.xcworkspace
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*.sln
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*.suo
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*.opensdf
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*.sdf
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*.VC.db
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*.VC.opendb
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# Precompiled Assets
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SourceArt/**/*.png
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SourceArt/**/*.tga
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# Binary Files
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Binaries/*
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Plugins/*/Binaries/*
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# Builds
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Build/*
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# Whitelist PakBlacklist-<BuildConfiguration>.txt files
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!Build/*/
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Build/*/**
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!Build/*/PakBlacklist*.txt
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# Don't ignore icon files in Build
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!Build/**/*.ico
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# Built data for maps
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*_BuiltData.uasset
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# Configuration files generated by the Editor
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Saved/*
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# Compiled source files for the engine to use
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Intermediate/*
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Plugins/*/Intermediate/*
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# Cache files for the editor to use
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DerivedDataCache/*
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# Generated Project files
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Makefile
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*.code-workspace
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# Obsidian documentation markup configuration files
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.obsidian
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!.obsidian/plugins/*
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[submodule "Plugins/LibAmasson"]
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path = Plugins/LibAmasson
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url = https://github.com/amasson42/LibAmasson-unreal-plugin.git
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Executable
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#!/bin/bash
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cd "$(dirname "$0")/.."
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PROJECT_NAME=$(find . -name "*.uproject" -exec basename {} .uproject \;)
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Build.sh ${PROJECT_NAME}Editor Linux Development /home/amasson/Documents/Work/TalentH/$PROJECT_NAME/$PROJECT_NAME.uproject -waitmutex
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```sh
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./RunUAT.sh BuildPlugin -Plugin="/path/to/MyPlugin.uplugin" -Package="/path/to/build_dir" -TargetPlatforms=Linux
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```
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/!\ the directory `build_dir` will be erased
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Enable the plugin by default by adding to the .uplugin
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```json
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"EnabledByDefault": true,
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```
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Executable
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#!/bin/bash
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cd "$(dirname "$0")/.."
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PROJECT_NAME=$(find . -name "*.uproject" -exec basename {} .uproject \;)
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sh Cmd/remove_binaries.sh
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rm -rf $PROJECT_NAME.code-workspace\
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Makefile\
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Saved\
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.vscode
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GenerateProjectFiles.sh -project="$PWD/$PROJECT_NAME.uproject" -game
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rm .ignore
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Executable
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#!/bin/bash
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cd "$(dirname "$0")/.."
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rm -rf Binaries\
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DerivedDataCache\
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Intermediate
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rm -rf Plugins/*/Binaries\
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Plugins/*/DerivedDataCache\
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Plugins/*/Intermediate
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Executable
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#!/bin/bash
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# example:
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# sh resize_images.sh ./Game "*.PNG" 50%
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IMAGES=$(find $1 -type f -name $2)
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for image in $IMAGES
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do
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echo $image
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magick $image -resize $3 $image
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done
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