generated from amasson/UnrealEngineProject
Initial commit
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7
Cmd/build.sh
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7
Cmd/build.sh
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#!/bin/bash
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cd "$(dirname "$0")/.."
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PROJECT_NAME=$(find . -name "*.uproject" -exec basename {} .uproject \;)
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Build.sh ${PROJECT_NAME}Editor Linux Development /home/amasson/Documents/Work/TalentH/$PROJECT_NAME/$PROJECT_NAME.uproject -waitmutex
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12
Cmd/compile_plugin.md
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12
Cmd/compile_plugin.md
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```sh
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./RunUAT.sh BuildPlugin -Plugin="/path/to/MyPlugin.uplugin" -Package="/path/to/build_dir" -TargetPlatforms=Linux
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```
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/!\ the directory `build_dir` will be erased
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Enable the plugin by default by adding to the .uplugin
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```json
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"EnabledByDefault": true,
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```
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16
Cmd/regenerate.sh
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16
Cmd/regenerate.sh
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#!/bin/bash
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cd "$(dirname "$0")/.."
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PROJECT_NAME=$(find . -name "*.uproject" -exec basename {} .uproject \;)
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sh Cmd/remove_binaries.sh
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rm -rf $PROJECT_NAME.code-workspace\
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Makefile\
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Saved\
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.vscode
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GenerateProjectFiles.sh -project="$PWD/$PROJECT_NAME.uproject" -game
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rm .ignore
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11
Cmd/remove_binaries.sh
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11
Cmd/remove_binaries.sh
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#!/bin/bash
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cd "$(dirname "$0")/.."
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rm -rf Binaries\
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DerivedDataCache\
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Intermediate
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rm -rf Plugins/*/Binaries\
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Plugins/*/DerivedDataCache\
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Plugins/*/Intermediate
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13
Cmd/resize_images.sh
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13
Cmd/resize_images.sh
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#!/bin/bash
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# example:
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# sh resize_images.sh ./Game "*.PNG" 50%
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IMAGES=$(find $1 -type f -name $2)
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for image in $IMAGES
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do
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echo $image
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magick $image -resize $3 $image
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done
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