Base Character

This commit is contained in:
2024-08-19 11:57:18 +02:00
parent 3b3667245b
commit 848eb649ab
25 changed files with 79 additions and 19 deletions

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@@ -0,0 +1,5 @@
// Copyright by amasson
#include "Data/WLCharacterKit.h"

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@@ -0,0 +1,18 @@
// Copyright by amasson
#pragma once
#include "CoreMinimal.h"
#include "Data/GRCharacterKit.h"
#include "WLCharacterKit.generated.h"
/**
*
*/
UCLASS()
class WAILING_API UWLCharacterKit : public UGRCharacterKit
{
GENERATED_BODY()
};

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@@ -10,7 +10,11 @@ public class Wailing : ModuleRules
PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore" });
PrivateDependencyModuleNames.AddRange(new string[] { });
PrivateDependencyModuleNames.AddRange(new string[] {
"AIModule",
"FactionSystem",
"GasRpg",
});
// Uncomment if you are using Slate UI
// PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" });