generated from amasson/UnrealEngineProject
Base Character
This commit is contained in:
5
Source/Wailing/Private/Data/WLCharacterKit.cpp
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5
Source/Wailing/Private/Data/WLCharacterKit.cpp
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// Copyright by amasson
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#include "Data/WLCharacterKit.h"
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18
Source/Wailing/Public/Data/WLCharacterKit.h
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18
Source/Wailing/Public/Data/WLCharacterKit.h
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// Copyright by amasson
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#pragma once
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#include "CoreMinimal.h"
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#include "Data/GRCharacterKit.h"
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#include "WLCharacterKit.generated.h"
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/**
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*
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*/
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UCLASS()
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class WAILING_API UWLCharacterKit : public UGRCharacterKit
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{
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GENERATED_BODY()
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};
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@@ -10,7 +10,11 @@ public class Wailing : ModuleRules
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PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore" });
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PrivateDependencyModuleNames.AddRange(new string[] { });
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PrivateDependencyModuleNames.AddRange(new string[] {
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"AIModule",
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"FactionSystem",
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"GasRpg",
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});
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// Uncomment if you are using Slate UI
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// PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" });
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