generated from amasson/UnrealEngineProject
Upgrade to 5.4
This commit is contained in:
@@ -33,6 +33,9 @@ CompressionQualityModifier=1.000000
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AutoStreamingThreshold=0.000000
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AutoStreamingThreshold=0.000000
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SoundCueCookQualityIndex=-1
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SoundCueCookQualityIndex=-1
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[/Script/LinuxTargetPlatform.LinuxTargetSettings]
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-TargetedRHIs=SF_VULKAN_SM5
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+TargetedRHIs=SF_VULKAN_SM6
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[/Script/HardwareTargeting.HardwareTargetingSettings]
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[/Script/HardwareTargeting.HardwareTargetingSettings]
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TargetedHardwareClass=Desktop
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TargetedHardwareClass=Desktop
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@@ -41,6 +44,7 @@ DefaultGraphicsPerformance=Maximum
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AppliedDefaultGraphicsPerformance=Maximum
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AppliedDefaultGraphicsPerformance=Maximum
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[/Script/Engine.RendererSettings]
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[/Script/Engine.RendererSettings]
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r.Mobile.EnableNoPrecomputedLightingCSMShader=True
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r.GenerateMeshDistanceFields=True
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r.GenerateMeshDistanceFields=True
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r.DynamicGlobalIlluminationMethod=1
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r.DynamicGlobalIlluminationMethod=1
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r.ReflectionMethod=1
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r.ReflectionMethod=1
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@@ -58,8 +62,8 @@ FontDPIPreset=Standard
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FontDPI=72
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FontDPI=72
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[/Script/Engine.Engine]
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[/Script/Engine.Engine]
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+ActiveGameNameRedirects=(OldGameName="TP_BlankBP",NewGameName="/Script/Wailing")
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+ActiveGameNameRedirects=(OldGameName="TP_Blank",NewGameName="/Script/Wailing")
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+ActiveGameNameRedirects=(OldGameName="/Script/TP_BlankBP",NewGameName="/Script/Wailing")
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+ActiveGameNameRedirects=(OldGameName="/Script/TP_Blank",NewGameName="/Script/Wailing")
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[/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings]
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[/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings]
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bEnablePlugin=True
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bEnablePlugin=True
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Submodule Plugins/FactionSystem updated: 91c4cae73f...691169eda5
Submodule Plugins/GasRpg updated: 97549c14bf...8347ac37b6
@@ -8,8 +8,8 @@ public class WailingTarget : TargetRules
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public WailingTarget(TargetInfo Target) : base(Target)
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public WailingTarget(TargetInfo Target) : base(Target)
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{
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{
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Type = TargetType.Game;
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Type = TargetType.Game;
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DefaultBuildSettings = BuildSettingsVersion.V4;
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DefaultBuildSettings = BuildSettingsVersion.V5;
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IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_4;
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ExtraModuleNames.AddRange( new string[] { "Wailing" } );
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ExtraModuleNames.Add("Wailing");
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}
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}
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}
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}
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@@ -1,12 +0,0 @@
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// Fill out your copyright notice in the Description page of Project Settings.
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#include "MyClass.h"
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MyClass::MyClass()
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{
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}
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MyClass::~MyClass()
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{
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}
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@@ -1,15 +0,0 @@
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// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "CoreMinimal.h"
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/**
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*
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*/
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class WAILING_API MyClass
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{
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public:
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MyClass();
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~MyClass();
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};
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@@ -8,8 +8,8 @@ public class WailingEditorTarget : TargetRules
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public WailingEditorTarget(TargetInfo Target) : base(Target)
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public WailingEditorTarget(TargetInfo Target) : base(Target)
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{
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{
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Type = TargetType.Editor;
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Type = TargetType.Editor;
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DefaultBuildSettings = BuildSettingsVersion.V4;
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DefaultBuildSettings = BuildSettingsVersion.V5;
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IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_4;
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ExtraModuleNames.AddRange( new string[] { "Wailing" } );
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ExtraModuleNames.Add("Wailing");
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}
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}
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}
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}
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@@ -1,6 +1,6 @@
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{
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{
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"FileVersion": 3,
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"FileVersion": 3,
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"EngineAssociation": "5.3",
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"EngineAssociation": "5.4",
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"Category": "",
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"Category": "",
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"Description": "",
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"Description": "",
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"Modules": [
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"Modules": [
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