Upgrade to 5.4

This commit is contained in:
2024-08-14 15:11:46 +02:00
parent 2bb7f2b6b1
commit 67c6294ae3
8 changed files with 16 additions and 39 deletions

View File

@@ -8,8 +8,8 @@ public class WailingTarget : TargetRules
public WailingTarget(TargetInfo Target) : base(Target)
{
Type = TargetType.Game;
DefaultBuildSettings = BuildSettingsVersion.V4;
ExtraModuleNames.AddRange( new string[] { "Wailing" } );
DefaultBuildSettings = BuildSettingsVersion.V5;
IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_4;
ExtraModuleNames.Add("Wailing");
}
}

View File

@@ -1,12 +0,0 @@
// Fill out your copyright notice in the Description page of Project Settings.
#include "MyClass.h"
MyClass::MyClass()
{
}
MyClass::~MyClass()
{
}

View File

@@ -1,15 +0,0 @@
// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
/**
*
*/
class WAILING_API MyClass
{
public:
MyClass();
~MyClass();
};

View File

@@ -8,8 +8,8 @@ public class WailingEditorTarget : TargetRules
public WailingEditorTarget(TargetInfo Target) : base(Target)
{
Type = TargetType.Editor;
DefaultBuildSettings = BuildSettingsVersion.V4;
ExtraModuleNames.AddRange( new string[] { "Wailing" } );
DefaultBuildSettings = BuildSettingsVersion.V5;
IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_4;
ExtraModuleNames.Add("Wailing");
}
}