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9 Commits
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main
| Author | SHA1 | Date | |
|---|---|---|---|
| e31ef31770 | |||
| 0d398ca7dc | |||
| 0f9483b405 | |||
| 99c067e09b | |||
| 82c2073570 | |||
| 77fd75af92 | |||
| b4ef2f399b | |||
| 785e1184d3 | |||
| 7b71834dd9 |
2
.gitattributes
vendored
2
.gitattributes
vendored
@@ -10,3 +10,5 @@
|
|||||||
*.wav filter=lfs diff=lfs merge=lfs -text
|
*.wav filter=lfs diff=lfs merge=lfs -text
|
||||||
*.xcf filter=lfs diff=lfs merge=lfs -text
|
*.xcf filter=lfs diff=lfs merge=lfs -text
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||||||
*.jpg filter=lfs diff=lfs merge=lfs -text
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*.jpg filter=lfs diff=lfs merge=lfs -text
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||||||
|
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||||||
|
* text=auto
|
||||||
|
|||||||
58
.gitea/actions/build-ue-project-unix.yml
Normal file
58
.gitea/actions/build-ue-project-unix.yml
Normal file
@@ -0,0 +1,58 @@
|
|||||||
|
name: Build Unreal Engine Project
|
||||||
|
description: Build, cook, and package an Unreal Engine project
|
||||||
|
|
||||||
|
inputs:
|
||||||
|
platform:
|
||||||
|
required: true
|
||||||
|
ue_path:
|
||||||
|
required: true
|
||||||
|
project_file:
|
||||||
|
required: true
|
||||||
|
configuration:
|
||||||
|
required: true
|
||||||
|
output:
|
||||||
|
required: true
|
||||||
|
|
||||||
|
runs:
|
||||||
|
using: "composite"
|
||||||
|
steps:
|
||||||
|
- name: Extract project name
|
||||||
|
id: extract
|
||||||
|
shell: bash
|
||||||
|
run: |
|
||||||
|
echo "project_name=$(basename "${{ inputs.project_file }}" .uproject)" >> "$GITHUB_OUTPUT"
|
||||||
|
|
||||||
|
- name: Build Editor (if not Shipping)
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||||||
|
if: ${{ inputs.configuration != 'Shipping' }}
|
||||||
|
shell: bash
|
||||||
|
run: |
|
||||||
|
"${{ inputs.ue_path }}/Engine/Build/BatchFiles/Build.sh" \
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||||||
|
"${{ steps.extract.outputs.project_name }}Editor" \
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||||||
|
"${{ inputs.platform }}" \
|
||||||
|
"${{ inputs.configuration }}" \
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||||||
|
-project="${{ inputs.project_file }}" \
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||||||
|
-waitmutex \
|
||||||
|
-targetplatform=${{ inputs.platform }}
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||||||
|
|
||||||
|
- name: Build Game
|
||||||
|
shell: bash
|
||||||
|
run: |
|
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|
"${{ inputs.ue_path }}/Engine/Build/BatchFiles/Build.sh" \
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||||||
|
"${{ steps.extract.outputs.project_name }}" \
|
||||||
|
"${{ inputs.platform }}" \
|
||||||
|
"${{ inputs.configuration }}" \
|
||||||
|
-project="${{ inputs.project_file }}" \
|
||||||
|
-waitmutex \
|
||||||
|
-targetplatform=${{ inputs.platform }}
|
||||||
|
|
||||||
|
- name: Cook and Package
|
||||||
|
shell: bash
|
||||||
|
run: |
|
||||||
|
"${{ inputs.ue_path }}/Engine/Build/BatchFiles/RunUAT.sh" BuildCookRun \
|
||||||
|
-project="${{ inputs.project_file }}" \
|
||||||
|
-noP4 \
|
||||||
|
-platform=${{ inputs.platform }} \
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||||||
|
-clientconfig=${{ inputs.configuration }} \
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||||||
|
-serverconfig=${{ inputs.configuration }} \
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||||||
|
-nocompileeditor -cook -pak -stage -archive \
|
||||||
|
-archivedirectory="${{ inputs.output }}"
|
||||||
59
.gitea/actions/build-ue-project-win.yml
Normal file
59
.gitea/actions/build-ue-project-win.yml
Normal file
@@ -0,0 +1,59 @@
|
|||||||
|
name: Build Unreal Engine Project (Windows)
|
||||||
|
description: Build, cook, and package an Unreal project on Windows
|
||||||
|
|
||||||
|
inputs:
|
||||||
|
platform:
|
||||||
|
required: true
|
||||||
|
ue_path:
|
||||||
|
required: true
|
||||||
|
project_file:
|
||||||
|
required: true
|
||||||
|
configuration:
|
||||||
|
required: true
|
||||||
|
output:
|
||||||
|
required: true
|
||||||
|
|
||||||
|
runs:
|
||||||
|
using: "composite"
|
||||||
|
steps:
|
||||||
|
- name: Extract project name
|
||||||
|
id: extract
|
||||||
|
shell: pwsh
|
||||||
|
run: |
|
||||||
|
$name = [System.IO.Path]::GetFileNameWithoutExtension("${{ inputs.project_file }}")
|
||||||
|
echo "project_name=$name" >> $env:GITHUB_OUTPUT
|
||||||
|
|
||||||
|
- name: Build Editor (if not Shipping)
|
||||||
|
if: ${{ inputs.configuration != 'Shipping' }}
|
||||||
|
shell: cmd
|
||||||
|
run: |
|
||||||
|
"${{ inputs.ue_path }}\Engine\Build\BatchFiles\Build.bat" ^
|
||||||
|
${{ steps.extract.outputs.project_name }}Editor ^
|
||||||
|
${{ inputs.platform }} ^
|
||||||
|
${{ inputs.configuration }} ^
|
||||||
|
-project="${{ inputs.project_file }}" ^
|
||||||
|
-waitmutex ^
|
||||||
|
-targetplatform=${{ inputs.platform }}
|
||||||
|
|
||||||
|
- name: Build Game
|
||||||
|
shell: cmd
|
||||||
|
run: |
|
||||||
|
"${{ inputs.ue_path }}\Engine\Build\BatchFiles\Build.bat" ^
|
||||||
|
${{ steps.extract.outputs.project_name }} ^
|
||||||
|
${{ inputs.platform }} ^
|
||||||
|
${{ inputs.configuration }} ^
|
||||||
|
-project="${{ inputs.project_file }}" ^
|
||||||
|
-waitmutex ^
|
||||||
|
-targetplatform=${{ inputs.platform }}
|
||||||
|
|
||||||
|
- name: Cook and Package
|
||||||
|
shell: cmd
|
||||||
|
run: |
|
||||||
|
"${{ inputs.ue_path }}\Engine\Build\BatchFiles\RunUAT.bat" BuildCookRun ^
|
||||||
|
-project="${{ inputs.project_file }}" ^
|
||||||
|
-noP4 ^
|
||||||
|
-platform=${{ inputs.platform }} ^
|
||||||
|
-clientconfig=${{ inputs.configuration }} ^
|
||||||
|
-serverconfig=${{ inputs.configuration }} ^
|
||||||
|
-nocompileeditor -cook -pak -stage -archive ^
|
||||||
|
-archivedirectory="${{ inputs.output }}"
|
||||||
63
.gitea/workflows/release-linux.yml
Normal file
63
.gitea/workflows/release-linux.yml
Normal file
@@ -0,0 +1,63 @@
|
|||||||
|
name: release-linux
|
||||||
|
|
||||||
|
on:
|
||||||
|
push:
|
||||||
|
branches:
|
||||||
|
- dev
|
||||||
|
- main
|
||||||
|
tags:
|
||||||
|
- '*'
|
||||||
|
|
||||||
|
jobs:
|
||||||
|
build-and-release-linux:
|
||||||
|
runs-on: ubuntu-latest
|
||||||
|
steps:
|
||||||
|
- name: Checkout repository
|
||||||
|
uses: actions/checkout@v4
|
||||||
|
|
||||||
|
- name: Set build config
|
||||||
|
id: config
|
||||||
|
run: |
|
||||||
|
echo "PLATFORM=Linux" >> $GITHUB_ENV
|
||||||
|
echo "CONFIGURATION=Shipping" >> $GITHUB_ENV
|
||||||
|
echo "PROJECT_FILE=MyProject/MyProject.uproject" >> $GITHUB_ENV
|
||||||
|
echo "OUTPUT_DIR=${{ github.workspace }}/output" >> $GITHUB_ENV
|
||||||
|
echo "UE_PATH=/path/to/UnrealEngine" >> $GITHUB_ENV
|
||||||
|
|
||||||
|
- name: Build Unreal Project (Linux)
|
||||||
|
uses: ./.gitea/actions/build-ue-project-unix
|
||||||
|
with:
|
||||||
|
platform: ${{ env.PLATFORM }}
|
||||||
|
ue_path: ${{ env.UE_PATH }}
|
||||||
|
project_file: ${{ env.PROJECT_FILE }}
|
||||||
|
configuration: ${{ env.CONFIGURATION }}
|
||||||
|
output: ${{ env.OUTPUT_DIR }}
|
||||||
|
|
||||||
|
- name: Upload package artifact
|
||||||
|
uses: actions/upload-artifact@v4
|
||||||
|
with:
|
||||||
|
name: ue-build-linux-${{ github.ref_name }}
|
||||||
|
path: ${{ env.OUTPUT_DIR }}
|
||||||
|
|
||||||
|
- name: Create Release on Tag
|
||||||
|
if: startsWith(github.ref, 'refs/tags/')
|
||||||
|
uses: actions/create-release@v1
|
||||||
|
env:
|
||||||
|
GITHUB_TOKEN: ${{ secrets.GITEA_TOKEN }}
|
||||||
|
with:
|
||||||
|
tag_name: ${{ github.ref_name }}
|
||||||
|
release_name: "Unreal Build Linux ${{ github.ref_name }}"
|
||||||
|
body: "Automatically built from tag ${{ github.ref_name }}."
|
||||||
|
draft: false
|
||||||
|
prerelease: false
|
||||||
|
|
||||||
|
- name: Upload Release Asset (Linux)
|
||||||
|
if: startsWith(github.ref, 'refs/tags/')
|
||||||
|
uses: actions/upload-release-asset@v1
|
||||||
|
env:
|
||||||
|
GITHUB_TOKEN: ${{ secrets.GITEA_TOKEN }}
|
||||||
|
with:
|
||||||
|
upload_url: ${{ steps.create-release.outputs.upload_url }}
|
||||||
|
asset_path: ${{ env.OUTPUT_DIR }}
|
||||||
|
asset_name: ue-package-linux-${{ github.ref_name }}.zip
|
||||||
|
asset_content_type: application/zip
|
||||||
63
.gitea/workflows/release-mac.yml
Normal file
63
.gitea/workflows/release-mac.yml
Normal file
@@ -0,0 +1,63 @@
|
|||||||
|
name: release-mac
|
||||||
|
|
||||||
|
on:
|
||||||
|
push:
|
||||||
|
branches:
|
||||||
|
- dev
|
||||||
|
- main
|
||||||
|
tags:
|
||||||
|
- '*'
|
||||||
|
|
||||||
|
jobs:
|
||||||
|
build-and-release-mac:
|
||||||
|
runs-on: macos-latest
|
||||||
|
steps:
|
||||||
|
- name: Checkout repository
|
||||||
|
uses: actions/checkout@v4
|
||||||
|
|
||||||
|
- name: Set build config
|
||||||
|
id: config
|
||||||
|
run: |
|
||||||
|
echo "PLATFORM=Mac" >> $GITHUB_ENV
|
||||||
|
echo "CONFIGURATION=Shipping" >> $GITHUB_ENV
|
||||||
|
echo "PROJECT_FILE=MyProject/MyProject.uproject" >> $GITHUB_ENV
|
||||||
|
echo "OUTPUT_DIR=${{ github.workspace }}/output" >> $GITHUB_ENV
|
||||||
|
echo "UE_PATH=/path/to/UnrealEngine" >> $GITHUB_ENV
|
||||||
|
|
||||||
|
- name: Build Unreal Project (Mac)
|
||||||
|
uses: ./.gitea/actions/build-ue-project-unix
|
||||||
|
with:
|
||||||
|
platform: ${{ env.PLATFORM }}
|
||||||
|
ue_path: ${{ env.UE_PATH }}
|
||||||
|
project_file: ${{ env.PROJECT_FILE }}
|
||||||
|
configuration: ${{ env.CONFIGURATION }}
|
||||||
|
output: ${{ env.OUTPUT_DIR }}
|
||||||
|
|
||||||
|
- name: Upload package artifact
|
||||||
|
uses: actions/upload-artifact@v4
|
||||||
|
with:
|
||||||
|
name: ue-build-mac-${{ github.ref_name }}
|
||||||
|
path: ${{ env.OUTPUT_DIR }}
|
||||||
|
|
||||||
|
- name: Create Release on Tag
|
||||||
|
if: startsWith(github.ref, 'refs/tags/')
|
||||||
|
uses: actions/create-release@v1
|
||||||
|
env:
|
||||||
|
GITHUB_TOKEN: ${{ secrets.GITEA_TOKEN }}
|
||||||
|
with:
|
||||||
|
tag_name: ${{ github.ref_name }}
|
||||||
|
release_name: "Unreal Build Mac ${{ github.ref_name }}"
|
||||||
|
body: "Automatically built from tag ${{ github.ref_name }}."
|
||||||
|
draft: false
|
||||||
|
prerelease: false
|
||||||
|
|
||||||
|
- name: Upload Release Asset (Mac)
|
||||||
|
if: startsWith(github.ref, 'refs/tags/')
|
||||||
|
uses: actions/upload-release-asset@v1
|
||||||
|
env:
|
||||||
|
GITHUB_TOKEN: ${{ secrets.GITEA_TOKEN }}
|
||||||
|
with:
|
||||||
|
upload_url: ${{ steps.create-release.outputs.upload_url }}
|
||||||
|
asset_path: ${{ env.OUTPUT_DIR }}
|
||||||
|
asset_name: ue-package-mac-${{ github.ref_name }}.zip
|
||||||
|
asset_content_type: application/zip
|
||||||
63
.gitea/workflows/release-windows.yml
Normal file
63
.gitea/workflows/release-windows.yml
Normal file
@@ -0,0 +1,63 @@
|
|||||||
|
name: release-windows
|
||||||
|
|
||||||
|
on:
|
||||||
|
push:
|
||||||
|
branches:
|
||||||
|
- dev
|
||||||
|
- main
|
||||||
|
tags:
|
||||||
|
- '*'
|
||||||
|
|
||||||
|
jobs:
|
||||||
|
build-and-release-win:
|
||||||
|
runs-on: windows-latest
|
||||||
|
steps:
|
||||||
|
- name: Checkout repository
|
||||||
|
uses: actions/checkout@v4
|
||||||
|
|
||||||
|
- name: Set build config
|
||||||
|
id: config
|
||||||
|
run: |
|
||||||
|
echo "PLATFORM=Win64" >> $env:GITHUB_ENV
|
||||||
|
echo "CONFIGURATION=Shipping" >> $env:GITHUB_ENV
|
||||||
|
echo "PROJECT_FILE=MyProject\MyProject.uproject" >> $env:GITHUB_ENV
|
||||||
|
echo "OUTPUT_DIR=${{ github.workspace }}\output" >> $env:GITHUB_ENV
|
||||||
|
echo "UE_PATH=C:\\Path\\To\\UnrealEngine" >> $env:GITHUB_ENV
|
||||||
|
|
||||||
|
- name: Build Unreal Project (Windows)
|
||||||
|
uses: ./.gitea/actions/build-ue-project-win
|
||||||
|
with:
|
||||||
|
platform: ${{ env.PLATFORM }}
|
||||||
|
ue_path: ${{ env.UE_PATH }}
|
||||||
|
project_file: ${{ env.PROJECT_FILE }}
|
||||||
|
configuration: ${{ env.CONFIGURATION }}
|
||||||
|
output: ${{ env.OUTPUT_DIR }}
|
||||||
|
|
||||||
|
- name: Upload package artifact
|
||||||
|
uses: actions/upload-artifact@v4
|
||||||
|
with:
|
||||||
|
name: ue-build-win-${{ github.ref_name }}
|
||||||
|
path: ${{ env.OUTPUT_DIR }}
|
||||||
|
|
||||||
|
- name: Create Release on Tag
|
||||||
|
if: startsWith(github.ref, 'refs/tags/')
|
||||||
|
uses: actions/create-release@v1
|
||||||
|
env:
|
||||||
|
GITHUB_TOKEN: ${{ secrets.GITEA_TOKEN }}
|
||||||
|
with:
|
||||||
|
tag_name: ${{ github.ref_name }}
|
||||||
|
release_name: "Unreal Build Windows ${{ github.ref_name }}"
|
||||||
|
body: "Automatically built from tag ${{ github.ref_name }}."
|
||||||
|
draft: false
|
||||||
|
prerelease: false
|
||||||
|
|
||||||
|
- name: Upload Release Asset (Windows)
|
||||||
|
if: startsWith(github.ref, 'refs/tags/')
|
||||||
|
uses: actions/upload-release-asset@v1
|
||||||
|
env:
|
||||||
|
GITHUB_TOKEN: ${{ secrets.GITEA_TOKEN }}
|
||||||
|
with:
|
||||||
|
upload_url: ${{ steps.create-release.outputs.upload_url }}
|
||||||
|
asset_path: ${{ env.OUTPUT_DIR }}
|
||||||
|
asset_name: ue-package-win-${{ github.ref_name }}.zip
|
||||||
|
asset_content_type: application/zip
|
||||||
3
.gitmodules
vendored
Normal file
3
.gitmodules
vendored
Normal file
@@ -0,0 +1,3 @@
|
|||||||
|
[submodule "Plugins/LibAmasson"]
|
||||||
|
path = Plugins/LibAmasson
|
||||||
|
url = https://github.com/amasson42/LibAmasson-unreal-plugin.git
|
||||||
7
Cmd/build.sh
Executable file
7
Cmd/build.sh
Executable file
@@ -0,0 +1,7 @@
|
|||||||
|
#!/bin/bash
|
||||||
|
|
||||||
|
cd "$(dirname "$0")/.."
|
||||||
|
|
||||||
|
PROJECT_NAME=$(find . -name "*.uproject" -exec basename {} .uproject \;)
|
||||||
|
|
||||||
|
Build.sh ${PROJECT_NAME}Editor Linux Development /home/amasson/Documents/Work/TalentH/$PROJECT_NAME/$PROJECT_NAME.uproject -waitmutex
|
||||||
12
Cmd/compile_plugin.md
Normal file
12
Cmd/compile_plugin.md
Normal file
@@ -0,0 +1,12 @@
|
|||||||
|
|
||||||
|
|
||||||
|
```sh
|
||||||
|
./RunUAT.sh BuildPlugin -Plugin="/path/to/MyPlugin.uplugin" -Package="/path/to/build_dir" -TargetPlatforms=Linux
|
||||||
|
```
|
||||||
|
|
||||||
|
/!\ the directory `build_dir` will be erased
|
||||||
|
|
||||||
|
Enable the plugin by default by adding to the .uplugin
|
||||||
|
```json
|
||||||
|
"EnabledByDefault": true,
|
||||||
|
```
|
||||||
@@ -12,3 +12,5 @@ rm -rf $PROJECT_NAME.code-workspace\
|
|||||||
.vscode
|
.vscode
|
||||||
|
|
||||||
GenerateProjectFiles.sh -project="$PWD/$PROJECT_NAME.uproject" -game
|
GenerateProjectFiles.sh -project="$PWD/$PROJECT_NAME.uproject" -game
|
||||||
|
|
||||||
|
rm .ignore
|
||||||
|
|||||||
1
Plugins/LibAmasson
Submodule
1
Plugins/LibAmasson
Submodule
Submodule Plugins/LibAmasson added at 3e037520c4
Reference in New Issue
Block a user