Add .gitea/actions/build-ue-project-unix.yml
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58
.gitea/actions/build-ue-project-unix.yml
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58
.gitea/actions/build-ue-project-unix.yml
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name: Build Unreal Engine Project
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description: Build, cook, and package an Unreal Engine project
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inputs:
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platform:
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required: true
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ue_path:
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required: true
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project_file:
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required: true
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configuration:
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required: true
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output:
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required: true
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runs:
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using: "composite"
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steps:
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- name: Extract project name
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id: extract
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shell: bash
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run: |
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echo "project_name=$(basename "${{ inputs.project_file }}" .uproject)" >> "$GITHUB_OUTPUT"
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- name: Build Editor (if not Shipping)
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if: ${{ inputs.configuration != 'Shipping' }}
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shell: bash
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run: |
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"${{ inputs.ue_path }}/Engine/Build/BatchFiles/Build.sh" \
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"${{ steps.extract.outputs.project_name }}Editor" \
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"${{ inputs.platform }}" \
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"${{ inputs.configuration }}" \
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-project="${{ inputs.project_file }}" \
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-waitmutex \
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-targetplatform=${{ inputs.platform }}
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- name: Build Game
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shell: bash
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run: |
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"${{ inputs.ue_path }}/Engine/Build/BatchFiles/Build.sh" \
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"${{ steps.extract.outputs.project_name }}" \
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"${{ inputs.platform }}" \
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"${{ inputs.configuration }}" \
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-project="${{ inputs.project_file }}" \
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-waitmutex \
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-targetplatform=${{ inputs.platform }}
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- name: Cook and Package
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shell: bash
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run: |
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"${{ inputs.ue_path }}/Engine/Build/BatchFiles/RunUAT.sh" BuildCookRun \
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-project="${{ inputs.project_file }}" \
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-noP4 \
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-platform=${{ inputs.platform }} \
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-clientconfig=${{ inputs.configuration }} \
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-serverconfig=${{ inputs.configuration }} \
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-nocompileeditor -cook -pak -stage -archive \
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-archivedirectory="${{ inputs.output }}"
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