Floating damage widget with damage data
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@@ -15,4 +15,6 @@ NetIndexFirstBitSegment=16
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+GameplayTagList=(Tag="Animation.Event.Attack.Swing",DevComment="")
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+GameplayTagList=(Tag="Animation.Event.Attack.Swing",DevComment="")
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+GameplayTagList=(Tag="BehaviorAction",DevComment="")
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+GameplayTagList=(Tag="BehaviorAction",DevComment="")
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+GameplayTagList=(Tag="BehaviorAction.Attack",DevComment="")
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+GameplayTagList=(Tag="BehaviorAction.Attack",DevComment="")
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+GameplayTagList=(Tag="DamageType",DevComment="")
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+GameplayTagList=(Tag="DamageType.Physical",DevComment="")
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Content/Blueprints/Actors/BP_FloatingDamageActor.uasset
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Content/Blueprints/Actors/BP_FloatingDamageActor.uasset
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Content/Blueprints/Damages/ADamageType_Root.uasset
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Content/Blueprints/Damages/ADamageType_Root.uasset
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Content/Blueprints/Damages/S_FloatingDamageDatas.uasset
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Content/Blueprints/Damages/S_FloatingDamageDatas.uasset
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Content/Widgets/WBP_FloatingDamage.uasset
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Content/Widgets/WBP_FloatingDamage.uasset
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