From 7c6ab2e503b011e93e6885b365977990ed55ddb0 Mon Sep 17 00:00:00 2001 From: amasson Date: Fri, 23 May 2025 00:31:37 +0200 Subject: [PATCH] Chasing behavior --- Config/DefaultEngine.ini | 57 +++++++++++++++++++ Content/AI/BehaviorTree/BB_Patroller.uasset | 4 +- Content/AI/BehaviorTree/BT_Skeleton.uasset | 4 +- .../Decorators/BTDecorator_AtRange.uasset | 3 + .../Actors/BP_ABehaviorActor.uasset | 3 - .../Actors/BP_Behavior_PatrolBound.uasset | 4 +- .../Actors/Behavior/BP_ABehaviorActor.uasset | 3 + .../BP_AInstanciableBehaviorActor.uasset | 3 + .../Behavior/BP_Behavior_PatrolBound.uasset | 3 + .../Behavior/BP_DetectEnemyBehavior.uasset | 3 + .../Characters/BP_ACharacterBase.uasset | 4 +- .../Characters/BP_ANpcCharacter.uasset | 4 +- .../Characters/BP_APlayableCharacter.uasset | 4 +- .../Characters/Enemies/BP_Skeleton.uasset | 4 +- .../0/FD/SD6G47DBCYLP5XRKR7GSJA.uasset | 4 +- .../D/G0/57D3MAQJYPO4ZR3LTX8SOH.uasset | 4 +- 16 files changed, 90 insertions(+), 21 deletions(-) create mode 100644 Content/AI/BehaviorTree/Decorators/BTDecorator_AtRange.uasset delete mode 100644 Content/Blueprints/Actors/BP_ABehaviorActor.uasset create mode 100644 Content/Blueprints/Actors/Behavior/BP_ABehaviorActor.uasset create mode 100644 Content/Blueprints/Actors/Behavior/BP_AInstanciableBehaviorActor.uasset create mode 100644 Content/Blueprints/Actors/Behavior/BP_Behavior_PatrolBound.uasset create mode 100644 Content/Blueprints/Actors/Behavior/BP_DetectEnemyBehavior.uasset diff --git a/Config/DefaultEngine.ini b/Config/DefaultEngine.ini index 1329851..c4cd3da 100644 --- a/Config/DefaultEngine.ini +++ b/Config/DefaultEngine.ini @@ -88,3 +88,60 @@ ConnectionType=USBOnly bUseManualIPAddress=False ManualIPAddress= +[/Script/Engine.CollisionProfile] +-Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision",bCanModify=False) +-Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False) +-Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False) +-Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False) +-Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False) +-Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.",bCanModify=False) +-Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ",bCanModify=False) +-Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ",bCanModify=False) +-Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic",Response=ECR_Block),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.",bCanModify=False) +-Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.",bCanModify=False) +-Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors",bCanModify=False) +-Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors",bCanModify=False) +-Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.",bCanModify=False) +-Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.",bCanModify=False) +-Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.",bCanModify=False) +-Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.",bCanModify=False) +-Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.",bCanModify=False) +-Profiles=(Name="UI",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Block),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False) ++Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision") ++Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ") ++Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ") ++Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ") ++Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ") ++Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.") ++Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ") ++Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ") ++Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic"),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.") ++Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.") ++Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors") ++Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors") ++Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.") ++Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.") ++Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.") ++Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.") ++Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.") ++Profiles=(Name="UI",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility"),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ") ++Profiles=(Name="DetectPawn",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap)),HelpMessage="Detect the overlap with awn only") +-ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall") +-ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn") +-ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic") +-ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor") +-ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic") ++ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall") ++ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn") ++ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic") ++ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor") ++ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic") +-CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic") +-CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic") +-CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle") +-CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn") ++CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic") ++CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic") ++CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle") ++CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn") + diff --git a/Content/AI/BehaviorTree/BB_Patroller.uasset b/Content/AI/BehaviorTree/BB_Patroller.uasset index 0cf1899..196c20d 100644 --- a/Content/AI/BehaviorTree/BB_Patroller.uasset +++ b/Content/AI/BehaviorTree/BB_Patroller.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:6b4721780f324ca9ebd3ef4a1ba03819971e625e3fe0c1aa57fea810a9f097d7 -size 3227 +oid sha256:db2a74ea5fe4d328c1ea5a0bd6edf35902a62e1c56463645d9b1cfbb9d5a4629 +size 3561 diff --git a/Content/AI/BehaviorTree/BT_Skeleton.uasset b/Content/AI/BehaviorTree/BT_Skeleton.uasset index a09fbcf..0d7f1ec 100644 --- a/Content/AI/BehaviorTree/BT_Skeleton.uasset +++ b/Content/AI/BehaviorTree/BT_Skeleton.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:2ac29bef0056398572ff81270d30de90cb8d9698db5ec10278ec57d7e7b96927 -size 15563 +oid sha256:9b7a717a1aef78208761a64fba23782b92cc4fda323af9cff00104f8f5f38215 +size 26728 diff --git a/Content/AI/BehaviorTree/Decorators/BTDecorator_AtRange.uasset b/Content/AI/BehaviorTree/Decorators/BTDecorator_AtRange.uasset new file mode 100644 index 0000000..cdf211c --- /dev/null +++ b/Content/AI/BehaviorTree/Decorators/BTDecorator_AtRange.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:904a0069c70453b9c4ae7c82b75e32cfd15fc1b9ab6f76f0a5c7347244763c2d +size 53600 diff --git a/Content/Blueprints/Actors/BP_ABehaviorActor.uasset b/Content/Blueprints/Actors/BP_ABehaviorActor.uasset deleted file mode 100644 index b017154..0000000 --- a/Content/Blueprints/Actors/BP_ABehaviorActor.uasset +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:431b64cc601c78eb11440306321bc42696f3c4fa8b7e954d2a15f35c517e6195 -size 29777 diff --git a/Content/Blueprints/Actors/BP_Behavior_PatrolBound.uasset b/Content/Blueprints/Actors/BP_Behavior_PatrolBound.uasset index 558e765..571ccbd 100644 --- a/Content/Blueprints/Actors/BP_Behavior_PatrolBound.uasset +++ b/Content/Blueprints/Actors/BP_Behavior_PatrolBound.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:95c1eb0a7c28d46d3155e5e37beb2f113074a091848ec730eadb3b68134a5ab2 -size 137900 +oid sha256:f54f19e6ddae9d893264537871b2bfec857f3b5ad8a6df88d0e6e17dedd3807f +size 2719 diff --git a/Content/Blueprints/Actors/Behavior/BP_ABehaviorActor.uasset b/Content/Blueprints/Actors/Behavior/BP_ABehaviorActor.uasset new file mode 100644 index 0000000..0a84c7b --- /dev/null +++ b/Content/Blueprints/Actors/Behavior/BP_ABehaviorActor.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:64e46693c508c843562eb6b8569e3ca23b3c5f5122c38499becfaf7ec44ded7c +size 23173 diff --git a/Content/Blueprints/Actors/Behavior/BP_AInstanciableBehaviorActor.uasset b/Content/Blueprints/Actors/Behavior/BP_AInstanciableBehaviorActor.uasset new file mode 100644 index 0000000..23ff389 --- /dev/null +++ b/Content/Blueprints/Actors/Behavior/BP_AInstanciableBehaviorActor.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:6803e2e0613c8bb4eaf1673e917fc11a7e433bce695fb8f17ff280f0c26a69d9 +size 49503 diff --git a/Content/Blueprints/Actors/Behavior/BP_Behavior_PatrolBound.uasset b/Content/Blueprints/Actors/Behavior/BP_Behavior_PatrolBound.uasset new file mode 100644 index 0000000..3e56173 --- /dev/null +++ b/Content/Blueprints/Actors/Behavior/BP_Behavior_PatrolBound.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:d99bbc42e7c7c5305ef59c98ed93f75a2ee04aeb24d68259dca8b80e77f87016 +size 142334 diff --git a/Content/Blueprints/Actors/Behavior/BP_DetectEnemyBehavior.uasset b/Content/Blueprints/Actors/Behavior/BP_DetectEnemyBehavior.uasset new file mode 100644 index 0000000..1b87442 --- /dev/null +++ b/Content/Blueprints/Actors/Behavior/BP_DetectEnemyBehavior.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:a64c4227e7a881c307d4b4475db8bddbba65b58632e6b5e1d5eed8962e6d89d9 +size 135935 diff --git a/Content/Blueprints/Characters/BP_ACharacterBase.uasset b/Content/Blueprints/Characters/BP_ACharacterBase.uasset index b0e2633..687a9ee 100644 --- a/Content/Blueprints/Characters/BP_ACharacterBase.uasset +++ b/Content/Blueprints/Characters/BP_ACharacterBase.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:bc5088ef58f5e162f62763c208ef272abde2af3dabb5788cc261d3b419be5d68 -size 26770 +oid sha256:688433016f8656d80aec9925a3d5144c9664703eabf5208dc8b90aa0e9bb5890 +size 35518 diff --git a/Content/Blueprints/Characters/BP_ANpcCharacter.uasset b/Content/Blueprints/Characters/BP_ANpcCharacter.uasset index 04a986f..638cd43 100644 --- a/Content/Blueprints/Characters/BP_ANpcCharacter.uasset +++ b/Content/Blueprints/Characters/BP_ANpcCharacter.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:94a960d3fbc125273448061995cbadc487cad5e39cf39090ac73790c0039a074 -size 75694 +oid sha256:27a9adb0ef3824784f8d1da3c4745fca9a4e03e33082bef976fa6e7e9fd7281c +size 105627 diff --git a/Content/Blueprints/Characters/BP_APlayableCharacter.uasset b/Content/Blueprints/Characters/BP_APlayableCharacter.uasset index dbc3421..a405666 100644 --- a/Content/Blueprints/Characters/BP_APlayableCharacter.uasset +++ b/Content/Blueprints/Characters/BP_APlayableCharacter.uasset @@ -1,3 +1,3 @@ version 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a/Content/__ExternalActors__/Maps/Dungeon/Dungeon/0/FD/SD6G47DBCYLP5XRKR7GSJA.uasset +++ b/Content/__ExternalActors__/Maps/Dungeon/Dungeon/0/FD/SD6G47DBCYLP5XRKR7GSJA.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:b3e8c76d665993c4f0eae854433742f54956699aa12196817067bbd44323c3f3 -size 7394 +oid sha256:6495ddf446ec0506ec4ee81527f34e1d3632e86dc8445e345d7f8ffe74c26346 +size 6603 diff --git a/Content/__ExternalActors__/Maps/Dungeon/Dungeon/D/G0/57D3MAQJYPO4ZR3LTX8SOH.uasset b/Content/__ExternalActors__/Maps/Dungeon/Dungeon/D/G0/57D3MAQJYPO4ZR3LTX8SOH.uasset index ddda53c..2d883ad 100644 --- a/Content/__ExternalActors__/Maps/Dungeon/Dungeon/D/G0/57D3MAQJYPO4ZR3LTX8SOH.uasset +++ b/Content/__ExternalActors__/Maps/Dungeon/Dungeon/D/G0/57D3MAQJYPO4ZR3LTX8SOH.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:0e9dfed6f408320f9beab441feb5be2182da549bc119fe86d61980d2d1b67446 -size 4393 +oid 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