// Copyright Amasson, Inc. All Rights Reserved. using UnrealBuildTool; using System.Collections.Generic; public class AuraEditorTarget : TargetRules { public AuraEditorTarget( TargetInfo Target) : base(Target) { Type = TargetType.Editor; bOverrideBuildEnvironment = true; ExtraModuleNames.AddRange( new string[] { "Aura" } ); DefaultBuildSettings = BuildSettingsVersion.V5; IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_4; } }