Update to 5.4

This commit is contained in:
2024-08-13 20:40:18 +02:00
parent 67aa1bac76
commit fe36c76b14
11 changed files with 28 additions and 53 deletions

BIN
Aura.png LFS

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@@ -1,6 +1,6 @@
{
"FileVersion": 3,
"EngineAssociation": "5.3",
"EngineAssociation": "5.4",
"Category": "",
"Description": "",
"Modules": [

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@@ -35,36 +35,43 @@ CompressionQualityModifier=1.000000
AutoStreamingThreshold=0.000000
SoundCueCookQualityIndex=-1
[/Script/LinuxTargetPlatform.LinuxTargetSettings]
-TargetedRHIs=SF_VULKAN_SM5
+TargetedRHIs=SF_VULKAN_SM6
[/Script/HardwareTargeting.HardwareTargetingSettings]
TargetedHardwareClass=Desktop
AppliedTargetedHardwareClass=Desktop
DefaultGraphicsPerformance=Maximum
AppliedDefaultGraphicsPerformance=Maximum
[/Script/Engine.RendererSettings]
r.Mobile.EnableNoPrecomputedLightingCSMShader=True
r.GenerateMeshDistanceFields=True
r.DynamicGlobalIlluminationMethod=1
r.ReflectionMethod=1
r.Shadow.Virtual.Enable=1
r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True
r.CustomDepth=3
r.DefaultFeature.LocalExposure.HighlightContrastScale=0.8
r.DefaultFeature.LocalExposure.ShadowContrastScale=0.8
[/Script/WorldPartitionEditor.WorldPartitionEditorSettings]
CommandletClass=Class'/Script/UnrealEd.WorldPartitionConvertCommandlet'
[/Script/Engine.UserInterfaceSettings]
bAuthorizeAutomaticWidgetVariableCreation=False
FontDPIPreset=Standard
FontDPI=72
[/Script/Engine.Engine]
+ActiveGameNameRedirects=(OldGameName="TP_BlankBP",NewGameName="/Script/Aura")
+ActiveGameNameRedirects=(OldGameName="/Script/TP_BlankBP",NewGameName="/Script/Aura")
+ActiveGameNameRedirects=(OldGameName="TP_Blank",NewGameName="/Script/Aura")
+ActiveGameNameRedirects=(OldGameName="/Script/TP_Blank",NewGameName="/Script/Aura")
AssetManagerClassName=/Script/Aura.AuraAssetManager
[/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings]
bEnablePlugin=True
bAllowNetworkConnection=True
SecurityToken=163520794CA3B087E7F313ABA4A5D7AB
SecurityToken=6313E5014448F7BB0D8B00A4F9F600B5
bIncludeInShipping=False
bAllowExternalStartInShipping=False
bCompileAFSProject=False

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@@ -1,32 +0,0 @@
[/Script/HoloLensPlatformEditor.HoloLensTargetSettings]
bBuildForEmulation=False
bBuildForDevice=True
bUseNameForLogo=True
bBuildForRetailWindowsStore=False
bAutoIncrementVersion=False
bShouldCreateAppInstaller=False
AppInstallerInstallationURL=
HoursBetweenUpdateChecks=0
bEnablePIXProfiling=False
TileBackgroundColor=(B=64,G=0,R=0,A=255)
SplashScreenBackgroundColor=(B=64,G=0,R=0,A=255)
+PerCultureResources=(CultureId="",Strings=(PackageDisplayName="",PublisherDisplayName="",PackageDescription="",ApplicationDisplayName="",ApplicationDescription=""),Images=())
TargetDeviceFamily=Windows.Holographic
MinimumPlatformVersion=10.0.18362.0
MaximumPlatformVersionTested=10.0.19041.0
MaxTrianglesPerCubicMeter=500.000000
SpatialMeshingVolumeSize=20.000000
CompilerVersion=Default
Windows10SDKVersion=10.0.18362.0
+CapabilityList=internetClientServer
+CapabilityList=privateNetworkClientServer
+Uap2CapabilityList=spatialPerception
bSetDefaultCapabilities=False
SpatializationPlugin=
SourceDataOverridePlugin=
ReverbPlugin=
OcclusionPlugin=
SoundCueCookQualityIndex=-1

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@@ -1,4 +1,4 @@
// Fill out your copyright notice in the Description page of Project Settings.
// Copyright Amasson, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.Collections.Generic;
@@ -8,8 +8,8 @@ public class AuraTarget : TargetRules
public AuraTarget(TargetInfo Target) : base(Target)
{
Type = TargetType.Game;
DefaultBuildSettings = BuildSettingsVersion.V2;
ExtraModuleNames.AddRange( new string[] { "Aura" } );
DefaultBuildSettings = BuildSettingsVersion.V5;
IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_4;
ExtraModuleNames.Add("Aura");
}
}

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@@ -1,4 +1,4 @@
// Fill out your copyright notice in the Description page of Project Settings.
// Copyright Amasson, Inc. All Rights Reserved.
using UnrealBuildTool;

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@@ -1,4 +1,4 @@
// Fill out your copyright notice in the Description page of Project Settings.
// Copyright Amasson, Inc. All Rights Reserved.
#include "Aura.h"
#include "Modules/ModuleManager.h"

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@@ -1,4 +1,4 @@
// Fill out your copyright notice in the Description page of Project Settings.
// Copyright Amasson, Inc. All Rights Reserved.
#pragma once

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@@ -104,7 +104,7 @@ void UAuraAbilitySystemComponent::ForEachAbilityDelegate(const FForEachAbilityDe
}
}
void UAuraAbilitySystemComponent::ForEachAbilityLambda(std::function<void (FGameplayAbilitySpec&)> Func)
void UAuraAbilitySystemComponent::ForEachAbilityLambda(TFunction<void (FGameplayAbilitySpec&)> Func)
{
FScopedAbilityListLock ActiveScopeLock(*this);
for (FGameplayAbilitySpec& AbilitySpec : GetActivatableAbilities())

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@@ -39,7 +39,7 @@ public:
void AbilityInputTagHeld(const FGameplayTag& InputTag);
void AbilityInputTagReleased(const FGameplayTag& InputTag);
void ForEachAbilityDelegate(const FForEachAbilityDelegate& Delegate);
void ForEachAbilityLambda(std::function<void (FGameplayAbilitySpec&)> Func);
void ForEachAbilityLambda(TFunction<void (FGameplayAbilitySpec&)> Func);
/** Receiving Effect Interception */
virtual FActiveGameplayEffectHandle ApplyGameplayEffectSpecToSelf(const FGameplayEffectSpec& GameplayEffect, FPredictionKey PredictionKey = FPredictionKey()) override;

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@@ -1,15 +1,15 @@
// Fill out your copyright notice in the Description page of Project Settings.
// Copyright Amasson, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.Collections.Generic;
public class AuraEditorTarget : TargetRules
{
public AuraEditorTarget(TargetInfo Target) : base(Target)
public AuraEditorTarget( TargetInfo Target) : base(Target)
{
Type = TargetType.Editor;
DefaultBuildSettings = BuildSettingsVersion.V2;
ExtraModuleNames.AddRange( new string[] { "Aura" } );
DefaultBuildSettings = BuildSettingsVersion.V5;
IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_4;
ExtraModuleNames.Add("Aura");
}
}