Update to 5.4
This commit is contained in:
@@ -1,6 +1,6 @@
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{
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{
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"FileVersion": 3,
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"FileVersion": 3,
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"EngineAssociation": "5.3",
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"EngineAssociation": "5.4",
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"Category": "",
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"Category": "",
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"Description": "",
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"Description": "",
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"Modules": [
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"Modules": [
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@@ -35,36 +35,43 @@ CompressionQualityModifier=1.000000
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AutoStreamingThreshold=0.000000
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AutoStreamingThreshold=0.000000
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SoundCueCookQualityIndex=-1
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SoundCueCookQualityIndex=-1
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[/Script/LinuxTargetPlatform.LinuxTargetSettings]
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-TargetedRHIs=SF_VULKAN_SM5
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+TargetedRHIs=SF_VULKAN_SM6
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[/Script/HardwareTargeting.HardwareTargetingSettings]
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[/Script/HardwareTargeting.HardwareTargetingSettings]
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TargetedHardwareClass=Desktop
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TargetedHardwareClass=Desktop
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AppliedTargetedHardwareClass=Desktop
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AppliedTargetedHardwareClass=Desktop
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DefaultGraphicsPerformance=Maximum
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DefaultGraphicsPerformance=Maximum
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AppliedDefaultGraphicsPerformance=Maximum
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AppliedDefaultGraphicsPerformance=Maximum
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[/Script/Engine.RendererSettings]
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[/Script/Engine.RendererSettings]
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r.Mobile.EnableNoPrecomputedLightingCSMShader=True
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r.GenerateMeshDistanceFields=True
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r.GenerateMeshDistanceFields=True
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r.DynamicGlobalIlluminationMethod=1
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r.DynamicGlobalIlluminationMethod=1
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r.ReflectionMethod=1
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r.ReflectionMethod=1
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r.Shadow.Virtual.Enable=1
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r.Shadow.Virtual.Enable=1
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r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True
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r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True
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r.CustomDepth=3
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r.CustomDepth=3
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r.DefaultFeature.LocalExposure.HighlightContrastScale=0.8
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r.DefaultFeature.LocalExposure.ShadowContrastScale=0.8
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[/Script/WorldPartitionEditor.WorldPartitionEditorSettings]
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[/Script/WorldPartitionEditor.WorldPartitionEditorSettings]
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CommandletClass=Class'/Script/UnrealEd.WorldPartitionConvertCommandlet'
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CommandletClass=Class'/Script/UnrealEd.WorldPartitionConvertCommandlet'
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[/Script/Engine.UserInterfaceSettings]
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[/Script/Engine.UserInterfaceSettings]
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bAuthorizeAutomaticWidgetVariableCreation=False
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bAuthorizeAutomaticWidgetVariableCreation=False
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FontDPIPreset=Standard
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FontDPI=72
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[/Script/Engine.Engine]
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[/Script/Engine.Engine]
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+ActiveGameNameRedirects=(OldGameName="TP_BlankBP",NewGameName="/Script/Aura")
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+ActiveGameNameRedirects=(OldGameName="TP_Blank",NewGameName="/Script/Aura")
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+ActiveGameNameRedirects=(OldGameName="/Script/TP_BlankBP",NewGameName="/Script/Aura")
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+ActiveGameNameRedirects=(OldGameName="/Script/TP_Blank",NewGameName="/Script/Aura")
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AssetManagerClassName=/Script/Aura.AuraAssetManager
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AssetManagerClassName=/Script/Aura.AuraAssetManager
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[/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings]
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[/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings]
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bEnablePlugin=True
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bEnablePlugin=True
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bAllowNetworkConnection=True
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bAllowNetworkConnection=True
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SecurityToken=163520794CA3B087E7F313ABA4A5D7AB
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SecurityToken=6313E5014448F7BB0D8B00A4F9F600B5
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bIncludeInShipping=False
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bIncludeInShipping=False
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bAllowExternalStartInShipping=False
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bAllowExternalStartInShipping=False
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bCompileAFSProject=False
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bCompileAFSProject=False
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@@ -1,32 +0,0 @@
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[/Script/HoloLensPlatformEditor.HoloLensTargetSettings]
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bBuildForEmulation=False
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bBuildForDevice=True
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bUseNameForLogo=True
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bBuildForRetailWindowsStore=False
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bAutoIncrementVersion=False
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bShouldCreateAppInstaller=False
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AppInstallerInstallationURL=
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HoursBetweenUpdateChecks=0
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bEnablePIXProfiling=False
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TileBackgroundColor=(B=64,G=0,R=0,A=255)
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SplashScreenBackgroundColor=(B=64,G=0,R=0,A=255)
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+PerCultureResources=(CultureId="",Strings=(PackageDisplayName="",PublisherDisplayName="",PackageDescription="",ApplicationDisplayName="",ApplicationDescription=""),Images=())
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TargetDeviceFamily=Windows.Holographic
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MinimumPlatformVersion=10.0.18362.0
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MaximumPlatformVersionTested=10.0.19041.0
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MaxTrianglesPerCubicMeter=500.000000
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SpatialMeshingVolumeSize=20.000000
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CompilerVersion=Default
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Windows10SDKVersion=10.0.18362.0
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+CapabilityList=internetClientServer
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+CapabilityList=privateNetworkClientServer
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+Uap2CapabilityList=spatialPerception
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bSetDefaultCapabilities=False
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SpatializationPlugin=
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SourceDataOverridePlugin=
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ReverbPlugin=
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OcclusionPlugin=
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SoundCueCookQualityIndex=-1
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@@ -1,4 +1,4 @@
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// Fill out your copyright notice in the Description page of Project Settings.
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// Copyright Amasson, Inc. All Rights Reserved.
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using UnrealBuildTool;
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using UnrealBuildTool;
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using System.Collections.Generic;
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using System.Collections.Generic;
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@@ -8,8 +8,8 @@ public class AuraTarget : TargetRules
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public AuraTarget(TargetInfo Target) : base(Target)
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public AuraTarget(TargetInfo Target) : base(Target)
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{
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{
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Type = TargetType.Game;
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Type = TargetType.Game;
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DefaultBuildSettings = BuildSettingsVersion.V2;
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DefaultBuildSettings = BuildSettingsVersion.V5;
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IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_4;
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ExtraModuleNames.AddRange( new string[] { "Aura" } );
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ExtraModuleNames.Add("Aura");
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}
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}
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}
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}
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@@ -1,4 +1,4 @@
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// Fill out your copyright notice in the Description page of Project Settings.
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// Copyright Amasson, Inc. All Rights Reserved.
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using UnrealBuildTool;
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using UnrealBuildTool;
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@@ -1,4 +1,4 @@
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// Fill out your copyright notice in the Description page of Project Settings.
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// Copyright Amasson, Inc. All Rights Reserved.
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#include "Aura.h"
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#include "Aura.h"
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#include "Modules/ModuleManager.h"
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#include "Modules/ModuleManager.h"
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@@ -1,4 +1,4 @@
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// Fill out your copyright notice in the Description page of Project Settings.
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// Copyright Amasson, Inc. All Rights Reserved.
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#pragma once
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#pragma once
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@@ -104,7 +104,7 @@ void UAuraAbilitySystemComponent::ForEachAbilityDelegate(const FForEachAbilityDe
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}
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}
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}
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}
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void UAuraAbilitySystemComponent::ForEachAbilityLambda(std::function<void (FGameplayAbilitySpec&)> Func)
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void UAuraAbilitySystemComponent::ForEachAbilityLambda(TFunction<void (FGameplayAbilitySpec&)> Func)
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{
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{
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FScopedAbilityListLock ActiveScopeLock(*this);
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FScopedAbilityListLock ActiveScopeLock(*this);
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for (FGameplayAbilitySpec& AbilitySpec : GetActivatableAbilities())
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for (FGameplayAbilitySpec& AbilitySpec : GetActivatableAbilities())
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@@ -39,7 +39,7 @@ public:
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void AbilityInputTagHeld(const FGameplayTag& InputTag);
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void AbilityInputTagHeld(const FGameplayTag& InputTag);
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void AbilityInputTagReleased(const FGameplayTag& InputTag);
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void AbilityInputTagReleased(const FGameplayTag& InputTag);
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void ForEachAbilityDelegate(const FForEachAbilityDelegate& Delegate);
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void ForEachAbilityDelegate(const FForEachAbilityDelegate& Delegate);
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void ForEachAbilityLambda(std::function<void (FGameplayAbilitySpec&)> Func);
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void ForEachAbilityLambda(TFunction<void (FGameplayAbilitySpec&)> Func);
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/** Receiving Effect Interception */
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/** Receiving Effect Interception */
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virtual FActiveGameplayEffectHandle ApplyGameplayEffectSpecToSelf(const FGameplayEffectSpec& GameplayEffect, FPredictionKey PredictionKey = FPredictionKey()) override;
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virtual FActiveGameplayEffectHandle ApplyGameplayEffectSpecToSelf(const FGameplayEffectSpec& GameplayEffect, FPredictionKey PredictionKey = FPredictionKey()) override;
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@@ -1,15 +1,15 @@
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// Fill out your copyright notice in the Description page of Project Settings.
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// Copyright Amasson, Inc. All Rights Reserved.
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using UnrealBuildTool;
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using UnrealBuildTool;
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using System.Collections.Generic;
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using System.Collections.Generic;
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public class AuraEditorTarget : TargetRules
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public class AuraEditorTarget : TargetRules
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{
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{
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public AuraEditorTarget(TargetInfo Target) : base(Target)
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public AuraEditorTarget( TargetInfo Target) : base(Target)
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{
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{
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Type = TargetType.Editor;
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Type = TargetType.Editor;
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DefaultBuildSettings = BuildSettingsVersion.V2;
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DefaultBuildSettings = BuildSettingsVersion.V5;
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IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_4;
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ExtraModuleNames.AddRange( new string[] { "Aura" } );
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ExtraModuleNames.Add("Aura");
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}
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}
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}
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}
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